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sdl-ios-xcode
log Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj @ 5207:
daa5463466c5
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Sun, 06 Feb 2011 02:35:14 -0800
Sam Lantinga
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:00:13 -0800
Sam Lantinga
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 16:02:30 -0800
Sam Lantinga
Updated Mac OS X and iOS projects
Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 00:37:02 -0800
Eric Wing
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
Fri, 28 Jan 2011 10:37:36 -0800
Sam Lantinga
Updated main.c for API changes
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