Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Tue, 08 Feb 2011 10:38:12 -0800 | Sam Lantinga | Reduce duplicated code in the texture update code paths |
Tue, 08 Feb 2011 10:04:09 -0800 | Sam Lantinga | Made it possible to disable the rendering subsystem with configure --disable-render |
Mon, 07 Feb 2011 22:57:33 -0800 | Sam Lantinga | It's now possible to disable the fast atomic operations, at a huge performance penalty. |
Mon, 07 Feb 2011 20:06:26 -0800 | Sam Lantinga | Added function SDL_RenderSetClipRect() |
Mon, 07 Feb 2011 20:05:52 -0800 | Sam Lantinga | Fixed stack overflow on Windows |
Mon, 07 Feb 2011 17:44:07 -0800 | Sam Lantinga | Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. |