Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 5152:be02be2ea897
age | author | description |
---|---|---|
Tue, 01 Feb 2011 21:23:43 -0800 | Sam Lantinga | Making the API simpler, removed support for palettized video modes and textures. |
Tue, 01 Feb 2011 20:50:04 -0800 | Sam Lantinga | The DrawRect API is implemented using lines |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Tue, 01 Feb 2011 12:19:46 -0800 | Sam Lantinga | Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. |
Mon, 31 Jan 2011 23:37:30 -0800 | Sam Lantinga | Making the API simpler, texture color and alpha modulation are supported by all renderers. |
Mon, 31 Jan 2011 23:23:57 -0800 | Sam Lantinga | Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. |