log Xcode/SDL/SDL.xcodeproj/project.pbxproj @ 5255:f908e06b3c96

age author description
Wed, 09 Feb 2011 10:37:52 -0800 Sam Lantinga Updated Xcode project with OpenGL shader files
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Sun, 06 Feb 2011 02:41:32 -0800 Sam Lantinga Updated Xcode project with moved and removed files
Sat, 05 Feb 2011 16:02:30 -0800 Sam Lantinga Updated Mac OS X and iOS projects
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 24 Jan 2011 17:47:18 -0800 Sam Lantinga Fixed bug #1102
Mon, 24 Jan 2011 16:10:13 -0800 Sam Lantinga Fixed bug #1103
Tue, 18 Jan 2011 16:47:14 -0800 Sam Lantinga Fixed missing source files in static library target
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Sat, 01 Jan 2011 20:04:50 -0800 Sam Lantinga Final touches on renaming SDL_eventtouch to SDL_x11touch
Tue, 16 Nov 2010 07:44:47 -0800 Andreas Schiffler Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Tue, 03 Aug 2010 00:47:33 -0400 egottlieb Got basic, pre-actually-writing-anything Cocoa to build.