Mercurial > sdl-ios-xcode
log TODO @ 2966:c1e3621ba959
age | author | description |
---|---|---|
Fri, 02 Jan 2009 16:38:31 +0000 | Sam Lantinga | There are still 8-bit applications that can take advantage of these (like Diablo 2) |
Fri, 02 Jan 2009 16:06:29 +0000 | Sam Lantinga | Maybe add a timeout for SDL_WaitEvent() |
Fri, 02 Jan 2009 09:27:36 +0000 | Sam Lantinga | It's probably not worth pushing palettized textures. The memory optimization |
Fri, 02 Jan 2009 09:14:55 +0000 | Sam Lantinga | Now that we don't have to worry about 8-bit displays, maybe we can add alpha |
Fri, 02 Jan 2009 09:12:21 +0000 | Sam Lantinga | Bye bye PseudoColor! :) |
Fri, 02 Jan 2009 09:04:31 +0000 | Sam Lantinga | Ryan doesn't like hung programs to lock up his system. Silly, huh? |
Thu, 01 Jan 2009 18:58:26 +0000 | Sam Lantinga | Fixed DirectColor visual window creation problem |