Mercurial > sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 2836:b128b94ed31e
age | author | description |
---|---|---|
Sat, 06 Dec 2008 05:23:35 +0000 | Sam Lantinga | Rebind the context to the window area and update matrices when the window size changes |
Sat, 06 Dec 2008 00:56:47 +0000 | Ryan C. Gordon | Initial pixel shader support for YUV textures in the GL renderer. |
Fri, 05 Dec 2008 07:00:58 +0000 | Sam Lantinga | Whoops, can't call glOrtho() repeatedly |
Fri, 05 Dec 2008 06:22:19 +0000 | Sam Lantinga | The matrices have already been set, so you don't have to re-set them. |
Mon, 01 Dec 2008 00:05:31 +0000 | Sam Lantinga | Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code |
Mon, 01 Dec 2008 00:03:51 +0000 | Sam Lantinga | Finally got the right mojo for Apple's YUV texture format. |