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sdl-ios-xcode
log src/video/SDL_video.c @ 5194:
93052810ceb5
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Sat, 05 Feb 2011 10:11:27 -0800
Sam Lantinga
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sat, 05 Feb 2011 10:03:12 -0800
Sam Lantinga
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Fri, 04 Feb 2011 12:24:28 -0800
Sam Lantinga
Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 21:13:55 -0800
Sam Lantinga
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800
Sam Lantinga
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800
Sam Lantinga
Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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