log include/SDL_compat.h @ 5172:ededa1ccf91c

age author description
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.