Sun, 06 Feb 2011 02:35:14 -0800 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
|
Sun, 06 Feb 2011 00:00:13 -0800 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
|
Sat, 05 Feb 2011 16:02:30 -0800 |
Sam Lantinga |
Updated Mac OS X and iOS projects
|
Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
|
Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
|
Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
Tue, 01 Feb 2011 00:37:02 -0800 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
|
Fri, 28 Jan 2011 10:37:36 -0800 |
Sam Lantinga |
Updated main.c for API changes
|
Mon, 31 Jan 2011 07:36:12 -0800 |
Eric Wing |
iOS Xcode project template fixes/changes.
|
Mon, 31 Jan 2011 00:37:38 -0800 |
Eric Wing |
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
|
Tue, 18 Jan 2011 15:00:56 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
|
Thu, 15 Jul 2010 06:51:16 -0700 |
Sam Lantinga |
Started trying to build gesture code for iPhone
|
Thu, 08 Jul 2010 22:54:03 -0700 |
Sam Lantinga |
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
|
Thu, 08 Jul 2010 06:16:27 -0700 |
Sam Lantinga |
Updated Xcode project files for clipboard API
|
Sun, 09 May 2010 19:51:21 -0700 |
Sam Lantinga |
Don't assume .bashrc exists. :)
|