Mercurial > sdl-ios-xcode
log src/video/win32/SDL_win32opengl.c @ 4908:9b9dc9fc7df2
age | author | description |
---|---|---|
2010-01-24 | Sam Lantinga | Fixed bug #926 |
2009-12-15 | Sam Lantinga | Default to allow either accelerated or not |
2009-12-15 | Sam Lantinga | OpenGL hardware acceleration defaults on |
2009-12-15 | Sam Lantinga | Fixed bug #906 |
2009-05-23 | Sam Lantinga | indent |
2009-04-03 | Sam Lantinga | Fixed bug #721 |
2009-03-24 | Sam Lantinga | Date: Sun, 22 Mar 2009 12:52:29 +0000 |
2009-02-09 | Sam Lantinga | Added test program for SDL_CreateWindowFrom() |
2008-12-08 | Sam Lantinga | Updated copyright date |
2008-08-27 | Darren Alton | Clean up. gsoc2008_nds |
2007-07-12 | Sam Lantinga | Yes, you need to set the pixel format before creating a context. |
2007-07-12 | Sam Lantinga | Creating a context makes it current, per the documentation. |
2007-07-05 | Sam Lantinga | Fixed bug #77 |
2006-07-28 | Sam Lantinga | Implemented X11 OpenGL support. |
2006-07-25 | Sam Lantinga | Implemented OpenGL support on Mac OS X |