Tue, 16 Nov 2010 07:44:47 -0800 |
Andreas Schiffler |
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
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Tue, 16 Nov 2010 07:03:26 -0800 |
Andreas Schiffler |
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
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Sat, 16 Oct 2010 17:15:19 -0700 |
Sam Lantinga |
This fixes some keyboard defs for Haiku.
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Sat, 16 Oct 2010 17:14:04 -0700 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
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Sun, 10 Oct 2010 15:45:58 -0700 |
Sam Lantinga |
Removed debug output
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Wed, 29 Sep 2010 21:24:50 -0700 |
Sam Lantinga |
Documentation clarification
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Wed, 29 Sep 2010 21:13:52 -0700 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
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Mon, 27 Sep 2010 01:30:42 -0700 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
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Mon, 27 Sep 2010 01:24:05 -0700 |
Sam Lantinga |
Merged the Windows custom window system hooks into the union used by X11.
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Mon, 27 Sep 2010 00:50:46 -0700 |
Sam Lantinga |
attached is a patch to support DirectFB in include/SDL_syswm.h. It
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Mon, 27 Sep 2010 00:49:56 -0700 |
Sam Lantinga |
XDamageDestroy is called before use_damage is tested. This crashes on my
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Mon, 27 Sep 2010 00:49:34 -0700 |
Sam Lantinga |
SDL_DestroyWindow is setting window->magic to NULL too early. -
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Mon, 27 Sep 2010 00:48:56 -0700 |
Sam Lantinga |
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
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Sat, 25 Sep 2010 17:06:41 -0700 |
Sam Lantinga |
Fixed documentation typo
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Sun, 19 Sep 2010 16:46:56 -0700 |
Sam Lantinga |
Fixed compiling with mingw32/64
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