log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
sdl-ios-xcode
log VisualC/SDL/SDL_VS2010.vcxproj @ 5196:
e96c5be3e0b5
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
tip
age
author
description
2011-02-04
Sam Lantinga
Updated Visual Studio 2010 project
2011-02-03
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-02
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-01
Sam Lantinga
Removed partially functional renderers
2011-01-28
Sam Lantinga
0 isn't a valid Mercurial revision
2011-01-28
krogoway
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
2011-01-25
Sam Lantinga
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
2011-01-21
Sam Lantinga
Fixed bug #925
2011-01-19
Sam Lantinga
Use the debug C runtime for the debug configuration
2011-01-19
Sam Lantinga
The clipboard API was missing from the 2010 project
2011-01-15
Sam Lantinga
Updated the atomic API for better use cases
2010-09-17
Sam Lantinga
Updated build for Visual Studio 2010
2010-09-08
Andreas Schiffler
Add missing imm32.lib from VS2010 project
2010-08-24
Andreas Schiffler
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
2010-08-14
egottlieb
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
2010-07-30
Eli Gottlieb
Added Andreas's patch to fix my silly C++-style errors.
2010-07-20
Eli Gottlieb
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
less
more
|
(0)
tip