Wed, 09 Feb 2011 10:37:52 -0800 |
Sam Lantinga |
Updated Xcode project with OpenGL shader files
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Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
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Sun, 06 Feb 2011 02:41:32 -0800 |
Sam Lantinga |
Updated Xcode project with moved and removed files
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Sat, 05 Feb 2011 16:02:30 -0800 |
Sam Lantinga |
Updated Mac OS X and iOS projects
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Mon, 24 Jan 2011 17:47:18 -0800 |
Sam Lantinga |
Fixed bug #1102
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Mon, 24 Jan 2011 16:10:13 -0800 |
Sam Lantinga |
Fixed bug #1103
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Tue, 18 Jan 2011 16:47:14 -0800 |
Sam Lantinga |
Fixed missing source files in static library target
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Sat, 01 Jan 2011 20:04:50 -0800 |
Sam Lantinga |
Final touches on renaming SDL_eventtouch to SDL_x11touch
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Tue, 16 Nov 2010 07:44:47 -0800 |
Andreas Schiffler |
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
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Sun, 22 Aug 2010 13:45:56 -0700 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
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Tue, 03 Aug 2010 00:47:33 -0400 |
egottlieb |
Got basic, pre-actually-writing-anything Cocoa to build.
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