log VisualC/SDL/SDL_VS2010.vcxproj @ 5196:e96c5be3e0b5

age author description
2011-02-04 Sam Lantinga Updated Visual Studio 2010 project
2011-02-03 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-02 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-01 Sam Lantinga Removed partially functional renderers
2011-01-28 Sam Lantinga 0 isn't a valid Mercurial revision
2011-01-28 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
2011-01-25 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
2011-01-21 Sam Lantinga Fixed bug #925
2011-01-19 Sam Lantinga Use the debug C runtime for the debug configuration
2011-01-19 Sam Lantinga The clipboard API was missing from the 2010 project
2011-01-15 Sam Lantinga Updated the atomic API for better use cases
2010-09-17 Sam Lantinga Updated build for Visual Studio 2010
2010-09-08 Andreas Schiffler Add missing imm32.lib from VS2010 project
2010-08-24 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
2010-08-14 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
2010-07-30 Eli Gottlieb Added Andreas's patch to fix my silly C++-style errors.
2010-07-20 Eli Gottlieb Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.