Fri, 04 Feb 2011 19:50:56 -0800 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
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Thu, 03 Feb 2011 02:45:29 -0800 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Wed, 10 Mar 2010 15:02:58 +0000 |
Sam Lantinga |
Fixed bug #943
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Mon, 19 Oct 2009 10:09:58 +0000 |
Sam Lantinga |
Fixed compiler warnings
SDL-1.2
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Sat, 10 Oct 2009 07:48:15 +0000 |
Sam Lantinga |
Fixed bug #627
SDL-1.2
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Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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Mon, 25 Jun 2007 00:50:20 +0000 |
Sam Lantinga |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Sun, 10 Jan 2010 08:59:25 +0000 |
Ryan C. Gordon |
Revert r5463: Alpha blend "correctness" patch.
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Sun, 10 Jan 2010 06:18:39 +0000 |
Ryan C. Gordon |
Merged r4992:4993 from branches/SDL-1.2: increased alpha blend accuracy.
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Mon, 16 Nov 2009 09:47:34 +0000 |
Sam Lantinga |
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
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Sat, 10 Oct 2009 07:48:57 +0000 |
Sam Lantinga |
Fixed bug #627
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Sat, 07 Feb 2009 17:56:08 +0000 |
Sam Lantinga |
Fixed alpha blending textures with the GDI renderer
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Tue, 13 Jan 2009 07:20:55 +0000 |
Sam Lantinga |
Removed Rafal Bursig's MMX RLE code, at his request.
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