Sat, 12 Dec 2009 00:55:13 +0000 |
Sam Lantinga |
Fixed building on iPhone
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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Tue, 13 Oct 2009 06:51:20 +0000 |
Mike Gorchak |
Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
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Tue, 13 Oct 2009 06:28:31 +0000 |
Mike Gorchak |
Fixed OpenGL ES primitive alpha blending.
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Sun, 07 Jun 2009 02:45:55 +0000 |
Sam Lantinga |
indent
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Fri, 05 Jun 2009 07:30:51 +0000 |
Mike Gorchak |
QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.
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Wed, 03 Jun 2009 10:40:44 +0000 |
Mike Gorchak |
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
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Sun, 31 May 2009 11:53:12 +0000 |
Sam Lantinga |
OpenPandora support added by David Carré
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Sat, 23 May 2009 22:41:08 +0000 |
Sam Lantinga |
indent
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Thu, 14 May 2009 10:54:34 +0000 |
Mike Gorchak |
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
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Tue, 24 Mar 2009 10:33:12 +0000 |
Sam Lantinga |
Date: Mon, 23 Mar 2009 09:17:24 +0200
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Fri, 02 Jan 2009 16:03:37 +0000 |
Sam Lantinga |
indent
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Thu, 01 Jan 2009 23:47:33 +0000 |
Holmes Futrell |
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
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Wed, 31 Dec 2008 08:05:21 +0000 |
Sam Lantinga |
Removed unused variable
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Wed, 31 Dec 2008 07:56:56 +0000 |
Sam Lantinga |
iPhone build compiles again (drawing routines need to be implemented)
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Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Mon, 15 Sep 2008 04:32:36 +0000 |
Sam Lantinga |
indent
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Tue, 02 Sep 2008 00:37:04 +0000 |
Holmes Futrell |
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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