log src/audio/SDL_audio.c @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device

age author description
Wed, 04 Oct 2006 19:54:23 +0000 Ryan C. Gordon Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 06:00:10 +0000 Ryan C. Gordon More 1.3 audio work...moved dsp and dma drivers over to new model. Untested! SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 22:17:59 +0000 Ryan C. Gordon Changed some 1.3 audio symbol names. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 20:07:50 +0000 Ryan C. Gordon Added audio device enumeration for 1.3. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 18:32:34 +0000 Ryan C. Gordon More work on the 1.3 CoreAudio code. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 16:26:42 +0000 Ryan C. Gordon Added deinitialize hook. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 16:02:08 +0000 Ryan C. Gordon High level now lets user select a specific audio device with an environment SDL-ryan-multiple-audio-device
Sun, 01 Oct 2006 05:24:03 +0000 Ryan C. Gordon First batch of heavy lifting on supporting multiple audio devices at once. SDL-ryan-multiple-audio-device
Sun, 01 Oct 2006 05:06:28 +0000 Ryan C. Gordon Simplified SDL_ParseAudioFormat() and added support for int32/float32 types. SDL-ryan-multiple-audio-device
Tue, 26 Jan 2010 06:01:33 +0000 Ryan C. Gordon Removed test for "driver is valid, but doesn't see any audio devices."
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 10 Dec 2009 08:28:26 +0000 Sam Lantinga Switch to mixed case for consistency with other enumerations
Sun, 04 Oct 2009 09:18:48 +0000 Sam Lantinga Fixed a bug where when the audio starts paused all the DirectSound buffers
Sun, 20 Sep 2009 04:15:19 +0000 Sam Lantinga Removed outdated Atari support
Sat, 19 Sep 2009 07:22:07 +0000 Sam Lantinga Removed outdated OS/2 support
Sat, 19 Sep 2009 07:21:22 +0000 Sam Lantinga Removed outdated Dreamcast support
Sat, 05 Sep 2009 09:03:35 +0000 Sam Lantinga Bye bye SoundManager, you are officially obsolete...
Wed, 03 Jun 2009 04:37:27 +0000 Sam Lantinga Von: Thomas Zimmermann
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Tue, 24 Mar 2009 10:33:12 +0000 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
Mon, 23 Mar 2009 05:21:40 +0000 Sam Lantinga Date: Tue, 17 Feb 2009 14:00:25 +0100
Wed, 14 Jan 2009 04:25:32 +0000 Sam Lantinga indent
Mon, 12 Jan 2009 08:46:28 +0000 Sam Lantinga Fixed Visual C++ build
Sun, 11 Jan 2009 04:46:42 +0000 Ryan C. Gordon First shot at new audio resampling code.
Sun, 04 Jan 2009 05:41:52 +0000 Sam Lantinga Fixed some dependency issues with SDL_revision.h
Sat, 03 Jan 2009 07:33:42 +0000 Sam Lantinga Fixed crash on Windows
Thu, 01 Jan 2009 21:34:22 +0000 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
Thu, 01 Jan 2009 08:21:19 +0000 Sam Lantinga indent
Thu, 01 Jan 2009 07:58:20 +0000 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
Thu, 01 Jan 2009 07:54:58 +0000 Ryan C. Gordon Adjusted default choice of audio driver.
Sat, 13 Dec 2008 06:36:47 +0000 Sam Lantinga Fixed SDL 1.2 compatibility problem.
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sat, 04 Oct 2008 06:46:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Wed, 27 Aug 2008 15:10:03 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Tue, 26 Aug 2008 07:34:49 +0000 Sam Lantinga Fixed Visual Studio compilation problems
Mon, 25 Aug 2008 15:08:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Wed, 27 Aug 2008 04:23:38 +0000 Darren Alton Clean up. gsoc2008_nds
Sat, 19 Jul 2008 17:37:19 +0000 Darren Alton More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver. gsoc2008_nds
Thu, 14 Aug 2008 08:21:25 +0000 Aaron Wishnick Streamer in SDL_RunAudio should be totally implemented, but hasn't been tested yet. gsoc2008_audio_resampling
Wed, 13 Aug 2008 02:50:10 +0000 Aaron Wishnick Implemented streamer code in SDL_RunAudio() but have not tested it. gsoc2008_audio_resampling
Tue, 12 Aug 2008 01:03:05 +0000 Aaron Wishnick More streamer work. gsoc2008_audio_resampling
Tue, 12 Aug 2008 00:50:58 +0000 Aaron Wishnick Added streamer code. I haven't yet incorporated it into SDL_RunAudio() though. gsoc2008_audio_resampling
Fri, 11 Jul 2008 00:32:38 +0000 Holmes Futrell Added Core Audio iPhone bootstrap gsoc2008_iphone
Mon, 10 Sep 2007 12:11:40 +0000 Sam Lantinga indent
Mon, 20 Aug 2007 01:02:37 +0000 Ryan C. Gordon Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Thu, 05 Jul 2007 04:34:48 +0000 Sam Lantinga Removed campatibility behavior for 1.3
Thu, 05 Jul 2007 02:30:10 +0000 Ryan C. Gordon Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.
Tue, 03 Jul 2007 09:55:29 +0000 Sam Lantinga stupid indent
Tue, 19 Jun 2007 05:53:56 +0000 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
Wed, 29 Nov 2006 10:26:32 +0000 Ryan C. Gordon Use SDL_strcmp(), not strcmp().
Sat, 11 Nov 2006 06:48:57 +0000 Ryan C. Gordon Fixed building of Windows waveout audio.
Sat, 28 Oct 2006 16:48:03 +0000 Sam Lantinga indent is evil
Fri, 27 Oct 2006 20:19:48 +0000 Ryan C. Gordon 1.3 branch version of revision 2878.
Tue, 17 Oct 2006 09:15:21 +0000 Ryan C. Gordon Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Sun, 01 Oct 2006 02:06:37 +0000 Ryan C. Gordon Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Thu, 31 Aug 2006 20:59:42 +0000 Ryan C. Gordon Reordered the favored audio format list a little.
Thu, 24 Aug 2006 12:10:46 +0000 Ryan C. Gordon First shot at new audio data types (int32 and float32).
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Fri, 14 Jul 2006 06:40:53 +0000 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...