Mercurial > sdl-ios-xcode
log src/render/opengles2/SDL_render_gles2.c @ 5232:9c0c4d767ef6
age | author | description |
---|---|---|
Tue, 08 Feb 2011 10:38:12 -0800 | Sam Lantinga | Reduce duplicated code in the texture update code paths |
Tue, 08 Feb 2011 10:04:09 -0800 | Sam Lantinga | Made it possible to disable the rendering subsystem with configure --disable-render |
Mon, 07 Feb 2011 20:06:26 -0800 | Sam Lantinga | Added function SDL_RenderSetClipRect() |
Mon, 07 Feb 2011 17:44:07 -0800 | Sam Lantinga | Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. |
Sun, 06 Feb 2011 20:56:21 -0800 | Sam Lantinga | You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. |
Sun, 06 Feb 2011 19:12:55 -0800 | Sam Lantinga | OpenGL ES 2.0 rendering LIVES! |