Mercurial > sdl-ios-xcode
diff include/SDL_compat.h @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 2f44e6969a59 |
children | 443a850284a1 |
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--- a/include/SDL_compat.h Thu Feb 03 17:42:58 2011 -0800 +++ b/include/SDL_compat.h Thu Feb 03 21:13:55 2011 -0800 @@ -273,8 +273,8 @@ #define SDL_AllocSurface SDL_CreateRGBSurface extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void); -extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); -extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); +extern DECLSPEC const char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); +extern DECLSPEC const char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height,