Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Thu, 27 Jan 2011 14:45:06 -0800 |
Sam Lantinga |
Improved timer implementation
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Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Mon, 24 Jan 2011 13:47:35 -0600 |
krogoway |
Renamed SDL_keysym to SDL_KeySym
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Sat, 01 Jan 2011 19:46:36 -0800 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
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Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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Mon, 24 May 2010 22:56:36 -0700 |
Sam Lantinga |
SDL_KillThread() is no longer supported - it was always dangerous! :)
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