2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-03 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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2011-02-03 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
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2011-02-02 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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2011-02-02 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
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2011-02-02 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
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2011-02-02 |
Sam Lantinga |
The DrawRect API is implemented using lines
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2011-02-02 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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2011-02-01 |
Sam Lantinga |
Split the rendering API out into a separate header file.
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2011-02-01 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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2011-02-01 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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2011-01-27 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
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2011-01-21 |
Sam Lantinga |
Fixed bug #925
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2011-01-20 |
Sam Lantinga |
PS3 Linux is no more...
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2011-01-20 |
Sam Lantinga |
Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
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2011-01-20 |
Sam Lantinga |
Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
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2010-12-12 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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2010-08-22 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
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2010-08-15 |
Eli Gottlieb |
Changed flags and positioning (for the fake-hiding) as Andreas recommended.
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2010-08-14 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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2010-07-27 |
Eli Gottlieb |
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
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2010-07-26 |
Eli Gottlieb |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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2010-07-23 |
Eli Gottlieb |
Added color-key mode and redid the code to work with it.
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2010-06-30 |
Eli Gottlieb |
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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2010-08-22 |
Sam Lantinga |
Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
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2010-07-18 |
dewyatt |
Merge with main repo (mainly for non-printable character fix)
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2010-07-12 |
dewyatt |
Changed Start/StopTextInput back to not take any parameters.
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2010-07-10 |
dewyatt |
Changed StopTextInput to take an SDL_Window parameter.
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2010-07-08 |
dewyatt |
Changed StartTextInput to take an SDL_Window parameter.
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2010-08-22 |
Sam Lantinga |
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
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2010-06-10 |
Paul Hunkin |
Added (partially implemented) android video backend and associated files needed to build
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2010-07-28 |
Sam Lantinga |
Andrey A.
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2010-07-08 |
Sam Lantinga |
Simplified clipboard API for sanity's sake.
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2010-06-26 |
Sam Lantinga |
Mostly cleaned up warnings with -Wmissing-prototypes
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2007-04-19 |
Ryan C. Gordon |
First shot at GTK+ video target for the OLPC laptops. Seriously incomplete,
SDL-1.2-olpc
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2009-10-10 |
Sam Lantinga |
Debian patch: 020_libcaca_new_api.diff
SDL-1.2
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2009-04-02 |
Sam Lantinga |
Hello.
SDL-1.2
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2008-12-08 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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2007-06-25 |
Sam Lantinga |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
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2006-10-29 |
Ryan C. Gordon |
A few more AmigaOS things.
SDL-1.2
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2010-02-01 |
Sam Lantinga |
Fixed showing and hiding fullscreen windows
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2010-01-24 |
Sam Lantinga |
Fixed bug #926
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2010-01-24 |
Sam Lantinga |
Added magic to detect already freed or otherwise invalid windows and textures.
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2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-18 |
Sam Lantinga |
Fixed bug #930
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2009-12-23 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-12-06 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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2009-12-03 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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2009-12-02 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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2009-12-01 |
Sam Lantinga |
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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2009-12-01 |
Sam Lantinga |
Removed a little redundancy in the naming
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2009-12-01 |
Sam Lantinga |
Work in progress on multi-display support:
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2009-11-16 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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2009-11-09 |
Sam Lantinga |
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
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2009-10-28 |
Sam Lantinga |
Automatically initialize the video system and create a renderer to simplify use.
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2009-09-20 |
Sam Lantinga |
Removed outdated Atari support
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2009-09-19 |
Sam Lantinga |
Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
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2009-09-19 |
Sam Lantinga |
Removed outdated VGL support
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2009-09-19 |
Sam Lantinga |
Removed outdated wscons support
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