Mercurial > sdl-ios-xcode
log src/video/win32/SDL_gdirender.c @ 4493:f0b7c8d169f5
age | author | description |
---|---|---|
Sun, 24 Jan 2010 21:10:53 +0000 | Sam Lantinga | Fixed bug #926 |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Thu, 24 Dec 2009 19:18:05 +0000 | Sam Lantinga | Updated to compile on Windows |
Wed, 09 Dec 2009 15:56:56 +0000 | Sam Lantinga | Added interfaces for batch drawing of points, lines and rects: |
Mon, 07 Dec 2009 10:08:24 +0000 | Sam Lantinga | Hey, those automated tests are coming in handy! Fixed GDI rendering semantics |
Mon, 07 Dec 2009 09:44:55 +0000 | Sam Lantinga | Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer. |
Fri, 04 Dec 2009 08:45:08 +0000 | Sam Lantinga | Fixed calls to SDL_AddRenderDriver() |