Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Sun, 06 Feb 2011 20:56:21 -0800 | Sam Lantinga | You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. |
Sun, 06 Feb 2011 19:12:55 -0800 | Sam Lantinga | OpenGL ES 2.0 rendering LIVES! |
Sun, 06 Feb 2011 10:59:37 -0800 | Sam Lantinga | Fixed compiling source shaders |
Sun, 06 Feb 2011 10:27:05 -0800 | Sam Lantinga | Whoops, duplicate case |
Sun, 06 Feb 2011 10:24:08 -0800 | Sam Lantinga | At least allow returning the values that were set. |
Sun, 06 Feb 2011 10:22:25 -0800 | Sam Lantinga | Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS |
Sun, 06 Feb 2011 09:02:10 -0800 | Sam Lantinga | Updated the iPhone demos for the new API |