Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 5141:da10636e5eca
age | author | description |
---|---|---|
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Mon, 24 Jan 2011 15:46:11 -0800 | Sam Lantinga | Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 |
Thu, 20 Jan 2011 18:04:05 -0800 | Sam Lantinga | Fixed bug #925 |
Wed, 12 Jan 2011 19:33:04 -0800 | Sam Lantinga | Improved error message for unsupported texture format |
Sun, 12 Dec 2010 15:19:05 -0800 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |
Fri, 19 Nov 2010 21:51:33 -0800 | Andreas Schiffler | Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning |