Mercurial > sdl-ios-xcode
diff include/SDL_compat.h @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | 481dabb098ef |
children | 2f44e6969a59 |
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--- a/include/SDL_compat.h Mon Jan 31 22:21:29 2011 -0800 +++ b/include/SDL_compat.h Mon Jan 31 22:44:43 2011 -0800 @@ -208,14 +208,6 @@ SDL_GRAB_ON = 1 } SDL_GrabMode; -typedef enum -{ - SDL_TEXTURESCALEMODE_NONE = SDL_SCALEMODE_NONE, - SDL_TEXTURESCALEMODE_FAST = SDL_SCALEMODE_FAST, - SDL_TEXTURESCALEMODE_SLOW = SDL_SCALEMODE_SLOW, - SDL_TEXTURESCALEMODE_BEST = SDL_SCALEMODE_BEST -} SDL_TextureScaleMode; - struct SDL_SysWMinfo; /**