log src/video/SDL_video.c @ 5065:7e4c7790700e

age author description
2011-01-21 Sam Lantinga Fixed bug #925
2011-01-20 Sam Lantinga PS3 Linux is no more...
2011-01-20 Sam Lantinga Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
2011-01-20 Sam Lantinga Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
2011-01-12 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12 Sam Lantinga You can't change the resolution on some devices
2011-01-12 Sam Lantinga Use a valid window when creating the default renderer
2010-12-12 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
2010-11-23 Daniel Wyatt Windows candidate list support.
2010-09-27 Sam Lantinga Minor cleanup in patches from Coursoud
2010-09-27 Sam Lantinga Merged the Windows custom window system hooks into the union used by X11.
2010-09-27 Sam Lantinga SDL_DestroyWindow is setting window->magic to NULL too early. -
2010-08-29 Sam Lantinga Whoops, return "" even if the window is invalid.
2010-08-29 Sam Lantinga The title is stored internally as NULL if it's empty, and returned as ""
2010-08-22 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
2010-07-27 Eli Gottlieb OK, it appears that dramatic hacks are not necessary to make Cocoa work...
2010-07-26 Eli Gottlieb Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
2010-06-30 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
2010-06-03 Eli Gottlieb Fixed up new functions and files so that they build as part of SDL.
2010-06-03 Eli Gottlieb Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
2010-08-22 Sam Lantinga Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
2010-07-18 dewyatt Merge with main repo (mainly for non-printable character fix)
2010-07-12 dewyatt Changed Start/StopTextInput back to not take any parameters.
2010-07-10 dewyatt Changed StopTextInput to take an SDL_Window parameter.
2010-07-08 dewyatt Changed StartTextInput to take an SDL_Window parameter.
2010-08-22 Sam Lantinga Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
2010-06-10 Paul Hunkin Added (partially implemented) android video backend and associated files needed to build
2010-07-28 Sam Lantinga Andrey A.
2010-07-14 Sam Lantinga Fixed bug #1000
2010-07-08 Sam Lantinga Simplified clipboard API for sanity's sake.
2010-06-26 Sam Lantinga Mostly cleaned up warnings with -Wmissing-prototypes
2010-04-16 Sam Lantinga Fixed bug 984
2007-04-19 Ryan C. Gordon First shot at GTK+ video target for the OLPC laptops. Seriously incomplete, SDL-1.2-olpc
2010-01-24 Ryan C. Gordon Patched to compile on Visual C++. SDL-1.2
2010-01-24 Ryan C. Gordon 1.2: let PulseAudio hook into SDL_WM_SetCaption(). SDL-1.2
2009-10-10 Sam Lantinga Debian patch: 020_libcaca_new_api.diff SDL-1.2
2009-09-27 Sam Lantinga Fixed bug #713 SDL-1.2
2009-04-02 Sam Lantinga Hello. SDL-1.2
2008-12-08 Sam Lantinga Updated copyright date SDL-1.2
2008-02-29 Sam Lantinga We probably want to still do this for fullscreen surfaces, since we may be SDL-1.2
2008-02-29 Sam Lantinga Date: Thu, 28 Feb 2008 22:54:29 +0100 SDL-1.2
2007-07-03 Sam Lantinga Fixed bug #398 SDL-1.2
2007-06-25 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
2006-10-29 Ryan C. Gordon Removed broken AmigaOS support. SDL-1.2
2006-10-01 Sam Lantinga backport from 1.3 SDL-1.2
2010-02-01 Sam Lantinga Fixed showing and hiding fullscreen windows
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-24 Sam Lantinga Added magic to detect already freed or otherwise invalid windows and textures.
2010-01-24 Sam Lantinga Fixed bug #916
2010-01-22 Sam Lantinga update window prev links
2010-01-22 Sam Lantinga Fixed infinite loop at shutdown - update texture prev links
2010-01-21 Sam Lantinga Fixed compile warning
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-19 Sam Lantinga From: Jjgod Jiang
2010-01-18 Sam Lantinga Fixed bug #930
2009-12-30 Sam Lantinga Removed in the interest of actually finishing 1.3. :)
2009-12-24 Sam Lantinga Updated to compile on Windows
2009-12-23 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
2009-12-15 Sam Lantinga Default to allow either accelerated or not
2009-12-15 Sam Lantinga OpenGL hardware acceleration defaults on
2009-12-11 Sam Lantinga Fixed constness in RenderRects() parameter
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-06 Sam Lantinga Added an API function to query geometry of multiple monitors:
2009-12-05 Sam Lantinga Fixed compiler warnings
2009-12-03 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
2009-12-03 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
2009-12-02 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
2009-12-02 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
2009-12-01 Sam Lantinga Explicitly clear fullscreen status rather than relying on the window focus behavior.
2009-12-01 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
2009-12-01 Sam Lantinga Removed a little redundancy in the naming
2009-12-01 Sam Lantinga Work in progress on multi-display support:
2009-11-24 Mike Gorchak Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
2009-11-24 Sam Lantinga Fixed bug #771
2009-11-24 Sam Lantinga Fixed bug #891
2009-11-24 Sam Lantinga Mason Wheeler to sdl
2009-11-18 Sam Lantinga Don't add the OpenGL renderers for drivers that don't support OpenGL
2009-11-18 Sam Lantinga If we explicitly request a driver, try to initialize it.
2009-11-16 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
2009-11-09 Sam Lantinga Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
2009-11-08 Sam Lantinga Fixed compile warning
2009-11-08 Sam Lantinga Skip renderers that fail to initialize
2009-10-28 Sam Lantinga Automatically initialize the video system and create a renderer to simplify use.
2009-10-03 Sam Lantinga [SDL] Bad math in SDL_RenderCopy
2009-09-26 Sam Lantinga Fixed bug #766
2009-09-26 Sam Lantinga Fixed bug #764
2009-09-26 Sam Lantinga Fixed bug #761
2009-09-20 Sam Lantinga Removed outdated Atari support
2009-09-19 Sam Lantinga Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
2009-09-19 Sam Lantinga Removed outdated VGL support
2009-09-19 Sam Lantinga Removed outdated wscons support
2009-09-19 Sam Lantinga Removed outdated Nano-X support
2009-09-19 Sam Lantinga Removed outdated Dreamcast support
2009-09-19 Sam Lantinga Removed outdated OS/2 support
2009-09-19 Sam Lantinga Removed outdated iPodLinux support
2009-09-07 Sam Lantinga Merged Martin's code changes from Google Summer of Code 2009
2009-06-12 Sam Lantinga Fixed some compile errors and warnings under Visual C++
2009-06-10 Sam Lantinga indent
2009-06-09 Mike Gorchak 1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
2009-06-07 Sam Lantinga indent
2009-06-05 Mike Gorchak Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
2009-06-03 Sam Lantinga Von: Thomas Zimmermann
2009-05-31 Sam Lantinga OpenPandora support added by David Carré
2009-05-29 Martin Lowinski Added ps3 video driver based on the dummy driver. gsoc2009_ps3
2009-05-23 Sam Lantinga indent
2009-08-06 Jiang Jiang Further polish API, fix crash in test program. gsoc2009_IME
2009-08-06 Jiang Jiang Update API, first step: make it build gsoc2009_IME
2009-06-26 Jiang Jiang Basic text input API gsoc2009_IME
2009-03-24 Sam Lantinga Date: Sun, 22 Mar 2009 12:52:29 +0000
2009-03-24 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
2009-03-17 Sam Lantinga Date: Thu, 12 Mar 2009 15:14:38 +0200
2009-03-15 Sam Lantinga Fixed return value for SDL_CreateRenderer()
2009-03-03 Sam Lantinga Date: Mon, 2 Mar 2009 16:27:42 +0200
2009-02-09 Sam Lantinga Throw a FIXME in there, we'll need to take care of this later.
2009-02-09 Sam Lantinga Added test program for SDL_CreateWindowFrom()
2009-01-30 Sam Lantinga When creating a software texture, synchronize the surface with the texture.
2009-01-12 Sam Lantinga Re-enable the screensaver at exit, just in case it's needed...
2009-01-12 Sam Lantinga Added an API to enable/disable the screen saver.
2009-01-04 Sam Lantinga Fixed missing include for SDL_INIT_EVENTTHREAD