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| rev 5187:
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2011-02-05
Sam Lantinga
Restored SDL_BLENDMODE_MOD for MAME
2011-02-05
Sam Lantinga
Removed a bunch of X11 support that we no longer need.
2011-02-05
Sam Lantinga
Added the X11 framebuffer implementation. Simple! :)
2011-02-05
Sam Lantinga
The format detection code works better with 555 and 565 pixel formats
2011-02-05
Sam Lantinga
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
2011-02-05
Sam Lantinga
These aren't executable files. :)
2011-02-04
Sam Lantinga
Fixed compiling on Windows CE
2011-02-04
Sam Lantinga
Removed missing file
2011-02-04
Sam Lantinga
Use the exact format of the window if possible, for speed.
2011-02-04
Sam Lantinga
Added the Windows framebuffer implementation.
2011-02-04
Sam Lantinga
Don't free the surface since the application might be still using it.
2011-02-04
Sam Lantinga
Standardized on using the managed texture pool.
2011-02-04
Sam Lantinga
Don't free the surface since the application might be still using it.
2011-02-04
Sam Lantinga
Removed unused variables
2011-02-04
Sam Lantinga
Fixed compile error
SDL-1.2
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