Mercurial > sdl-ios-xcode
log src/render/opengles2/SDL_render_gles2.c @ 5217:b0797947dd1c
age | author | description |
---|---|---|
Sun, 06 Feb 2011 20:56:21 -0800 | Sam Lantinga | You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. |
Sun, 06 Feb 2011 19:12:55 -0800 | Sam Lantinga | OpenGL ES 2.0 rendering LIVES! |
Sun, 06 Feb 2011 10:59:37 -0800 | Sam Lantinga | Fixed compiling source shaders |
Sun, 06 Feb 2011 10:22:25 -0800 | Sam Lantinga | Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS |
Sun, 06 Feb 2011 08:46:48 -0800 | Sam Lantinga | Fixed crash when binary shaders are not available. |
Sun, 06 Feb 2011 02:35:14 -0800 | Sam Lantinga | Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h |
Sun, 06 Feb 2011 00:48:16 -0800 | Sam Lantinga | Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD. |