Fri, 04 Feb 2011 19:50:56 -0800 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Wed, 03 Jun 2009 04:37:27 +0000 |
Sam Lantinga |
Von: Thomas Zimmermann
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Tue, 13 Jan 2009 07:20:55 +0000 |
Sam Lantinga |
Removed Rafal Bursig's MMX RLE code, at his request.
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Tue, 02 Dec 2008 17:14:04 +0000 |
Sam Lantinga |
Added slow but complete blit fallback
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Mon, 01 Dec 2008 00:41:19 +0000 |
Sam Lantinga |
Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
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Fri, 28 Nov 2008 19:59:46 +0000 |
Sam Lantinga |
Fixed crash in testalpha. I think this was supposed to clear those bits. :)
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Tue, 10 Jun 2008 06:45:39 +0000 |
Darren Alton |
First commit. Added header configs for DS as well as a Makefile. Initial work on framebuffer video driver, currently not functioning as desired.
gsoc2008_nds
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Fri, 14 Mar 2008 18:17:49 +0000 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Sat, 18 Aug 2007 01:44:21 +0000 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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Fri, 17 Aug 2007 06:21:58 +0000 |
Sam Lantinga |
Work in progress: merging new texture features into SDL blit system
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