log include/SDL_compat.h @ 5141:da10636e5eca

age author description
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 14:45:06 -0800 Sam Lantinga Improved timer implementation
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 13:47:35 -0600 krogoway Renamed SDL_keysym to SDL_KeySym
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Sat, 01 Jan 2011 19:46:36 -0800 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Mon, 24 May 2010 22:56:36 -0700 Sam Lantinga SDL_KillThread() is no longer supported - it was always dangerous! :)