changeset 3257:94fb40a4a9a7

Merged Martin's code changes from Google Summer of Code 2009
author Sam Lantinga <slouken@libsdl.org>
date Mon, 07 Sep 2009 04:51:29 +0000
parents 83c87f2b2aab
children e786366ea23b
files Makefile.in README.PS3 configure.in include/SDL_config.h.in src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/SDL_yuv_sw.c src/video/SDL_yuv_sw_c.h src/video/ps3/SDL_ps3events.c src/video/ps3/SDL_ps3events_c.h src/video/ps3/SDL_ps3modes.c src/video/ps3/SDL_ps3modes_c.h src/video/ps3/SDL_ps3render.c src/video/ps3/SDL_ps3render_c.h src/video/ps3/SDL_ps3spe.c src/video/ps3/SDL_ps3spe_c.h src/video/ps3/SDL_ps3video.c src/video/ps3/SDL_ps3video.h src/video/ps3/spulibs/Makefile src/video/ps3/spulibs/bilin_scaler.c src/video/ps3/spulibs/fb_writer.c src/video/ps3/spulibs/spu_common.h src/video/ps3/spulibs/yuv2rgb.c
diffstat 23 files changed, 4744 insertions(+), 26 deletions(-) [+]
line wrap: on
line diff
--- a/Makefile.in	Sun Sep 06 15:04:38 2009 +0000
+++ b/Makefile.in	Mon Sep 07 04:51:29 2009 +0000
@@ -40,6 +40,11 @@
 SDLMAIN_SOURCES = @SDLMAIN_SOURCES@
 SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
 
+# PS3 SPU programs
+SPU_GCC = @SPU_GCC@
+EMBEDSPU = @EMBEDSPU@
+include $(srcdir)/src/video/ps3/spulibs/Makefile
+
 DIST = acinclude.m4 autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS docs docs.html include INSTALL Makefile.dc Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-OS2.zip Watcom-Win32.zip WhatsNew Xcode
 
 HDRS = SDL.h SDL_atomic.h SDL_audio.h SDL_cdrom.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/README.PS3	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,35 @@
+
+SDL on Sony Playstation3
+------------------------
+
+Installation:
+  First, you have to install the Cell SDK
+  - Download the Cell SDK installer RPM and ISO images to
+    a temporary directory such as /tmp/cellsdk.
+  - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
+  - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
+  - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install
+
+  You'll than need to install the SPU-libs
+  - Run make ps3-libs && make ps3libs-install
+
+  Finally, install SDL
+  - Go to SDL-1.2/ and build SDL like any other GNU style package.
+  e.g.
+    - Build the configure-script with ./autogen.sh
+    - Configure SDL for your needs: ./configure --enable-video-ps3 ...
+    - Build and install it: make && make install
+
+
+Todo:
+  - Mouse & Keyboard support
+  - On SPU-side the current scaler and converter restrictions are:
+    - resolution has to be a multiple of 8 (will work on that)
+    - scaler/converter only supports the YV12 and IYUV format
+    - the scaler works only bilinear (lanzos would be nice)
+  - Optimize the SPU-program handling on the PPE side
+  - Integrate spumedia in SDL
+
+Have fun!
+  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>
+
--- a/configure.in	Sun Sep 06 15:04:38 2009 +0000
+++ b/configure.in	Mon Sep 07 04:51:29 2009 +0000
@@ -1509,6 +1509,46 @@
     fi
 }
 
+dnl See if we're running on PlayStation 3 Cell hardware
+CheckPS3()
+{
+  AC_ARG_ENABLE(video-ps3,
+                AC_HELP_STRING([--enable-video-ps3], [use PlayStation 3 Cell driver [[default=yes]]]),
+                , enable_video_ps3=yes)
+  if test x$enable_video = xyes -a x$enable_video_ps3 = xyes; then 
+    video_ps3=no
+    AC_CHECK_HEADER([linux/fb.h])
+    AC_CHECK_HEADER([asm/ps3fb.h], [have_ps3fb_hdr=yes], [],
+			[#ifndef _LINUX_TYPES_H
+				#include <linux/types.h>
+			#endif])
+    AC_CHECK_HEADER([libspe2.h], have_libspe2_hdr=yes)
+    AC_CHECK_LIB([spe2], spe_context_create, have_spe2_lib=yes)
+
+    AC_CHECK_PROGS(SPU_GCC, [spu-gcc])
+    AC_CHECK_PROGS(EMBEDSPU, [embedspu])
+
+    have_spu_libs=yes
+    AC_CHECK_LIB([fb_writer_spu], [main], [], [have_spu_libs=no])
+    AC_CHECK_LIB([yuv2rgb_spu], [main], [], [have_spu_libs=no])
+    AC_CHECK_LIB([bilin_scaler_spu], [main], [], [have_spu_libs=no])
+    if test x$have_ps3fb_hdr = xyes -a x$have_libspe2_hdr = xyes -a x$have_spe2_lib = xyes -a "$SPU_GCC" -a "$EMBEDSPU"; then
+        AC_DEFINE(SDL_VIDEO_DRIVER_PS3)
+        video_ps3=yes
+        have_video=yes
+        SOURCES="$SOURCES $srcdir/src/video/ps3/*.c"
+        EXTRA_CFLAGS="$EXTRA_CFLAGS -I/opt/cell/sdk/usr/include"
+        EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L/opt/cell/sdk/usr/lib -lspe2 -lfb_writer_spu -lyuv2rgb_spu -lbilin_scaler_spu"
+
+        if test x$have_spu_libs = xno; then 
+              AC_MSG_WARN([ps3libs missing, please run make ps3libs])
+        fi
+    fi
+    AC_MSG_CHECKING([for PlayStation 3 Cell support])
+    AC_MSG_RESULT([$video_ps3])
+  fi
+}
+
 dnl Find the SVGAlib includes and libraries
 CheckSVGA()
 {
@@ -2401,6 +2441,7 @@
         CheckDirectFB
         CheckFusionSound
         CheckPS2GS
+        CheckPS3
         CheckSVGA
         CheckVGL
         CheckWscons
--- a/include/SDL_config.h.in	Sun Sep 06 15:04:38 2009 +0000
+++ b/include/SDL_config.h.in	Mon Sep 07 04:51:29 2009 +0000
@@ -273,6 +273,7 @@
 #undef SDL_VIDEO_DRIVER_PHOTON
 #undef SDL_VIDEO_DRIVER_QNXGF
 #undef SDL_VIDEO_DRIVER_PS2GS
+#undef SDL_VIDEO_DRIVER_PS3
 #undef SDL_VIDEO_DRIVER_RISCOS
 #undef SDL_VIDEO_DRIVER_SVGALIB
 #undef SDL_VIDEO_DRIVER_VGL
--- a/src/video/SDL_sysvideo.h	Sun Sep 06 15:04:38 2009 +0000
+++ b/src/video/SDL_sysvideo.h	Mon Sep 07 04:51:29 2009 +0000
@@ -359,6 +359,9 @@
 #if SDL_VIDEO_DRIVER_PS2GS
 extern VideoBootStrap PS2GS_bootstrap;
 #endif
+#if SDL_VIDEO_DRIVER_PS3
+extern VideoBootStrap PS3_bootstrap;
+#endif
 #if SDL_VIDEO_DRIVER_VGL
 extern VideoBootStrap VGL_bootstrap;
 #endif
--- a/src/video/SDL_video.c	Sun Sep 06 15:04:38 2009 +0000
+++ b/src/video/SDL_video.c	Mon Sep 07 04:51:29 2009 +0000
@@ -73,6 +73,9 @@
 #if SDL_VIDEO_DRIVER_PS2GS
     &PS2GS_bootstrap,
 #endif
+#if SDL_VIDEO_DRIVER_PS3
+    &PS3_bootstrap,
+#endif
 #if SDL_VIDEO_DRIVER_VGL
     &VGL_bootstrap,
 #endif
--- a/src/video/SDL_yuv_sw.c	Sun Sep 06 15:04:38 2009 +0000
+++ b/src/video/SDL_yuv_sw.c	Mon Sep 07 04:51:29 2009 +0000
@@ -88,32 +88,6 @@
 #include "SDL_yuv_sw_c.h"
 
 
-struct SDL_SW_YUVTexture
-{
-    Uint32 format;
-    Uint32 target_format;
-    int w, h;
-    Uint8 *pixels;
-    int *colortab;
-    Uint32 *rgb_2_pix;
-    void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
-                       unsigned char *lum, unsigned char *cr,
-                       unsigned char *cb, unsigned char *out,
-                       int rows, int cols, int mod);
-    void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
-                       unsigned char *lum, unsigned char *cr,
-                       unsigned char *cb, unsigned char *out,
-                       int rows, int cols, int mod);
-
-    /* These are just so we don't have to allocate them separately */
-    Uint16 pitches[3];
-    Uint8 *planes[3];
-
-    /* This is a temporary surface in case we have to stretch copy */
-    SDL_Surface *stretch;
-    SDL_Surface *display;
-};
-
 /* The colorspace conversion functions */
 
 #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES
--- a/src/video/SDL_yuv_sw_c.h	Sun Sep 06 15:04:38 2009 +0000
+++ b/src/video/SDL_yuv_sw_c.h	Mon Sep 07 04:51:29 2009 +0000
@@ -26,6 +26,32 @@
 
 /* This is the software implementation of the YUV texture support */
 
+struct SDL_SW_YUVTexture
+{
+    Uint32 format;
+    Uint32 target_format;
+    int w, h;
+    Uint8 *pixels;
+    int *colortab;
+    Uint32 *rgb_2_pix;
+    void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
+                       unsigned char *lum, unsigned char *cr,
+                       unsigned char *cb, unsigned char *out,
+                       int rows, int cols, int mod);
+    void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
+                       unsigned char *lum, unsigned char *cr,
+                       unsigned char *cb, unsigned char *out,
+                       int rows, int cols, int mod);
+
+    /* These are just so we don't have to allocate them separately */
+    Uint16 pitches[3];
+    Uint8 *planes[3];
+
+    /* This is a temporary surface in case we have to stretch copy */
+    SDL_Surface *stretch;
+    SDL_Surface *display;
+};
+
 typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
 
 SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3events.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,36 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_ps3video.h"
+#include "SDL_ps3events_c.h"
+
+void
+PS3_PumpEvents(_THIS)
+{
+    /* do nothing. */
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3events_c.h	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,28 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_ps3video.h"
+
+extern void PS3_PumpEvents(_THIS);
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3modes.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,141 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_ps3video.h"
+
+void
+PS3_InitModes(_THIS)
+{
+    deprintf(1, "+PS3_InitModes()\n");
+    SDL_VideoDisplay display;
+    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+    SDL_DisplayMode mode;
+    PS3_DisplayModeData *modedata;
+    unsigned long vid = 0;
+
+    modedata = (PS3_DisplayModeData *) SDL_malloc(sizeof(*modedata));
+    if (!modedata) {
+        return;
+    }
+
+    /* Setting up the DisplayMode based on current settings */
+    struct ps3fb_ioctl_res res;
+    if (ioctl(data->fbdev, PS3FB_IOCTL_SCREENINFO, &res)) {
+        SDL_SetError("Can't get PS3FB_IOCTL_SCREENINFO");
+    }
+    mode.format = SDL_PIXELFORMAT_RGB888;
+    mode.refresh_rate = 0;
+    mode.w = res.xres;
+    mode.h = res.yres;
+
+    /* Setting up driver specific mode data,
+     * Get the current ps3 specific videmode number */
+    if (ioctl(data->fbdev, PS3FB_IOCTL_GETMODE, (unsigned long)&vid)) {
+        SDL_SetError("Can't get PS3FB_IOCTL_GETMODE");
+    }
+    deprintf(2, "PS3FB_IOCTL_GETMODE = %u\n", vid);
+    modedata->mode = vid;
+    mode.driverdata = modedata;
+
+    /* Set display's videomode and add it */
+    SDL_zero(display);
+    display.desktop_mode = mode;
+    display.current_mode = mode;
+
+    SDL_AddVideoDisplay(&display);
+    deprintf(1, "-PS3_InitModes()\n");
+}
+
+/* DisplayModes available on the PS3 */
+static SDL_DisplayMode ps3fb_modedb[] = {
+    /* VESA */
+    {SDL_PIXELFORMAT_RGB888, 1280, 768, 0, NULL}, // WXGA
+    {SDL_PIXELFORMAT_RGB888, 1280, 1024, 0, NULL}, // SXGA
+    {SDL_PIXELFORMAT_RGB888, 1920, 1200, 0, NULL}, // WUXGA
+    /* Native resolutions (progressive, "fullscreen") */
+    {SDL_PIXELFORMAT_RGB888, 720, 480, 0, NULL}, // 480p
+    {SDL_PIXELFORMAT_RGB888, 1280, 720, 0, NULL}, // 720p
+    {SDL_PIXELFORMAT_RGB888, 1920, 1080, 0, NULL} // 1080p
+};
+
+/* PS3 videomode number according to ps3fb_modedb */
+static PS3_DisplayModeData ps3fb_data[] = {
+    {11}, {12}, {13}, {130}, {131}, {133}, 
+};
+
+void
+PS3_GetDisplayModes(_THIS) {
+    deprintf(1, "+PS3_GetDisplayModes()\n");
+    SDL_DisplayMode mode;
+    unsigned int nummodes;
+
+    nummodes = sizeof(ps3fb_modedb) / sizeof(SDL_DisplayMode);
+
+    int n;
+    for (n=0; n<nummodes; ++n) {
+        /* Get driver specific mode data */
+        ps3fb_modedb[n].driverdata = &ps3fb_data[n];
+
+        /* Add DisplayMode to list */
+        deprintf(2, "Adding resolution %u x %u\n", ps3fb_modedb[n].w, ps3fb_modedb[n].h);
+        SDL_AddDisplayMode(_this->current_display, &ps3fb_modedb[n]);
+    }
+    deprintf(1, "-PS3_GetDisplayModes()\n");
+}
+
+int
+PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
+{
+    deprintf(1, "+PS3_SetDisplayMode()\n");
+    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+    PS3_DisplayModeData *dispdata = (PS3_DisplayModeData *) mode->driverdata;
+
+    /* Set the new DisplayMode */
+    deprintf(2, "Setting PS3FB_MODE to %u\n", dispdata->mode);
+    if (ioctl(data->fbdev, PS3FB_IOCTL_SETMODE, (unsigned long)&dispdata->mode)) {
+        deprintf(2, "Could not set PS3FB_MODE\n");
+        SDL_SetError("Could not set PS3FB_MODE\n");
+        return -1;
+    }
+
+    deprintf(1, "-PS3_SetDisplayMode()\n");
+    return 0;
+}
+
+void
+PS3_QuitModes(_THIS) {
+    deprintf(1, "+PS3_QuitModes()\n");
+
+    /* There was no mem allocated for driverdata */
+    int i, j;
+    for (i = _this->num_displays; i--;) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = display->num_display_modes; j--;) {
+            display->display_modes[j].driverdata = NULL;
+        }
+    }
+
+    deprintf(1, "-PS3_QuitModes()\n");
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3modes_c.h	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,34 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_ps3modes_h
+#define _SDL_ps3modes_h
+
+extern void PS3_InitModes(_THIS);
+extern void PS3_GetDisplayModes(_THIS);
+extern int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
+extern void PS3_QuitModes(_THIS);
+
+#endif /* SDL_ps3modes_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3render.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,746 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_yuv_sw_c.h"
+#include "../SDL_renderer_sw.h"
+
+#include "SDL_ps3video.h"
+#include "SDL_ps3spe_c.h"
+
+#include <fcntl.h>
+#include <stdlib.h>
+#include <sys/ioctl.h>
+#include <linux/kd.h>
+#include <linux/fb.h>
+#include <sys/mman.h>
+#include <asm/ps3fb.h>
+
+
+/* Stores the executable name */
+extern spe_program_handle_t yuv2rgb_spu;
+extern spe_program_handle_t bilin_scaler_spu;
+
+/* SDL surface based renderer implementation */
+static SDL_Renderer *SDL_PS3_CreateRenderer(SDL_Window * window,
+                                              Uint32 flags);
+static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer);
+static int SDL_PS3_ActivateRenderer(SDL_Renderer * renderer);
+static int SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y);
+static int SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1,
+                                int x2, int y2);
+static int SDL_PS3_RenderFill(SDL_Renderer * renderer,
+                                const SDL_Rect * rect);
+static int SDL_PS3_RenderCopy(SDL_Renderer * renderer,
+                                SDL_Texture * texture,
+                                const SDL_Rect * srcrect,
+                                const SDL_Rect * dstrect);
+static void SDL_PS3_RenderPresent(SDL_Renderer * renderer);
+static void SDL_PS3_DestroyRenderer(SDL_Renderer * renderer);
+
+/* Texture */
+static int PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch);
+static int PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch);
+static int PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch);
+static void PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static void PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+
+
+SDL_RenderDriver SDL_PS3_RenderDriver = {
+    SDL_PS3_CreateRenderer,
+    {
+     "ps3",
+     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTVSYNC |
+      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD |
+      SDL_RENDERER_ACCELERATED),
+     (SDL_TEXTUREMODULATE_NONE),
+     (SDL_BLENDMODE_NONE),
+     /* We use bilinear scaling on the SPE for YV12 & IYUV
+      * (width and height % 8 = 0) */
+     (SDL_TEXTURESCALEMODE_SLOW)
+     }
+};
+
+typedef struct
+{
+    int current_screen;
+    SDL_Surface *screen;
+    SDL_VideoDisplay *display;
+    /* adress of the centered image in the framebuffer (double buffered) */
+    uint8_t *center[2];
+
+    /* width of input (bounded by writeable width) */
+    unsigned int bounded_width;
+    /* height of input (bounded by writeable height) */
+    unsigned int bounded_height;
+    /* offset from the left side (used for centering) */
+    unsigned int offset_left;
+    /* offset from the upper side (used for centering) */
+    unsigned int offset_top;
+    /* width of screen which is writeable */
+    unsigned int wr_width;
+    /* width of screen which is writeable */
+    unsigned int wr_height;
+    /* size of a screen line: width * bpp/8 */
+    unsigned int line_length;
+
+    /* Is the kernels fb size bigger than ~12MB
+     * double buffering will work for 1080p */
+    unsigned int double_buffering;
+
+    /* SPE threading stuff */
+    spu_data_t *converter_thread_data;
+    spu_data_t *scaler_thread_data;
+
+    /* YUV converting transfer data */
+    volatile struct yuv2rgb_parms_t * converter_parms __attribute__((aligned(128)));
+    /* Scaler transfer data */
+    volatile struct scale_parms_t * scaler_parms __attribute__((aligned(128)));
+} SDL_PS3_RenderData;
+
+typedef struct
+{
+    int pitch;
+    /* Image data */
+    volatile void *pixels;
+    /* Use software renderer for not supported formats */
+    SDL_SW_YUVTexture *yuv;
+} PS3_TextureData;
+
+SDL_Renderer *
+SDL_PS3_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    deprintf(1, "+SDL_PS3_CreateRenderer()\n");
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_DisplayMode *displayMode = &display->current_mode;
+    SDL_VideoData *devdata = display->device->driverdata;
+    SDL_Renderer *renderer;
+    SDL_PS3_RenderData *data;
+    struct ps3fb_ioctl_res res;
+    int i, n;
+    int bpp;
+    Uint32 Rmask, Gmask, Bmask, Amask;
+
+    if (!SDL_PixelFormatEnumToMasks
+        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
+        SDL_SetError("Unknown display format");
+        return NULL;
+    }
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = (SDL_PS3_RenderData *) SDL_malloc(sizeof(*data));
+    if (!data) {
+        SDL_PS3_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_zerop(data);
+
+    renderer->CreateTexture = PS3_CreateTexture;
+    renderer->DestroyTexture = PS3_DestroyTexture;
+    renderer->QueryTexturePixels = PS3_QueryTexturePixels;
+    renderer->UpdateTexture = PS3_UpdateTexture;
+    renderer->LockTexture = PS3_LockTexture;
+    renderer->UnlockTexture = PS3_UnlockTexture;
+    renderer->ActivateRenderer = SDL_PS3_ActivateRenderer;
+    renderer->DisplayModeChanged = SDL_PS3_DisplayModeChanged;
+    renderer->RenderPoint = SDL_PS3_RenderPoint;
+    renderer->RenderLine = SDL_PS3_RenderLine;
+    renderer->RenderFill = SDL_PS3_RenderFill;
+    renderer->RenderCopy = SDL_PS3_RenderCopy;
+    renderer->RenderPresent = SDL_PS3_RenderPresent;
+    renderer->DestroyRenderer = SDL_PS3_DestroyRenderer;
+    renderer->info.name = SDL_PS3_RenderDriver.info.name;
+    renderer->info.flags = 0;
+    renderer->window = window->id;
+    renderer->driverdata = data;
+
+    deprintf(1, "window->w = %u\n", window->w);
+    deprintf(1, "window->h = %u\n", window->h);
+
+    data->double_buffering = 0;
+
+    /* Get ps3 screeninfo */
+    if (ioctl(devdata->fbdev, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
+        SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
+    }
+    deprintf(2, "res.num_frames = %d\n", res.num_frames);
+
+    /* Only use double buffering if enough fb memory is available */
+    if (res.num_frames > 1) {
+        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
+        n = 2;
+        data->double_buffering = 1;
+    } else {
+        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
+        n = 1;
+    }
+
+    data->screen =
+        SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
+                             Bmask, Amask);
+    if (!data->screen) {
+        SDL_PS3_DestroyRenderer(renderer);
+        return NULL;
+    }
+    /* Allocate aligned memory for pixels */
+    SDL_free(data->screen->pixels);
+    data->screen->pixels = (void *)memalign(16, data->screen->h * data->screen->pitch);
+    if (!data->screen->pixels) {
+        SDL_FreeSurface(data->screen);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    SDL_memset(data->screen->pixels, 0, data->screen->h * data->screen->pitch);
+    SDL_SetSurfacePalette(data->screen, display->palette);
+
+    data->current_screen = 0;
+
+    /* Create SPU parms structure */
+    data->converter_parms = (struct yuv2rgb_parms_t *) memalign(16, sizeof(struct yuv2rgb_parms_t));
+    data->scaler_parms = (struct scale_parms_t *) memalign(16, sizeof(struct scale_parms_t));
+    if (data->converter_parms == NULL || data->scaler_parms == NULL) {
+        SDL_PS3_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    /* Set up the SPE threading data */
+    data->converter_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
+    data->scaler_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
+    if (data->converter_thread_data == NULL || data->scaler_thread_data == NULL) {
+        SDL_PS3_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    /* Set up the SPE scaler (booted) */
+    data->scaler_thread_data->program = bilin_scaler_spu;
+    data->scaler_thread_data->program_name = "bilin_scaler_spu";
+    data->scaler_thread_data->keepalive = 0;
+    data->scaler_thread_data->booted = 0;
+
+    /* Set up the SPE converter (always running) */
+    data->converter_thread_data->program = yuv2rgb_spu;
+    data->converter_thread_data->program_name = "yuv2rgb_spu";
+    data->converter_thread_data->keepalive = 1;
+    data->converter_thread_data->booted = 0;
+
+    SPE_Start(data->converter_thread_data);
+
+    deprintf(1, "-SDL_PS3_CreateRenderer()\n");
+    return renderer;
+}
+
+static int
+SDL_PS3_ActivateRenderer(SDL_Renderer * renderer)
+{
+    deprintf(1, "+PS3_ActivateRenderer()\n");
+    SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
+
+    deprintf(1, "-PS3_ActivateRenderer()\n");
+    return 0;
+}
+
+static int SDL_PS3_DisplayModeChanged(SDL_Renderer * renderer) {
+    deprintf(1, "+PS3_DisplayModeChanged()\n");
+    SDL_PS3_RenderData *data = (SDL_PS3_RenderData *) renderer->driverdata;
+
+    deprintf(1, "-PS3_DisplayModeChanged()\n");
+    return 0;
+}
+
+static int
+PS3_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) {
+    deprintf(1, "+PS3_CreateTexture()\n");
+    PS3_TextureData *data;
+    data = (PS3_TextureData *) SDL_calloc(1, sizeof(*data));
+    if (!data) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    data->pitch = (texture->w * SDL_BYTESPERPIXEL(texture->format));
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        /* Use SDLs SW_YUVTexture */
+        data->yuv =
+            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
+        if (!data->yuv) {
+            SDL_OutOfMemory();
+            return -1;
+        }
+        /* but align pixels */
+        SDL_free(data->yuv->pixels);
+        data->yuv->pixels = (Uint8 *)memalign(16, texture->w * texture->h * 2);
+        if (!data->yuv->pixels) {
+            SDL_OutOfMemory();
+            return -1;
+        }
+
+        /* Redo: Find the pitch and offset values for the overlay */
+        SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) data->yuv;
+        switch (texture->format) {
+            case SDL_PIXELFORMAT_YV12:
+            case SDL_PIXELFORMAT_IYUV:
+                swdata->pitches[0] = texture->w;
+                swdata->pitches[1] = swdata->pitches[0] / 2;
+                swdata->pitches[2] = swdata->pitches[0] / 2;
+                swdata->planes[0] = swdata->pixels;
+                swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * texture->h;
+                swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2;
+                break;
+            case SDL_PIXELFORMAT_YUY2:
+            case SDL_PIXELFORMAT_UYVY:
+            case SDL_PIXELFORMAT_YVYU:
+                swdata->pitches[0] = texture->w * 2;
+                swdata->planes[0] = swdata->pixels;
+                break;
+            default:
+                /* We should never get here (caught above) */
+                break;
+        }
+    } else {
+        data->pixels = NULL;
+        data->pixels = SDL_malloc(texture->h * data->pitch);
+        if (!data->pixels) {
+            PS3_DestroyTexture(renderer, texture);
+            SDL_OutOfMemory();
+            return -1;
+        }
+    }
+    texture->driverdata = data;
+    deprintf(1, "-PS3_CreateTexture()\n");
+    return 0;
+}
+
+static int
+PS3_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
+                      void **pixels, int *pitch)
+{
+    deprintf(1, "+PS3_QueryTexturePixels()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
+    } else {
+        *pixels = (void *)data->pixels;
+        *pitch = data->pitch;
+    }
+
+    deprintf(1, "-PS3_QueryTexturePixels()\n");
+    return 0;
+}
+
+static int
+PS3_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+                       const SDL_Rect * rect, const void *pixels, int pitch)
+{
+    deprintf(1, "+PS3_UpdateTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        return SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch);
+    } else {
+        Uint8 *src, *dst;
+        int row;
+        size_t length;
+        Uint8 *dstpixels;
+
+        src = (Uint8 *) pixels;
+        dst = (Uint8 *) dstpixels + rect->y * data->pitch + rect->x
+                        * SDL_BYTESPERPIXEL(texture->format);
+        length = rect->w * SDL_BYTESPERPIXEL(texture->format);
+        /* Update the texture */
+        for (row = 0; row < rect->h; ++row) {
+            SDL_memcpy(dst, src, length);
+            src += pitch;
+            dst += data->pitch;
+        }
+    }
+    deprintf(1, "-PS3_UpdateTexture()\n");
+    return 0;
+}
+
+static int
+PS3_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+               const SDL_Rect * rect, int markDirty, void **pixels,
+               int *pitch)
+{
+    deprintf(1, "+PS3_LockTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        deprintf(1, "-PS3_LockTexture()\n");
+        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch);
+    } else {
+        *pixels =
+            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+                      rect->x * SDL_BYTESPERPIXEL(texture->format));
+        *pitch = data->pitch;
+        deprintf(1, "-PS3_LockTexture()\n");
+        return 0;
+    }
+}
+
+static void
+PS3_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    deprintf(1, "+PS3_UnlockTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        SDL_SW_UnlockYUVTexture(data->yuv);
+    }
+    deprintf(1, "-PS3_UnlockTexture()\n");
+}
+
+static void
+PS3_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+    deprintf(1, "+PS3_DestroyTexture()\n");
+    PS3_TextureData *data = (PS3_TextureData *) texture->driverdata;
+
+    if (!data) {
+        return;
+    }
+    if (data->yuv) {
+        SDL_SW_DestroyYUVTexture(data->yuv);
+    }
+    if (data->pixels) {
+        SDL_free((void *)data->pixels);
+    }
+    deprintf(1, "-PS3_DestroyTexture()\n");
+}
+
+static int
+SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y)
+{
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Surface *target = data->screen;
+    int status;
+
+    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
+        renderer->blendMode == SDL_BLENDMODE_MASK) {
+        Uint32 color =
+            SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
+                        renderer->a);
+
+        status = SDL_DrawPoint(target, x, y, color);
+    } else {
+        status =
+            SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r,
+                           renderer->g, renderer->b, renderer->a);
+    }
+    return status;
+}
+
+static int
+SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
+{
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Surface *target = data->screen;
+    int status;
+
+    if (renderer->blendMode == SDL_BLENDMODE_NONE ||
+        renderer->blendMode == SDL_BLENDMODE_MASK) {
+        Uint32 color =
+            SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
+                        renderer->a);
+
+        status = SDL_DrawLine(target, x1, y1, x2, y2, color);
+    } else {
+        status =
+            SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode,
+                          renderer->r, renderer->g, renderer->b, renderer->a);
+    }
+    return status;
+}
+
+static int
+SDL_PS3_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
+    deprintf(1, "SDL_PS3_RenderFill()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Surface *target = data->screen;
+    SDL_Rect real_rect = *rect;
+    int status;
+
+    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
+        Uint32 color =
+            SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
+                        renderer->a);
+
+        status = SDL_FillRect(target, &real_rect, color);
+    } else {
+        status =
+            SDL_BlendRect(target, &real_rect, renderer->blendMode,
+                          renderer->r, renderer->g, renderer->b, renderer->a);
+    }
+    return status;
+}
+
+static int
+SDL_PS3_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+                     const SDL_Rect * srcrect, const SDL_Rect * dstrect)
+{
+    deprintf(1, "+SDL_PS3_RenderCopy()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    PS3_TextureData *txdata = (PS3_TextureData *) texture->driverdata;
+    SDL_VideoData *devdata = display->device->driverdata;
+
+    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
+        deprintf(1, "Texture is in a FOURCC format\n");
+        if ((texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV)
+                && texture->w % 8 == 0 && texture->h % 8 == 0
+                && dstrect->w % 8 == 0 && dstrect->h % 8 == 0) {
+            deprintf(1, "Use SPE for scaling/converting\n");
+
+            SDL_SW_YUVTexture *swdata = (SDL_SW_YUVTexture *) txdata->yuv;
+            Uint8 *lum, *Cr, *Cb;
+            Uint8 *scaler_out = NULL;
+            Uint8 *dstpixels;
+            switch (texture->format) {
+                case SDL_PIXELFORMAT_YV12:
+                    lum = swdata->planes[0];
+                    Cr = swdata->planes[1];
+                    Cb = swdata->planes[2];
+                    break;
+                case SDL_PIXELFORMAT_IYUV:
+                    lum = swdata->planes[0];
+                    Cr = swdata->planes[2];
+                    Cb = swdata->planes[1];
+                    break;
+                default:
+                    /* We should never get here (caught above) */
+                    return -1;
+            }
+
+            if (srcrect->w != dstrect->w || srcrect->h != dstrect->h) {
+                deprintf(1, "We need to scale the texture from %u x %u to %u x %u\n",
+                        srcrect->w, srcrect->h, dstrect->w, dstrect->h);
+                /* Alloc mem for scaled YUV picture */
+                scaler_out = (Uint8 *) memalign(16, dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 1));
+                if (scaler_out == NULL) {
+                    SDL_OutOfMemory();
+                    return -1;
+                }
+
+                /* Set parms for scaling */
+                data->scaler_parms->src_pixel_width = srcrect->w;
+                data->scaler_parms->src_pixel_height = srcrect->h;
+                data->scaler_parms->dst_pixel_width = dstrect->w;
+                data->scaler_parms->dst_pixel_height = dstrect->h;
+                data->scaler_parms->y_plane = lum;
+                data->scaler_parms->v_plane = Cr;
+                data->scaler_parms->u_plane = Cb;
+                data->scaler_parms->dstBuffer = scaler_out;
+                data->scaler_thread_data->argp = (void *)data->scaler_parms;
+
+                /* Scale the YUV overlay to given size */
+                SPE_Start(data->scaler_thread_data);
+                SPE_Stop(data->scaler_thread_data);
+
+                /* Set parms for converting after scaling */
+                data->converter_parms->y_plane = scaler_out;
+                data->converter_parms->v_plane = scaler_out + dstrect->w * dstrect->h;
+                data->converter_parms->u_plane = scaler_out + dstrect->w * dstrect->h + ((dstrect->w * dstrect->h) >> 2);
+            } else {
+                data->converter_parms->y_plane = lum;
+                data->converter_parms->v_plane = Cr;
+                data->converter_parms->u_plane = Cb;
+            }
+
+            dstpixels = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
+                            * SDL_BYTESPERPIXEL(texture->format);
+            data->converter_parms->src_pixel_width = dstrect->w;
+            data->converter_parms->src_pixel_height = dstrect->h;
+            data->converter_parms->dstBuffer = dstpixels/*(Uint8 *)data->screen->pixels*/;
+            data->converter_thread_data->argp = (void *)data->converter_parms;
+
+            /* Convert YUV texture to RGB */
+            SPE_SendMsg(data->converter_thread_data, SPU_START);
+            SPE_SendMsg(data->converter_thread_data, (unsigned int)data->converter_thread_data->argp);
+
+            /* We can probably move that to RenderPresent() */
+            SPE_WaitForMsg(data->converter_thread_data, SPU_FIN);
+            if (scaler_out) {
+                free(scaler_out);
+            }
+        } else {
+            deprintf(1, "Use software for scaling/converting\n");
+            Uint8 *dst;
+            /* FIXME: Not good */
+            dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
+                            * SDL_BYTESPERPIXEL(texture->format);
+            return SDL_SW_CopyYUVToRGB(txdata->yuv, srcrect, display->current_mode.format,
+                                   dstrect->w, dstrect->h, dst/*data->screen->pixels*/,
+                                   data->screen->pitch);
+        }
+    } else {
+        deprintf(1, "SDL_ISPIXELFORMAT_FOURCC = false\n");
+
+        Uint8 *src, *dst;
+        int row;
+        size_t length;
+        Uint8 *dstpixels;
+
+        src = (Uint8 *) txdata->pixels;
+        dst = (Uint8 *) data->screen->pixels + dstrect->y * data->screen->pitch + dstrect->x
+                        * SDL_BYTESPERPIXEL(texture->format);
+        length = dstrect->w * SDL_BYTESPERPIXEL(texture->format);
+        for (row = 0; row < dstrect->h; ++row) {
+            SDL_memcpy(dst, src, length);
+            src += txdata->pitch;
+            dst += data->screen->pitch;
+        }
+    }
+
+    deprintf(1, "-SDL_PS3_RenderCopy()\n");
+    return 0;
+}
+
+static void
+SDL_PS3_RenderPresent(SDL_Renderer * renderer)
+{
+    deprintf(1, "+SDL_PS3_RenderPresent()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoData *devdata = display->device->driverdata;
+
+    /* Send the data to the screen */
+    /* Get screeninfo */
+    struct fb_fix_screeninfo fb_finfo;
+    if (ioctl(devdata->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
+        SDL_SetError("[PS3] Can't get fixed screeninfo");
+    }
+    struct fb_var_screeninfo fb_vinfo;
+    if (ioctl(devdata->fbdev, FBIOGET_VSCREENINFO, &fb_vinfo)) {
+        SDL_SetError("[PS3] Can't get VSCREENINFO");
+    }
+
+    /* 16 and 15 bpp is reported as 16 bpp */
+    //txdata->bpp = fb_vinfo.bits_per_pixel;
+    //if (txdata->bpp == 16)
+    //    txdata->bpp = fb_vinfo.red.length + fb_vinfo.green.length + fb_vinfo.blue.length;
+
+    /* Adjust centering */
+    data->bounded_width = window->w < fb_vinfo.xres ? window->w : fb_vinfo.xres;
+    data->bounded_height = window->h < fb_vinfo.yres ? window->h : fb_vinfo.yres;
+    /* We could use SDL's CENTERED flag for centering */
+    data->offset_left = (fb_vinfo.xres - data->bounded_width) >> 1;
+    data->offset_top = (fb_vinfo.yres - data->bounded_height) >> 1;
+    data->center[0] = devdata->frame_buffer + data->offset_left * /*txdata->bpp/8*/ 4 +
+                data->offset_top * fb_finfo.line_length;
+    data->center[1] = data->center[0] + fb_vinfo.yres * fb_finfo.line_length;
+
+    deprintf(1, "offset_left = %u\n", data->offset_left);
+    deprintf(1, "offset_top = %u\n", data->offset_top);
+
+    /* Set SPU parms for copying the surface to framebuffer */
+    devdata->fb_parms->data = (unsigned char *)data->screen->pixels;
+    devdata->fb_parms->center = data->center[data->current_screen];
+    devdata->fb_parms->out_line_stride = fb_finfo.line_length;
+    devdata->fb_parms->in_line_stride = window->w * /*txdata->bpp / 8*/4;
+    devdata->fb_parms->bounded_input_height = data->bounded_height;
+    devdata->fb_parms->bounded_input_width = data->bounded_width;
+    //devdata->fb_parms->fb_pixel_size = txdata->bpp / 8;
+    devdata->fb_parms->fb_pixel_size = 4;//SDL_BYTESPERPIXEL(window->format);
+
+    deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", devdata->fb_thread_data->argp);
+
+    /* Copying.. */
+    SPE_SendMsg(devdata->fb_thread_data, SPU_START);
+    SPE_SendMsg(devdata->fb_thread_data, (unsigned int)devdata->fb_thread_data->argp);
+
+    SPE_WaitForMsg(devdata->fb_thread_data, SPU_FIN);
+
+    /* Wait for vsync */
+    if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
+        unsigned long crt = 0;
+        deprintf(1, "[PS3] Wait for vsync\n");
+        ioctl(devdata->fbdev, FBIO_WAITFORVSYNC, &crt);
+    }
+
+    /* Page flip */
+    deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", data->current_screen, data->center[data->current_screen]);
+    ioctl(devdata->fbdev, PS3FB_IOCTL_FSEL, (unsigned long)&data->current_screen);
+
+    /* Update the flipping chain, if any */
+    if (data->double_buffering) {
+        data->current_screen = (data->current_screen + 1) % 2;
+    }
+    deprintf(1, "-SDL_PS3_RenderPresent()\n");
+}
+
+static void
+SDL_PS3_DestroyRenderer(SDL_Renderer * renderer)
+{
+    deprintf(1, "+SDL_PS3_DestroyRenderer()\n");
+    SDL_PS3_RenderData *data =
+        (SDL_PS3_RenderData *) renderer->driverdata;
+    int i;
+
+    if (data) {
+        for (i = 0; i < SDL_arraysize(data->screen); ++i) {
+            if (data->screen) {
+                SDL_FreeSurface(data->screen);
+            }
+        }
+
+        /* Shutdown SPE and release related resources */
+        if (data->scaler_thread_data) {
+            free((void *)data->scaler_thread_data);
+        }
+        if (data->scaler_parms) {
+            free((void *)data->scaler_parms);
+        }
+        if (data->converter_thread_data) {
+            SPE_Shutdown(data->converter_thread_data);
+            free((void *)data->converter_thread_data);
+        }
+        if (data->converter_parms) {
+            free((void *)data->converter_parms);
+        }
+
+        SDL_free(data);
+    }
+    SDL_free(renderer);
+    deprintf(1, "-SDL_PS3_DestroyRenderer()\n");
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3render_c.h	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,29 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Default framebuffer device on PS3 */
+/* SDL surface based renderer implementation */
+
+extern SDL_RenderDriver SDL_PS3_RenderDriver;
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3spe.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,166 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_ps3spe_c.h"
+
+#include "SDL_ps3video.h"
+#include "SDL_ps3render_c.h"
+
+/* Start the SPE thread */
+int SPE_Start(spu_data_t * spe_data)
+{
+  deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
+  if (!(spe_data->booted))
+    SPE_Boot(spe_data);
+
+  /* To allow re-running of context, spe_ctx_entry has to be set before each call */
+  spe_data->entry = SPE_DEFAULT_ENTRY;
+  spe_data->error_code = 0;
+
+  /* Create SPE thread and run */
+  deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
+  if (pthread_create
+      (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
+    deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Could not create pthread for spe");
+    return -1;
+  }
+
+  if (spe_data->keepalive)
+    SPE_WaitForMsg(spe_data, SPU_READY);
+}
+
+/* Stop the SPE thread */
+int SPE_Stop(spu_data_t * spe_data)
+{
+  deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
+  /* Wait for SPE thread to complete */
+  deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
+  if (pthread_join(spe_data->thread, NULL)) {
+    deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Failed joining the thread");
+    return -1;
+  }
+
+  return 0;
+}
+
+/* Create SPE context and load program */
+int SPE_Boot(spu_data_t * spe_data)
+{
+  /* Create SPE context */
+  deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
+  spe_data->ctx = spe_context_create(0, NULL);
+  if (spe_data->ctx == NULL) {
+    deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Failed creating SPE context");
+    return -1;
+  }
+
+  /* Load SPE object into SPE local store */
+  deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
+  if (spe_program_load(spe_data->ctx, &spe_data->program)) {
+    deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
+    SDL_SetError
+        ("[PS3->SPU] Failed loading program into SPE context");
+    return -1;
+  }
+  spe_data->booted = 1;
+  deprintf(2, "[PS3->SPU] SPE boot successful\n");
+
+  return 0;
+}
+
+/* (Stop and) shutdown the SPE */
+int SPE_Shutdown(spu_data_t * spe_data)
+{
+  if (spe_data->keepalive && spe_data->booted) {
+    SPE_SendMsg(spe_data, SPU_EXIT);
+    SPE_Stop(spe_data);
+  }
+
+  /* Destroy SPE context */
+  deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
+  if (spe_context_destroy(spe_data->ctx)) {
+    deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] Failed destroying context");
+    return -1;
+  }
+  deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
+  return 0;
+}
+
+/* Send message to the SPE via mailboxe */
+int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg)
+{
+  deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
+  /* Send one message, block until message was sent */
+  unsigned int spe_in_mbox_msgs[1];
+  spe_in_mbox_msgs[0] = msg;
+  int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
+
+  if (1 > in_mbox_write) {
+    deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
+    SDL_SetError("[PS3->SPU] No message could be written");
+    return -1;
+  }
+  return 0;
+}
+
+
+/* Read 1 message from SPE, block until at least 1 message was received */
+int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg)
+{
+  deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
+  unsigned int out_messages[1];
+  while (!spe_out_mbox_status(spe_data->ctx));
+  int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
+  deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
+  if (out_messages[0] == msg)
+    return 0;
+  else
+    return -1;
+}
+
+/* Re-runnable invocation of the spe_context_run call */
+void SPE_RunContext(void *thread_argp)
+{
+  /* argp is the pointer to argument to be passed to the SPE program */
+  spu_data_t *args = (spu_data_t *) thread_argp;
+  deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
+
+  /* Run it.. */
+  deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
+  if (spe_context_run
+      (args->ctx, &args->entry, 0, (void *)args->argp, NULL,
+       NULL) < 0) {
+    deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
+    SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
+    exit(1);
+  }
+
+  pthread_exit(NULL);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3spe_c.h	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,87 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This SPE API basically provides 3 ways to run and control a program
+ * on the SPE:
+ * - Start and stop the program (keepalive=0).
+ *   SPE_Start() will implicitly boot up the program, create a thread and run
+ *   the context.
+ *   SPE_Stop() will join the (terminated) thread (may block) and return.
+ * - Boot the program and run it (keepalive=0).
+ *   SPE_Boot() will create a context and load the program and finally start
+ *   the context with SPE_Start().
+ *   SPE_Stop() will savely end the program.
+ * - Boot, Run and send messages to the program (keepalive=1).
+ *   Start the program by using one of the methods described above. When
+ *   received the READY-message the program is in its infinite loop waiting
+ *   for new messages.
+ *   Every time you run the program, send SPU_START and the address of the
+ *   according struct using SPE_SendMsg().
+ *   SPE_WaitForMsg() will than wait for SPU_FIN and is blocking.
+ *   SPE_Shutdown() sends SPU_EXIT and finally stops the program.
+ *
+ * Therefor the SPE program
+ * - either runs once and returns
+ * - or runs in an infinite loop and is controlled by messages.
+ */
+
+#include "SDL_config.h"
+
+#include "spulibs/spu_common.h"
+
+#include <libspe2.h>
+
+#ifndef _SDL_ps3spe_h
+#define _SDL_ps3spe_h
+
+/* SPU handling data */
+typedef struct spu_data {
+    /* Context to be executed */
+    spe_context_ptr_t ctx;
+    spe_program_handle_t program;
+    /* Thread running the context */
+    pthread_t thread;
+    /* For debugging */
+    char * program_name;
+    /* SPE_Start() or SPE_Boot() called */
+    unsigned int booted;
+    /* Runs the program in an infinite loop? */
+    unsigned int keepalive;
+    unsigned int entry;
+    /* Exit code of the program */
+    int error_code;
+    /* Arguments passed to the program */
+    void * argp;
+} spu_data_t;
+
+/* SPU specific API functions */
+int SPE_Start(spu_data_t * spe_data);
+int SPE_Stop(spu_data_t * spe_data);
+int SPE_Boot(spu_data_t * spe_data);
+int SPE_Shutdown(spu_data_t * spe_data);
+int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg);
+int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg);
+void SPE_RunContext(void *thread_argp);
+
+#endif /* _SDL_ps3spe_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3video.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,224 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* SDL PS3 video driver implementation based on dummy video driver
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_ps3video.h"
+#include "SDL_ps3spe_c.h"
+#include "SDL_ps3events_c.h"
+#include "SDL_ps3render_c.h"
+#include "SDL_ps3modes_c.h"
+
+#include <fcntl.h>
+#include <linux/fb.h>
+#include <asm/ps3fb.h>
+#include <sys/mman.h>
+
+#define PS3VID_DRIVER_NAME "ps3"
+
+/* Initialization/Query functions */
+static int PS3_VideoInit(_THIS);
+static void PS3_VideoQuit(_THIS);
+
+/* Stores the SPE executable name of fb_writer_spu */
+extern spe_program_handle_t fb_writer_spu;
+
+/* PS3 driver bootstrap functions */
+
+static int
+PS3_Available(void)
+{
+    deprintf(1, "+PS3_Available()\n");
+    const char *envr = SDL_getenv("SDL_VIDEODRIVER");
+    if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) {
+        return (1);
+    }
+
+    deprintf(1, "-PS3_Available()\n");
+    return (0);
+}
+
+static void
+PS3_DeleteDevice(SDL_VideoDevice * device)
+{
+    deprintf(1, "+PS3_DeleteDevice()\n");
+    SDL_free(device->driverdata);
+    SDL_free(device);
+    deprintf(1, "-PS3_DeleteDevice()\n");
+}
+
+static SDL_VideoDevice *
+PS3_CreateDevice(int devindex)
+{
+    deprintf(1, "+PS3_CreateDevice()\n");
+    SDL_VideoDevice *device;
+    SDL_VideoData *data;
+
+    /* Initialize all variables that we clean on shutdown */
+    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+    if (!device) {
+        SDL_OutOfMemory();
+        if (device) {
+            SDL_free(device);
+        }
+        return (0);
+    }
+    data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
+    if (!data) {
+        SDL_OutOfMemory();
+        SDL_free(device);
+        return (0);
+    }
+    device->driverdata = data;
+
+    /* Set the function pointers */
+    device->VideoInit = PS3_VideoInit;
+    device->VideoQuit = PS3_VideoQuit;
+    device->SetDisplayMode = PS3_SetDisplayMode;
+    device->GetDisplayModes = PS3_GetDisplayModes;
+    device->PumpEvents = PS3_PumpEvents;
+
+    device->free = PS3_DeleteDevice;
+
+    deprintf(1, "-PS3_CreateDevice()\n");
+    return device;
+}
+
+VideoBootStrap PS3_bootstrap = {
+    PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver",
+    PS3_Available, PS3_CreateDevice
+};
+
+
+int
+PS3_VideoInit(_THIS)
+{
+    deprintf(1, "PS3_VideoInit()\n");
+
+    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+    SDL_DisplayMode mode;
+
+    /* Create SPU fb_parms and thread structure */
+    data->fb_parms = (struct fb_writer_parms_t *)
+        memalign(16, sizeof(struct fb_writer_parms_t));
+    data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
+    if (data->fb_parms == NULL || data->fb_thread_data == NULL) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    data->fb_thread_data->program = fb_writer_spu;
+    data->fb_thread_data->program_name = "fb_writer_spu";
+    data->fb_thread_data->argp = (void *)data->fb_parms;
+    data->fb_thread_data->keepalive = 1;
+    data->fb_thread_data->booted = 0;
+
+    SPE_Start(data->fb_thread_data);
+
+    /* Open the device */
+    data->fbdev = open(PS3DEV, O_RDWR);
+    if (data->fbdev < 0) {
+        SDL_SetError("[PS3] Unable to open device %s", PS3DEV);
+        return -1;
+    }
+
+    /* Take control of frame buffer from kernel, for details see
+     * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
+     * kernel will no longer flip the screen itself
+     */
+    ioctl(data->fbdev, PS3FB_IOCTL_ON, 0);
+
+    /* Unblank screen */
+    ioctl(data->fbdev, FBIOBLANK, 0);
+
+    struct fb_fix_screeninfo fb_finfo;
+    if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
+        SDL_SetError("[PS3] Can't get fixed screeninfo");
+        return (0);
+    }
+
+    /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
+    if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len,
+        PROT_READ | PROT_WRITE, MAP_SHARED,
+        data->fbdev, 0)) == (uint8_t *) - 1) {
+        SDL_SetError("[PS3] Can't mmap for %s", PS3DEV);
+        return (0);
+    } else {
+        /* Enable double buffering */
+    }
+
+    /* Blank screen */
+    memset(data->frame_buffer, 0x00, fb_finfo.smem_len);
+
+    PS3_InitModes(_this);
+    SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver);
+
+    /* We're done! */
+    return 0;
+}
+
+void
+PS3_VideoQuit(_THIS)
+{
+    deprintf(1, "PS3_VideoQuit()\n");
+    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+
+    PS3_QuitModes(_this);
+
+    /* Unmap framebuffer */
+    if (data->frame_buffer) {
+        struct fb_fix_screeninfo fb_finfo;
+        if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) {
+            munmap(data->frame_buffer, fb_finfo.smem_len);
+            data->frame_buffer = 0;
+        }
+    }
+
+    /* Shutdown SPE and related resources */
+    if (data->fb_parms)
+        free((void *)data->fb_parms);
+    if (data->fb_thread_data) {
+        SPE_Shutdown(data->fb_thread_data);
+        free((void *)data->fb_thread_data);
+    }
+
+    /* Close device */
+    if (data->fbdev) {
+        /* Give control of frame buffer back to kernel */
+        ioctl(data->fbdev, PS3FB_IOCTL_OFF, 0);
+        close(data->fbdev);
+        data->fbdev = -1;
+    }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/SDL_ps3video.h	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,79 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_ps3video_h
+#define _SDL_ps3video_h
+
+#include "../SDL_sysvideo.h"
+#include "SDL_ps3spe_c.h"
+
+#include <linux/fb.h>
+#include <asm/ps3fb.h>
+
+/* Debugging
+ * 0: No debug messages
+ * 1: Video debug messages
+ * 2: SPE debug messages
+ * 3: Memory adresses
+ */
+#define DEBUG_LEVEL 0
+
+#ifdef DEBUG_LEVEL
+#define deprintf( level, fmt, args... ) \
+    do \
+{ \
+    if ( (unsigned)(level) <= DEBUG_LEVEL ) \
+    { \
+        fprintf( stdout, fmt, ##args ); \
+        fflush( stdout ); \
+    } \
+} while ( 0 )
+#else
+#define deprintf( level, fmt, args... )
+#endif
+
+/* Default framebuffer device on PS3 */
+#define PS3DEV "/dev/fb0"
+
+/* Private display data */
+typedef struct SDL_VideoData
+{
+    /* Framebuffer device descriptor */
+    int fbdev;
+    /* mmap'd access to fbdev */
+    uint8_t * frame_buffer;
+    /* SPE threading stuff of the framebuffer */
+    spu_data_t * fb_thread_data;
+    /* Framebuffer transfer data */
+    volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128)));
+} SDL_VideoData;
+
+typedef struct SDL_DisplayModeData
+{
+    unsigned long mode;
+    //struct ps3fb_ioctl_res res;
+} PS3_DisplayModeData;
+
+#endif /* _SDL_ps3video_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/spulibs/Makefile	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,47 @@
+# This Makefile is for building the CELL BE SPU libs
+# libfb_writer_spu.so, libyuv2rgb_spu.so, libbilin_scaler_spu.so
+
+# Toolchain
+PPU_LD=/usr/bin/ld
+SPU_SRCDIR=$(srcdir)/src/video/ps3/spulibs
+SPU_LIBDIR=$(srcdir)/src/video/ps3/spulibs/libs
+SPU_CFLAGS=-g -W -Wall -Winline -Wno-main -I. -I /usr/spu/include -I /opt/cell/sdk/usr/spu/include -finline-limit=10000 -Winline -ftree-vectorize -funroll-loops -fmodulo-sched -ffast-math -fPIC -O2
+
+DEPS = $(SPU_SRCDIR)/spu_common.h
+LIBS= fb_writer yuv2rgb bilin_scaler
+
+OBJLIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.a)
+SHALIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.so)
+
+
+ps3libs: $(foreach lib,$(OBJLIBS),$(SPU_LIBDIR)/$(lib)) $(foreach lib,$(SHALIBS),$(SPU_LIBDIR)/$(lib))
+
+
+$(SPU_LIBDIR)/lib%_spu.a: $(SPU_LIBDIR)/%-embed.o
+	$(AR) -qcs $@ $<
+
+$(SPU_LIBDIR)/lib%_spu.so: $(SPU_LIBDIR)/%-embed.o
+	$(PPU_LD) -o $@ -shared -soname=$(notdir $@) $<
+
+$(SPU_LIBDIR)/%-embed.o: $(SPU_LIBDIR)/%.o
+	$(EMBEDSPU) -m32 $(subst -embed.o,,$(notdir $@))_spu $< $@
+
+$(SPU_LIBDIR)/%.o: $(SPU_SRCDIR)/%.c $(DEPS)
+	$(SPU_GCC) $(SPU_CFLAGS) -o $@ $< -lm
+
+
+ps3libs-install: $(foreach obj,$(OBJLIBS),$(SPU_LIBDIR)/$(obj)) $(foreach obj,$(SHALIBS),$(SPU_LIBDIR)/$(obj))
+	for file in $(OBJLIBS); do \
+		$(INSTALL) -c -m 0655 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
+	done
+	for file in $(SHALIBS); do \
+		$(INSTALL) -c -m 0755 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
+	done
+
+ps3libs-uninstall:
+	for file in $(OBJLIBS) $(SHALIBS); do \
+		rm -f $(DESTDIR)$(libdir)/$$file; \
+	done
+
+ps3libs-clean:
+	rm -f $(SPU_LIBDIR)/*
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/spulibs/bilin_scaler.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,2050 @@
+/*
+ * SDL - Simple DirectMedia Layer
+ * CELL BE Support for PS3 Framebuffer
+ * Copyright (C) 2008, 2009 International Business Machines Corporation
+ *
+ * This library is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published
+ * by the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
+ * USA
+ *
+ *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
+ *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
+ *  SPE code based on research by:
+ *  Rene Becker
+ *  Thimo Emmerich
+ */
+
+#include "spu_common.h"
+
+#include <spu_intrinsics.h>
+#include <spu_mfcio.h>
+
+// Debugging
+//#define DEBUG
+
+#ifdef DEBUG
+#define deprintf(fmt, args... ) \
+	fprintf( stdout, fmt, ##args ); \
+	fflush( stdout );
+#else
+#define deprintf( fmt, args... )
+#endif
+
+struct scale_parms_t parms __attribute__((aligned(128)));
+
+/* A maximum of 8 lines Y, therefore 4 lines V, 4 lines U are stored
+ * there might be the need to retrieve misaligned data, adjust
+ * incoming v and u plane to be able to handle this (add 128)
+ */
+unsigned char y_plane[2][(MAX_HDTV_WIDTH+128)*4] __attribute__((aligned(128)));
+unsigned char v_plane[2][(MAX_HDTV_WIDTH+128)*2] __attribute__((aligned(128)));
+unsigned char u_plane[2][(MAX_HDTV_WIDTH+128)*2] __attribute__((aligned(128)));
+
+/* temp-buffer for scaling: 4 lines Y, therefore 2 lines V, 2 lines U */
+unsigned char scaled_y_plane[2][MAX_HDTV_WIDTH*2] __attribute__((aligned(128)));
+unsigned char scaled_v_plane[2][MAX_HDTV_WIDTH/2] __attribute__((aligned(128)));
+unsigned char scaled_u_plane[2][MAX_HDTV_WIDTH/2] __attribute__((aligned(128)));
+
+/* some vectors needed by the float to int conversion */
+static const vector float vec_255 = { 255.0f, 255.0f, 255.0f, 255.0f };
+static const vector float vec_0_1 = { 0.1f, 0.1f, 0.1f, 0.1f };
+
+void bilinear_scale_line_w8(unsigned char* src, unsigned char* dst_, unsigned int dst_width, vector float vf_x_scale, vector float vf_NSweight, unsigned int src_linestride);
+void bilinear_scale_line_w16(unsigned char* src, unsigned char* dst_, unsigned int dst_width, vector float vf_x_scale, vector float vf_NSweight, unsigned int src_linestride);
+
+void scale_srcw16_dstw16();
+void scale_srcw16_dstw32();
+void scale_srcw32_dstw16();
+void scale_srcw32_dstw32();
+
+int main( unsigned long long spe_id __attribute__((unused)), unsigned long long argp )
+{
+	deprintf("[SPU] bilin_scaler_spu is up... (on SPE #%llu)\n", spe_id);
+	/* DMA transfer for the input parameters */
+	spu_mfcdma32(&parms, (unsigned int)argp, sizeof(struct scale_parms_t), TAG_INIT, MFC_GET_CMD);
+	DMA_WAIT_TAG(TAG_INIT);
+
+	deprintf("[SPU] Scale %ux%u to %ux%u\n", parms.src_pixel_width, parms.src_pixel_height,
+			parms.dst_pixel_width, parms.dst_pixel_height);
+
+	if(parms.src_pixel_width & 0x1f) {
+		if(parms.dst_pixel_width & 0x1F) {
+			deprintf("[SPU] Using scale_srcw16_dstw16\n");
+			scale_srcw16_dstw16();
+		} else {
+			deprintf("[SPU] Using scale_srcw16_dstw32\n");
+			scale_srcw16_dstw32();
+		}
+	} else {
+		if(parms.dst_pixel_width & 0x1F) {
+			deprintf("[SPU] Using scale_srcw32_dstw16\n");
+			scale_srcw32_dstw16();
+		} else {
+			deprintf("[SPU] Using scale_srcw32_dstw32\n");
+			scale_srcw32_dstw32();
+		}
+	}
+	deprintf("[SPU] bilin_scaler_spu... done!\n");
+
+	return 0;
+}
+
+
+/*
+ * vfloat_to_vuint()
+ *
+ * converts a float vector to an unsinged int vector using saturated
+ * arithmetic
+ *
+ * @param vec_s float vector for conversion
+ * @returns converted unsigned int vector
+ */
+inline static vector unsigned int vfloat_to_vuint(vector float vec_s) {
+	vector unsigned int select_1 = spu_cmpgt(vec_0_1, vec_s);
+	vec_s = spu_sel(vec_s, vec_0_1, select_1);
+
+	vector unsigned int select_2 = spu_cmpgt(vec_s, vec_255);
+	vec_s = spu_sel(vec_s, vec_255, select_2);
+	return spu_convtu(vec_s,0);
+}
+
+
+/*
+ * scale_srcw16_dstw16()
+ *
+ * processes an input image of width 16
+ * scaling is done to a width 16
+ * result stored in RAM
+ */
+void scale_srcw16_dstw16() {
+	// extract parameters
+	unsigned char* dst_addr = (unsigned char *)parms.dstBuffer;
+
+	unsigned int src_width = parms.src_pixel_width;
+	unsigned int src_height = parms.src_pixel_height;
+	unsigned int dst_width = parms.dst_pixel_width;
+	unsigned int dst_height = parms.dst_pixel_height;
+
+	// YVU
+	unsigned int src_linestride_y = src_width;
+	unsigned int src_dbl_linestride_y = src_width<<1;
+	unsigned int src_linestride_vu = src_width>>1;
+	unsigned int src_dbl_linestride_vu = src_width;
+
+	// scaled YVU
+	unsigned int scaled_src_linestride_y = dst_width;
+
+	// ram addresses
+	unsigned char* src_addr_y = parms.y_plane;
+	unsigned char* src_addr_v = parms.v_plane;
+	unsigned char* src_addr_u = parms.u_plane;
+
+	// for handling misalignment, addresses are precalculated
+	unsigned char* precalc_src_addr_v = src_addr_v;
+	unsigned char* precalc_src_addr_u = src_addr_u;
+
+	unsigned int dst_picture_size = dst_width*dst_height;
+
+	// Sizes for destination
+	unsigned int dst_dbl_linestride_y = dst_width<<1;
+	unsigned int dst_dbl_linestride_vu = dst_width>>1;
+
+	// Perform address calculation for Y, V and U in main memory with dst_addr as base
+	unsigned char* dst_addr_main_memory_y = dst_addr;
+	unsigned char* dst_addr_main_memory_v = dst_addr + dst_picture_size;
+	unsigned char* dst_addr_main_memory_u = dst_addr_main_memory_v +(dst_picture_size>>2);
+
+	// calculate scale factors
+	vector float vf_x_scale = spu_splats( (float)src_width/(float)dst_width );
+	float y_scale = (float)src_height/(float)dst_height;
+
+	// double buffered processing
+	// buffer switching
+	unsigned int curr_src_idx = 0;
+	unsigned int curr_dst_idx = 0;
+	unsigned int next_src_idx, next_dst_idx;
+
+	// 2 lines y as output, upper and lowerline
+	unsigned int curr_interpl_y_upper = 0;
+	unsigned int next_interpl_y_upper;
+	unsigned int curr_interpl_y_lower, next_interpl_y_lower;
+	// only 1 line v/u output, both planes have the same dimension
+	unsigned int curr_interpl_vu = 0;
+	unsigned int next_interpl_vu;
+
+	// weights, calculated in every loop iteration
+	vector float vf_curr_NSweight_y_upper = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_y_upper;
+	vector float vf_curr_NSweight_y_lower, vf_next_NSweight_y_lower;
+	vector float vf_curr_NSweight_vu = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_vu;
+
+	// line indices for the src picture
+	float curr_src_y_upper = 0.0f, next_src_y_upper;
+	float curr_src_y_lower, next_src_y_lower;
+	float curr_src_vu = 0.0f, next_src_vu;
+
+	// line indices for the dst picture
+	unsigned int dst_y=0, dst_vu=0;
+
+	// offset for the v and u plane to handle misalignement
+	unsigned int curr_lsoff_v = 0, next_lsoff_v;
+	unsigned int curr_lsoff_u = 0, next_lsoff_u;
+
+	// calculate lower line indices
+	curr_src_y_lower = ((float)curr_interpl_y_upper+1)*y_scale;
+	curr_interpl_y_lower = (unsigned int)curr_src_y_lower;
+	// lower line weight
+	vf_curr_NSweight_y_lower = spu_splats( curr_src_y_lower-(float)curr_interpl_y_lower );
+
+
+	// start partially double buffered processing
+	// get initial data, 2 sets of y, 1 set v, 1 set u
+	mfc_get( y_plane[curr_src_idx], (unsigned int) src_addr_y, src_dbl_linestride_y, RETR_BUF, 0, 0 );
+	mfc_get( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			(unsigned int) src_addr_y+(curr_interpl_y_lower*src_linestride_y),
+			src_dbl_linestride_y,
+			RETR_BUF,
+			0, 0 );
+	mfc_get( v_plane[curr_src_idx], (unsigned int) src_addr_v, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+	mfc_get( u_plane[curr_src_idx], (unsigned int) src_addr_u, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+
+	/* iteration loop
+	 * within each iteration 4 lines y, 2 lines v, 2 lines u are retrieved
+	 * the scaled output is 2 lines y, 1 line v, 1 line u
+	 * the yuv2rgb-converted output is stored to RAM
+	 */
+	for( dst_vu=0; dst_vu<(dst_height>>1)-1; dst_vu++ ) {
+		dst_y = dst_vu<<1;
+
+		// calculate next indices
+		next_src_vu = ((float)dst_vu+1)*y_scale;
+		next_src_y_upper = ((float)dst_y+2)*y_scale;
+		next_src_y_lower = ((float)dst_y+3)*y_scale;
+
+		next_interpl_vu = (unsigned int) next_src_vu;
+		next_interpl_y_upper = (unsigned int) next_src_y_upper;
+		next_interpl_y_lower = (unsigned int) next_src_y_lower;
+
+		// calculate weight NORTH-SOUTH
+		vf_next_NSweight_vu = spu_splats( next_src_vu-(float)next_interpl_vu );
+		vf_next_NSweight_y_upper = spu_splats( next_src_y_upper-(float)next_interpl_y_upper );
+		vf_next_NSweight_y_lower = spu_splats( next_src_y_lower-(float)next_interpl_y_lower );
+
+		// get next lines
+		next_src_idx = curr_src_idx^1;
+		next_dst_idx = curr_dst_idx^1;
+
+		// 4 lines y
+		mfc_get( y_plane[next_src_idx],
+				(unsigned int) src_addr_y+(next_interpl_y_upper*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		mfc_get( y_plane[next_src_idx]+src_dbl_linestride_y,
+				(unsigned int) src_addr_y+(next_interpl_y_lower*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		// 2 lines v
+		precalc_src_addr_v = src_addr_v+(next_interpl_vu*src_linestride_vu);
+		next_lsoff_v = ((unsigned int)precalc_src_addr_v)&0x0F;
+		mfc_get( v_plane[next_src_idx],
+				((unsigned int) precalc_src_addr_v)&0xFFFFFFF0,
+				src_dbl_linestride_vu+(next_lsoff_v<<1),
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		// 2 lines u
+		precalc_src_addr_u = src_addr_u+(next_interpl_vu*src_linestride_vu);
+		next_lsoff_u = ((unsigned int)precalc_src_addr_u)&0x0F;
+		mfc_get( u_plane[next_src_idx],
+				((unsigned int) precalc_src_addr_u)&0xFFFFFFF0,
+				src_dbl_linestride_vu+(next_lsoff_v<<1),
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+		// scaling
+		// work line y_upper
+		bilinear_scale_line_w16( y_plane[curr_src_idx],
+				scaled_y_plane[curr_src_idx],
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_upper,
+				src_linestride_y );
+		// work line y_lower
+		bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+				scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_lower,
+				src_linestride_y );
+		// work line v
+		bilinear_scale_line_w8( v_plane[curr_src_idx]+curr_lsoff_v,
+				scaled_v_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+		// work line u
+		bilinear_scale_line_w8( u_plane[curr_src_idx]+curr_lsoff_u,
+				scaled_u_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+
+
+		// Store the result back to main memory into a destination buffer in YUV format
+		//---------------------------------------------------------------------------------------------
+		DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+		// Perform three DMA transfers to 3 different locations in the main memory!
+		// dst_width:	Pixel width of destination image
+		// dst_addr:	Destination address in main memory
+		// dst_vu:	Counter which is incremented one by one
+		// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+		mfc_put(	scaled_y_plane[curr_src_idx],					// What from local store (addr)
+				(unsigned int)dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+				dst_dbl_linestride_y,						// Two Y lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,						// Tag
+				0, 0 );
+
+		mfc_put(	scaled_v_plane[curr_src_idx],					// What from local store (addr)
+				(unsigned int)dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+				dst_dbl_linestride_vu,						// Two V lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,						// Tag
+				0, 0 );
+
+		mfc_put(	scaled_u_plane[curr_src_idx],					// What from local store (addr)
+				(unsigned int)dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+				dst_dbl_linestride_vu,						// Two U lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,						// Tag
+				0, 0 );
+		//---------------------------------------------------------------------------------------------
+
+
+		// update for next cycle
+		curr_src_idx = next_src_idx;
+		curr_dst_idx = next_dst_idx;
+
+		curr_interpl_y_upper = next_interpl_y_upper;
+		curr_interpl_y_lower = next_interpl_y_lower;
+		curr_interpl_vu = next_interpl_vu;
+
+		vf_curr_NSweight_y_upper = vf_curr_NSweight_y_upper;
+		vf_curr_NSweight_y_lower = vf_curr_NSweight_y_lower;
+		vf_curr_NSweight_vu = vf_next_NSweight_vu;
+
+		curr_src_y_upper = next_src_y_upper;
+		curr_src_y_lower = next_src_y_lower;
+		curr_src_vu = next_src_vu;
+
+		curr_lsoff_v = next_lsoff_v;
+		curr_lsoff_u = next_lsoff_u;
+	}
+
+
+
+	DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+	// scaling
+	// work line y_upper
+	bilinear_scale_line_w16( y_plane[curr_src_idx],
+			scaled_y_plane[curr_src_idx],
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_upper,
+			src_linestride_y );
+	// work line y_lower
+	bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_lower,
+			src_linestride_y );
+	// work line v
+	bilinear_scale_line_w8( v_plane[curr_src_idx]+curr_lsoff_v,
+			scaled_v_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+	// work line u
+	bilinear_scale_line_w8( u_plane[curr_src_idx]+curr_lsoff_u,
+			scaled_u_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+
+
+	// Store the result back to main memory into a destination buffer in YUV format
+	//---------------------------------------------------------------------------------------------
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+	// Perform three DMA transfers to 3 different locations in the main memory!
+	// dst_width:	Pixel width of destination image
+	// dst_addr:	Destination address in main memory
+	// dst_vu:	Counter which is incremented one by one
+	// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+	mfc_put(	scaled_y_plane[curr_src_idx],					// What from local store (addr)
+			(unsigned int)dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+			dst_dbl_linestride_y,						// Two Y lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,						// Tag
+			0, 0 );
+
+	mfc_put(	scaled_v_plane[curr_src_idx],					// What from local store (addr)
+			(unsigned int)dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+			dst_dbl_linestride_vu,						// Two V lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,						// Tag
+			0, 0 );
+
+	mfc_put(	scaled_u_plane[curr_src_idx],					// What from local store (addr)
+			(unsigned int)dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+			dst_dbl_linestride_vu,						// Two U lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,						// Tag
+			0, 0 );
+
+	// wait for completion
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+	//---------------------------------------------------------------------------------------------
+}
+
+
+/*
+ * scale_srcw16_dstw32()
+ *
+ * processes an input image of width 16
+ * scaling is done to a width 32
+ * yuv2rgb conversion on a width of 32
+ * result stored in RAM
+ */
+void scale_srcw16_dstw32() {
+	// extract parameters
+	unsigned char* dst_addr = (unsigned char *)parms.dstBuffer;
+
+	unsigned int src_width = parms.src_pixel_width;
+	unsigned int src_height = parms.src_pixel_height;
+	unsigned int dst_width = parms.dst_pixel_width;
+	unsigned int dst_height = parms.dst_pixel_height;
+
+	// YVU
+	unsigned int src_linestride_y = src_width;
+	unsigned int src_dbl_linestride_y = src_width<<1;
+	unsigned int src_linestride_vu = src_width>>1;
+	unsigned int src_dbl_linestride_vu = src_width;
+	// scaled YVU
+	unsigned int scaled_src_linestride_y = dst_width;
+
+	// ram addresses
+	unsigned char* src_addr_y = parms.y_plane;
+	unsigned char* src_addr_v = parms.v_plane;
+	unsigned char* src_addr_u = parms.u_plane;
+
+	unsigned int dst_picture_size = dst_width*dst_height;
+
+	// Sizes for destination
+	unsigned int dst_dbl_linestride_y = dst_width<<1;
+	unsigned int dst_dbl_linestride_vu = dst_width>>1;
+
+	// Perform address calculation for Y, V and U in main memory with dst_addr as base
+	unsigned char* dst_addr_main_memory_y = dst_addr;
+	unsigned char* dst_addr_main_memory_v = dst_addr + dst_picture_size;
+	unsigned char* dst_addr_main_memory_u = dst_addr_main_memory_v +(dst_picture_size>>2);
+
+
+	// for handling misalignment, addresses are precalculated
+	unsigned char* precalc_src_addr_v = src_addr_v;
+	unsigned char* precalc_src_addr_u = src_addr_u;
+
+	// calculate scale factors
+	vector float vf_x_scale = spu_splats( (float)src_width/(float)dst_width );
+	float y_scale = (float)src_height/(float)dst_height;
+
+	// double buffered processing
+	// buffer switching
+	unsigned int curr_src_idx = 0;
+	unsigned int curr_dst_idx = 0;
+	unsigned int next_src_idx, next_dst_idx;
+
+	// 2 lines y as output, upper and lowerline
+	unsigned int curr_interpl_y_upper = 0;
+	unsigned int next_interpl_y_upper;
+	unsigned int curr_interpl_y_lower, next_interpl_y_lower;
+	// only 1 line v/u output, both planes have the same dimension
+	unsigned int curr_interpl_vu = 0;
+	unsigned int next_interpl_vu;
+
+	// weights, calculated in every loop iteration
+	vector float vf_curr_NSweight_y_upper = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_y_upper;
+	vector float vf_curr_NSweight_y_lower, vf_next_NSweight_y_lower;
+	vector float vf_curr_NSweight_vu = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_vu;
+
+	// line indices for the src picture
+	float curr_src_y_upper = 0.0f, next_src_y_upper;
+	float curr_src_y_lower, next_src_y_lower;
+	float curr_src_vu = 0.0f, next_src_vu;
+
+	// line indices for the dst picture
+	unsigned int dst_y=0, dst_vu=0;
+
+	// offset for the v and u plane to handle misalignement
+	unsigned int curr_lsoff_v = 0, next_lsoff_v;
+	unsigned int curr_lsoff_u = 0, next_lsoff_u;
+
+	// calculate lower line idices
+	curr_src_y_lower = ((float)curr_interpl_y_upper+1)*y_scale;
+	curr_interpl_y_lower = (unsigned int)curr_src_y_lower;
+	// lower line weight
+	vf_curr_NSweight_y_lower = spu_splats( curr_src_y_lower-(float)curr_interpl_y_lower );
+
+
+	// start partially double buffered processing
+	// get initial data, 2 sets of y, 1 set v, 1 set u
+	mfc_get( y_plane[curr_src_idx], (unsigned int) src_addr_y, src_dbl_linestride_y, RETR_BUF, 0, 0 );
+	mfc_get( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			(unsigned int) src_addr_y+(curr_interpl_y_lower*src_linestride_y),
+			src_dbl_linestride_y,
+			RETR_BUF,
+			0, 0 );
+	mfc_get( v_plane[curr_src_idx], (unsigned int) src_addr_v, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+	mfc_get( u_plane[curr_src_idx], (unsigned int) src_addr_u, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+
+	// iteration loop
+	// within each iteration 4 lines y, 2 lines v, 2 lines u are retrieved
+	// the scaled output is 2 lines y, 1 line v, 1 line u
+	// the yuv2rgb-converted output is stored to RAM
+	for( dst_vu=0; dst_vu<(dst_height>>1)-1; dst_vu++ ) {
+		dst_y = dst_vu<<1;
+
+		// calculate next indices
+		next_src_vu = ((float)dst_vu+1)*y_scale;
+		next_src_y_upper = ((float)dst_y+2)*y_scale;
+		next_src_y_lower = ((float)dst_y+3)*y_scale;
+
+		next_interpl_vu = (unsigned int) next_src_vu;
+		next_interpl_y_upper = (unsigned int) next_src_y_upper;
+		next_interpl_y_lower = (unsigned int) next_src_y_lower;
+
+		// calculate weight NORTH-SOUTH
+		vf_next_NSweight_vu = spu_splats( next_src_vu-(float)next_interpl_vu );
+		vf_next_NSweight_y_upper = spu_splats( next_src_y_upper-(float)next_interpl_y_upper );
+		vf_next_NSweight_y_lower = spu_splats( next_src_y_lower-(float)next_interpl_y_lower );
+
+		// get next lines
+		next_src_idx = curr_src_idx^1;
+		next_dst_idx = curr_dst_idx^1;
+
+		// 4 lines y
+		mfc_get( y_plane[next_src_idx],
+				(unsigned int) src_addr_y+(next_interpl_y_upper*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		mfc_get( y_plane[next_src_idx]+src_dbl_linestride_y,
+				(unsigned int) src_addr_y+(next_interpl_y_lower*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		// 2 lines v
+		precalc_src_addr_v = src_addr_v+(next_interpl_vu*src_linestride_vu);
+		next_lsoff_v = ((unsigned int)precalc_src_addr_v)&0x0F;
+		mfc_get( v_plane[next_src_idx],
+				((unsigned int) precalc_src_addr_v)&0xFFFFFFF0,
+				src_dbl_linestride_vu+(next_lsoff_v<<1),
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		// 2 lines u
+		precalc_src_addr_u = src_addr_u+(next_interpl_vu*src_linestride_vu);
+		next_lsoff_u = ((unsigned int)precalc_src_addr_u)&0x0F;
+		mfc_get( u_plane[next_src_idx],
+				((unsigned int) precalc_src_addr_u)&0xFFFFFFF0,
+				src_dbl_linestride_vu+(next_lsoff_v<<1),
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+		// scaling
+		// work line y_upper
+		bilinear_scale_line_w16( y_plane[curr_src_idx],
+				scaled_y_plane[curr_src_idx],
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_upper,
+				src_linestride_y );
+		// work line y_lower
+		bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+				scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_lower,
+				src_linestride_y );
+		// work line v
+		bilinear_scale_line_w8( v_plane[curr_src_idx]+curr_lsoff_v,
+				scaled_v_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+		// work line u
+		bilinear_scale_line_w8( u_plane[curr_src_idx]+curr_lsoff_u,
+				scaled_u_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+
+		//---------------------------------------------------------------------------------------------
+		DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+		// Perform three DMA transfers to 3 different locations in the main memory!
+		// dst_width:	Pixel width of destination image
+		// dst_addr:	Destination address in main memory
+		// dst_vu:	Counter which is incremented one by one
+		// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+
+		mfc_put(	scaled_y_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int)  dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+				dst_dbl_linestride_y,								// Two Y lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+
+		mfc_put(	scaled_v_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int) dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+				dst_dbl_linestride_vu,								// Two V lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+
+		mfc_put(	scaled_u_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int)  dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+				dst_dbl_linestride_vu,								// Two U lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+		//---------------------------------------------------------------------------------------------
+
+
+		// update for next cycle
+		curr_src_idx = next_src_idx;
+		curr_dst_idx = next_dst_idx;
+
+		curr_interpl_y_upper = next_interpl_y_upper;
+		curr_interpl_y_lower = next_interpl_y_lower;
+		curr_interpl_vu = next_interpl_vu;
+
+		vf_curr_NSweight_y_upper = vf_curr_NSweight_y_upper;
+		vf_curr_NSweight_y_lower = vf_curr_NSweight_y_lower;
+		vf_curr_NSweight_vu = vf_next_NSweight_vu;
+
+		curr_src_y_upper = next_src_y_upper;
+		curr_src_y_lower = next_src_y_lower;
+		curr_src_vu = next_src_vu;
+
+		curr_lsoff_v = next_lsoff_v;
+		curr_lsoff_u = next_lsoff_u;
+	}
+
+
+
+	DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+	// scaling
+	// work line y_upper
+	bilinear_scale_line_w16( y_plane[curr_src_idx],
+			scaled_y_plane[curr_src_idx],
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_upper,
+			src_linestride_y );
+	// work line y_lower
+	bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_lower,
+			src_linestride_y );
+	// work line v
+	bilinear_scale_line_w8( v_plane[curr_src_idx]+curr_lsoff_v,
+			scaled_v_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+	// work line u
+	bilinear_scale_line_w8( u_plane[curr_src_idx]+curr_lsoff_u,
+			scaled_u_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+
+	//---------------------------------------------------------------------------------------------
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+	// Perform three DMA transfers to 3 different locations in the main memory!
+	// dst_width:	Pixel width of destination image
+	// dst_addr:	Destination address in main memory
+	// dst_vu:	Counter which is incremented one by one
+	// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+
+	mfc_put(	scaled_y_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int)  dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+			dst_dbl_linestride_y,								// Two Y lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	mfc_put(	scaled_v_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int) dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+			dst_dbl_linestride_vu,								// Two V lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	mfc_put(	scaled_u_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int)  dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+			dst_dbl_linestride_vu,								// Two U lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	// wait for completion
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+	//---------------------------------------------------------------------------------------------
+}
+
+
+/*
+ * scale_srcw32_dstw16()
+ *
+ * processes an input image of width 32
+ * scaling is done to a width 16
+ * yuv2rgb conversion on a width of 16
+ * result stored in RAM
+ */
+void scale_srcw32_dstw16() {
+	// extract parameters
+	unsigned char* dst_addr = (unsigned char *)parms.dstBuffer;
+
+	unsigned int src_width = parms.src_pixel_width;
+	unsigned int src_height = parms.src_pixel_height;
+	unsigned int dst_width = parms.dst_pixel_width;
+	unsigned int dst_height = parms.dst_pixel_height;
+
+	// YVU
+	unsigned int src_linestride_y = src_width;
+	unsigned int src_dbl_linestride_y = src_width<<1;
+	unsigned int src_linestride_vu = src_width>>1;
+	unsigned int src_dbl_linestride_vu = src_width;
+	// scaled YVU
+	unsigned int scaled_src_linestride_y = dst_width;
+
+	// ram addresses
+	unsigned char* src_addr_y = parms.y_plane;
+	unsigned char* src_addr_v = parms.v_plane;
+	unsigned char* src_addr_u = parms.u_plane;
+
+	unsigned int dst_picture_size = dst_width*dst_height;
+
+	// Sizes for destination
+	unsigned int dst_dbl_linestride_y = dst_width<<1;
+	unsigned int dst_dbl_linestride_vu = dst_width>>1;
+
+	// Perform address calculation for Y, V and U in main memory with dst_addr as base
+	unsigned char* dst_addr_main_memory_y = dst_addr;
+	unsigned char* dst_addr_main_memory_v = dst_addr + dst_picture_size;
+	unsigned char* dst_addr_main_memory_u = dst_addr_main_memory_v +(dst_picture_size>>2);
+
+	// calculate scale factors
+	vector float vf_x_scale = spu_splats( (float)src_width/(float)dst_width );
+	float y_scale = (float)src_height/(float)dst_height;
+
+	// double buffered processing
+	// buffer switching
+	unsigned int curr_src_idx = 0;
+	unsigned int curr_dst_idx = 0;
+	unsigned int next_src_idx, next_dst_idx;
+
+	// 2 lines y as output, upper and lowerline
+	unsigned int curr_interpl_y_upper = 0;
+	unsigned int next_interpl_y_upper;
+	unsigned int curr_interpl_y_lower, next_interpl_y_lower;
+	// only 1 line v/u output, both planes have the same dimension
+	unsigned int curr_interpl_vu = 0;
+	unsigned int next_interpl_vu;
+
+	// weights, calculated in every loop iteration
+	vector float vf_curr_NSweight_y_upper = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_y_upper;
+	vector float vf_curr_NSweight_y_lower, vf_next_NSweight_y_lower;
+	vector float vf_curr_NSweight_vu = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_vu;
+
+	// line indices for the src picture
+	float curr_src_y_upper = 0.0f, next_src_y_upper;
+	float curr_src_y_lower, next_src_y_lower;
+	float curr_src_vu = 0.0f, next_src_vu;
+
+	// line indices for the dst picture
+	unsigned int dst_y=0, dst_vu=0;
+
+	// calculate lower line idices
+	curr_src_y_lower = ((float)curr_interpl_y_upper+1)*y_scale;
+	curr_interpl_y_lower = (unsigned int)curr_src_y_lower;
+	// lower line weight
+	vf_curr_NSweight_y_lower = spu_splats( curr_src_y_lower-(float)curr_interpl_y_lower );
+
+
+	// start partially double buffered processing
+	// get initial data, 2 sets of y, 1 set v, 1 set u
+	mfc_get( y_plane[curr_src_idx], (unsigned int) src_addr_y, src_dbl_linestride_y, RETR_BUF, 0, 0 );
+	mfc_get( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			(unsigned int) src_addr_y+(curr_interpl_y_lower*src_linestride_y),
+			src_dbl_linestride_y,
+			RETR_BUF,
+			0, 0 );
+	mfc_get( v_plane[curr_src_idx], (unsigned int) src_addr_v, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+	mfc_get( u_plane[curr_src_idx], (unsigned int) src_addr_u, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+
+	// iteration loop
+	// within each iteration 4 lines y, 2 lines v, 2 lines u are retrieved
+	// the scaled output is 2 lines y, 1 line v, 1 line u
+	// the yuv2rgb-converted output is stored to RAM
+	for( dst_vu=0; dst_vu<(dst_height>>1)-1; dst_vu++ ) {
+		dst_y = dst_vu<<1;
+
+		// calculate next indices
+		next_src_vu = ((float)dst_vu+1)*y_scale;
+		next_src_y_upper = ((float)dst_y+2)*y_scale;
+		next_src_y_lower = ((float)dst_y+3)*y_scale;
+
+		next_interpl_vu = (unsigned int) next_src_vu;
+		next_interpl_y_upper = (unsigned int) next_src_y_upper;
+		next_interpl_y_lower = (unsigned int) next_src_y_lower;
+
+		// calculate weight NORTH-SOUTH
+		vf_next_NSweight_vu = spu_splats( next_src_vu-(float)next_interpl_vu );
+		vf_next_NSweight_y_upper = spu_splats( next_src_y_upper-(float)next_interpl_y_upper );
+		vf_next_NSweight_y_lower = spu_splats( next_src_y_lower-(float)next_interpl_y_lower );
+
+		// get next lines
+		next_src_idx = curr_src_idx^1;
+		next_dst_idx = curr_dst_idx^1;
+
+		// 4 lines y
+		mfc_get( y_plane[next_src_idx],
+				(unsigned int) src_addr_y+(next_interpl_y_upper*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		mfc_get( y_plane[next_src_idx]+src_dbl_linestride_y,
+				(unsigned int) src_addr_y+(next_interpl_y_lower*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		// 2 lines v
+		mfc_get( v_plane[next_src_idx],
+				(unsigned int) src_addr_v+(next_interpl_vu*src_linestride_vu),
+				src_dbl_linestride_vu,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		// 2 lines u
+		mfc_get( u_plane[next_src_idx],
+				(unsigned int) src_addr_u+(next_interpl_vu*src_linestride_vu),
+				src_dbl_linestride_vu,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+		// scaling
+		// work line y_upper
+		bilinear_scale_line_w16( y_plane[curr_src_idx],
+				scaled_y_plane[curr_src_idx],
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_upper,
+				src_linestride_y );
+		// work line y_lower
+		bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+				scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_lower,
+				src_linestride_y );
+		// work line v
+		bilinear_scale_line_w16( v_plane[curr_src_idx],
+				scaled_v_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+		// work line u
+		bilinear_scale_line_w16( u_plane[curr_src_idx],
+				scaled_u_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+
+		//---------------------------------------------------------------------------------------------
+		DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+		// Perform three DMA transfers to 3 different locations in the main memory!
+		// dst_width:	Pixel width of destination image
+		// dst_addr:	Destination address in main memory
+		// dst_vu:	Counter which is incremented one by one
+		// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+
+		mfc_put(	scaled_y_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int)  dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+				dst_dbl_linestride_y,								// Two Y lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+
+		mfc_put(	scaled_v_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int) dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+				dst_dbl_linestride_vu,								// Two V lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+
+		mfc_put(	scaled_u_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int)  dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu), // Destination in main memory (addr)
+				dst_dbl_linestride_vu,								// Two U lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+		//---------------------------------------------------------------------------------------------
+
+
+		// update for next cycle
+		curr_src_idx = next_src_idx;
+		curr_dst_idx = next_dst_idx;
+
+		curr_interpl_y_upper = next_interpl_y_upper;
+		curr_interpl_y_lower = next_interpl_y_lower;
+		curr_interpl_vu = next_interpl_vu;
+
+		vf_curr_NSweight_y_upper = vf_curr_NSweight_y_upper;
+		vf_curr_NSweight_y_lower = vf_curr_NSweight_y_lower;
+		vf_curr_NSweight_vu = vf_next_NSweight_vu;
+
+		curr_src_y_upper = next_src_y_upper;
+		curr_src_y_lower = next_src_y_lower;
+		curr_src_vu = next_src_vu;
+	}
+
+
+
+	DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+	// scaling
+	// work line y_upper
+	bilinear_scale_line_w16( y_plane[curr_src_idx],
+			scaled_y_plane[curr_src_idx],
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_upper,
+			src_linestride_y );
+	// work line y_lower
+	bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_lower,
+			src_linestride_y );
+	// work line v
+	bilinear_scale_line_w16( v_plane[curr_src_idx],
+			scaled_v_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+	// work line u
+	bilinear_scale_line_w16( u_plane[curr_src_idx],
+			scaled_u_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+
+
+	//---------------------------------------------------------------------------------------------
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+	// Perform three DMA transfers to 3 different locations in the main memory!
+	// dst_width:	Pixel width of destination image
+	// dst_addr:	Destination address in main memory
+	// dst_vu:	Counter which is incremented one by one
+	// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+
+	mfc_put(	scaled_y_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int)  dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+			dst_dbl_linestride_y,								// Two Y lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	mfc_put(	scaled_v_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int) dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+			dst_dbl_linestride_vu,								// Two V lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	mfc_put(	scaled_u_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int)  dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu), // Destination in main memory (addr)
+			dst_dbl_linestride_vu,								// Two U lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	// wait for completion
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+	//---------------------------------------------------------------------------------------------
+}
+
+
+/**
+ * scale_srcw32_dstw32()
+ *
+ * processes an input image of width 32
+ * scaling is done to a width 32
+ * yuv2rgb conversion on a width of 32
+ * result stored in RAM
+ */
+void scale_srcw32_dstw32() {
+	// extract parameters
+	unsigned char* dst_addr = (unsigned char *)parms.dstBuffer;
+
+	unsigned int src_width = parms.src_pixel_width;
+	unsigned int src_height = parms.src_pixel_height;
+	unsigned int dst_width = parms.dst_pixel_width;
+	unsigned int dst_height = parms.dst_pixel_height;
+
+	// YVU
+	unsigned int src_linestride_y = src_width;
+	unsigned int src_dbl_linestride_y = src_width<<1;
+	unsigned int src_linestride_vu = src_width>>1;
+	unsigned int src_dbl_linestride_vu = src_width;
+
+	// scaled YVU
+	unsigned int scaled_src_linestride_y = dst_width;
+
+	// ram addresses
+	unsigned char* src_addr_y = parms.y_plane;
+	unsigned char* src_addr_v = parms.v_plane;
+	unsigned char* src_addr_u = parms.u_plane;
+
+	unsigned int dst_picture_size = dst_width*dst_height;
+
+	// Sizes for destination
+	unsigned int dst_dbl_linestride_y = dst_width<<1;
+	unsigned int dst_dbl_linestride_vu = dst_width>>1;
+
+	// Perform address calculation for Y, V and U in main memory with dst_addr as base
+	unsigned char* dst_addr_main_memory_y = dst_addr;
+	unsigned char* dst_addr_main_memory_v = dst_addr + dst_picture_size;
+	unsigned char* dst_addr_main_memory_u = dst_addr_main_memory_v +(dst_picture_size>>2);
+
+	// calculate scale factors
+	vector float vf_x_scale = spu_splats( (float)src_width/(float)dst_width );
+	float y_scale = (float)src_height/(float)dst_height;
+
+	// double buffered processing
+	// buffer switching
+	unsigned int curr_src_idx = 0;
+	unsigned int curr_dst_idx = 0;
+	unsigned int next_src_idx, next_dst_idx;
+
+	// 2 lines y as output, upper and lowerline
+	unsigned int curr_interpl_y_upper = 0;
+	unsigned int next_interpl_y_upper;
+	unsigned int curr_interpl_y_lower, next_interpl_y_lower;
+	// only 1 line v/u output, both planes have the same dimension
+	unsigned int curr_interpl_vu = 0;
+	unsigned int next_interpl_vu;
+
+	// weights, calculated in every loop iteration
+	vector float vf_curr_NSweight_y_upper = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_y_upper;
+	vector float vf_curr_NSweight_y_lower, vf_next_NSweight_y_lower;
+	vector float vf_curr_NSweight_vu = { 0.0f, 0.0f, 0.0f, 0.0f };
+	vector float vf_next_NSweight_vu;
+
+	// line indices for the src picture
+	float curr_src_y_upper = 0.0f, next_src_y_upper;
+	float curr_src_y_lower, next_src_y_lower;
+	float curr_src_vu = 0.0f, next_src_vu;
+
+	// line indices for the dst picture
+	unsigned int dst_y=0, dst_vu=0;
+
+	// calculate lower line idices
+	curr_src_y_lower = ((float)curr_interpl_y_upper+1)*y_scale;
+	curr_interpl_y_lower = (unsigned int)curr_src_y_lower;
+	// lower line weight
+	vf_curr_NSweight_y_lower = spu_splats( curr_src_y_lower-(float)curr_interpl_y_lower );
+
+
+	// start partially double buffered processing
+	// get initial data, 2 sets of y, 1 set v, 1 set u
+	mfc_get( y_plane[curr_src_idx], (unsigned int) src_addr_y, src_dbl_linestride_y, RETR_BUF, 0, 0 );
+	mfc_get( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			(unsigned int) src_addr_y+(curr_interpl_y_lower*src_linestride_y),
+			src_dbl_linestride_y,
+			RETR_BUF,
+			0, 0 );
+	mfc_get( v_plane[curr_src_idx], (unsigned int) src_addr_v, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+	mfc_get( u_plane[curr_src_idx], (unsigned int) src_addr_u, src_dbl_linestride_vu, RETR_BUF, 0, 0 );
+
+	// iteration loop
+	// within each iteration 4 lines y, 2 lines v, 2 lines u are retrieved
+	// the scaled output is 2 lines y, 1 line v, 1 line u
+	// the yuv2rgb-converted output is stored to RAM
+	for( dst_vu=0; dst_vu<(dst_height>>1)-1; dst_vu++ ) {
+		dst_y = dst_vu<<1;
+
+		// calculate next indices
+		next_src_vu = ((float)dst_vu+1)*y_scale;
+		next_src_y_upper = ((float)dst_y+2)*y_scale;
+		next_src_y_lower = ((float)dst_y+3)*y_scale;
+
+		next_interpl_vu = (unsigned int) next_src_vu;
+		next_interpl_y_upper = (unsigned int) next_src_y_upper;
+		next_interpl_y_lower = (unsigned int) next_src_y_lower;
+
+		// calculate weight NORTH-SOUTH
+		vf_next_NSweight_vu = spu_splats( next_src_vu-(float)next_interpl_vu );
+		vf_next_NSweight_y_upper = spu_splats( next_src_y_upper-(float)next_interpl_y_upper );
+		vf_next_NSweight_y_lower = spu_splats( next_src_y_lower-(float)next_interpl_y_lower );
+
+		// get next lines
+		next_src_idx = curr_src_idx^1;
+		next_dst_idx = curr_dst_idx^1;
+
+		// 4 lines y
+		mfc_get( y_plane[next_src_idx],
+				(unsigned int) src_addr_y+(next_interpl_y_upper*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		mfc_get( y_plane[next_src_idx]+src_dbl_linestride_y,
+				(unsigned int) src_addr_y+(next_interpl_y_lower*src_linestride_y),
+				src_dbl_linestride_y,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		// 2 lines v
+		mfc_get( v_plane[next_src_idx],
+				(unsigned int) src_addr_v+(next_interpl_vu*src_linestride_vu),
+				src_dbl_linestride_vu,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+		// 2 lines u
+		mfc_get( u_plane[next_src_idx],
+				(unsigned int) src_addr_u+(next_interpl_vu*src_linestride_vu),
+				src_dbl_linestride_vu,
+				RETR_BUF+next_src_idx,
+				0, 0 );
+
+		DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+		// scaling
+		// work line y_upper
+		bilinear_scale_line_w16( y_plane[curr_src_idx],
+				scaled_y_plane[curr_src_idx],
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_upper,
+				src_linestride_y );
+		// work line y_lower
+		bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+				scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+				dst_width,
+				vf_x_scale,
+				vf_curr_NSweight_y_lower,
+				src_linestride_y );
+		// work line v
+		bilinear_scale_line_w16( v_plane[curr_src_idx],
+				scaled_v_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+		// work line u
+		bilinear_scale_line_w16( u_plane[curr_src_idx],
+				scaled_u_plane[curr_src_idx],
+				dst_width>>1,
+				vf_x_scale,
+				vf_curr_NSweight_vu,
+				src_linestride_vu );
+
+
+
+		// Store the result back to main memory into a destination buffer in YUV format
+		//---------------------------------------------------------------------------------------------
+		DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+		// Perform three DMA transfers to 3 different locations in the main memory!
+		// dst_width:	Pixel width of destination image
+		// dst_addr:	Destination address in main memory
+		// dst_vu:	Counter which is incremented one by one
+		// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+
+		mfc_put(	scaled_y_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int) dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+				dst_dbl_linestride_y,								// Two Y lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+
+		mfc_put(	scaled_v_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int) dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+				dst_dbl_linestride_vu,								// Two V lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+
+		mfc_put(	scaled_u_plane[curr_src_idx],							// What from local store (addr)
+				(unsigned int) dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+				dst_dbl_linestride_vu,								// Two U lines (depending on the widht of the destination resolution)
+				STR_BUF+curr_dst_idx,								// Tag
+				0, 0 );
+		//---------------------------------------------------------------------------------------------
+
+
+		// update for next cycle
+		curr_src_idx = next_src_idx;
+		curr_dst_idx = next_dst_idx;
+
+		curr_interpl_y_upper = next_interpl_y_upper;
+		curr_interpl_y_lower = next_interpl_y_lower;
+		curr_interpl_vu = next_interpl_vu;
+
+		vf_curr_NSweight_y_upper = vf_curr_NSweight_y_upper;
+		vf_curr_NSweight_y_lower = vf_curr_NSweight_y_lower;
+		vf_curr_NSweight_vu = vf_next_NSweight_vu;
+
+		curr_src_y_upper = next_src_y_upper;
+		curr_src_y_lower = next_src_y_lower;
+		curr_src_vu = next_src_vu;
+	}
+
+
+
+	DMA_WAIT_TAG( (RETR_BUF+curr_src_idx) );
+
+	// scaling
+	// work line y_upper
+	bilinear_scale_line_w16( y_plane[curr_src_idx],
+			scaled_y_plane[curr_src_idx],
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_upper,
+			src_linestride_y );
+	// work line y_lower
+	bilinear_scale_line_w16( y_plane[curr_src_idx]+src_dbl_linestride_y,
+			scaled_y_plane[curr_src_idx]+scaled_src_linestride_y,
+			dst_width,
+			vf_x_scale,
+			vf_curr_NSweight_y_lower,
+			src_linestride_y );
+	// work line v
+	bilinear_scale_line_w16( v_plane[curr_src_idx],
+			scaled_v_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+	// work line u
+	bilinear_scale_line_w16( u_plane[curr_src_idx],
+			scaled_u_plane[curr_src_idx],
+			dst_width>>1,
+			vf_x_scale,
+			vf_curr_NSweight_vu,
+			src_linestride_vu );
+
+
+	// Store the result back to main memory into a destination buffer in YUV format
+	//---------------------------------------------------------------------------------------------
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+
+	// Perform three DMA transfers to 3 different locations in the main memory!
+	// dst_width:	Pixel width of destination image
+	// dst_addr:	Destination address in main memory
+	// dst_vu:	Counter which is incremented one by one
+	// dst_y:	Counter which is twice larger than dst_vu (dst_y = 2*dst_vu)
+
+	mfc_put(	scaled_y_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int)  dst_addr_main_memory_y + (dst_vu*dst_dbl_linestride_y),	// Destination in main memory (addr)
+			dst_dbl_linestride_y,								// Two Y lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	mfc_put(	scaled_v_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int) dst_addr_main_memory_v + (dst_vu*dst_dbl_linestride_vu),	// Destination in main memory (addr)
+			dst_dbl_linestride_vu,								// Two V lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	mfc_put(	scaled_u_plane[curr_src_idx],							// What from local store (addr)
+			(unsigned int)  dst_addr_main_memory_u + (dst_vu*dst_dbl_linestride_vu), // Destination in main memory (addr)
+			dst_dbl_linestride_vu,								// Two U lines (depending on the widht of the destination resolution)
+			STR_BUF+curr_dst_idx,								// Tag
+			0, 0 );
+
+	// wait for completion
+	DMA_WAIT_TAG( (STR_BUF+curr_dst_idx) );
+	//---------------------------------------------------------------------------------------------
+}
+
+
+/*
+ * bilinear_scale_line_w8()
+ *
+ * processes a line of yuv-input, width has to be a multiple of 8
+ * scaled yuv-output is written to local store buffer
+ *
+ * @param src buffer for 2 lines input
+ * @param dst_ buffer for 1 line output
+ * @param dst_width the width of the destination line
+ * @param vf_x_scale a float vector, at each entry is the x_scale-factor
+ * @param vf_NSweight a float vector, at each position is the weight NORTH/SOUTH for the current line
+ * @param src_linestride the stride of the srcline
+ */
+void bilinear_scale_line_w8( unsigned char* src, unsigned char* dst_, unsigned int dst_width, vector float vf_x_scale, vector float vf_NSweight, unsigned int src_linestride ) {
+
+	unsigned char* dst = dst_;
+
+	unsigned int dst_x;
+	for( dst_x=0; dst_x<dst_width; dst_x+=8) {
+		// address calculation for loading the 4 surrounding pixel of each calculated
+		// destination pixel
+		vector unsigned int vui_dst_x_tmp = spu_splats( dst_x );
+		// lower range->first 4 pixel
+		// upper range->next 4 pixel
+		vector unsigned int vui_inc_dst_x_lower_range = { 0, 1, 2, 3 };
+		vector unsigned int vui_inc_dst_x_upper_range = { 4, 5, 6, 7 };
+		vector unsigned int vui_dst_x_lower_range = spu_add( vui_dst_x_tmp, vui_inc_dst_x_lower_range );
+		vector unsigned int vui_dst_x_upper_range = spu_add( vui_dst_x_tmp, vui_inc_dst_x_upper_range );
+
+		// calculate weight EAST-WEST
+		vector float vf_dst_x_lower_range = spu_convtf( vui_dst_x_lower_range, 0 );
+		vector float vf_dst_x_upper_range = spu_convtf( vui_dst_x_upper_range, 0 );
+		vector float vf_src_x_lower_range = spu_mul( vf_dst_x_lower_range, vf_x_scale );
+		vector float vf_src_x_upper_range = spu_mul( vf_dst_x_upper_range, vf_x_scale );
+		vector unsigned int vui_interpl_x_lower_range = spu_convtu( vf_src_x_lower_range, 0 );
+		vector unsigned int vui_interpl_x_upper_range = spu_convtu( vf_src_x_upper_range, 0 );
+		vector float vf_interpl_x_lower_range = spu_convtf( vui_interpl_x_lower_range, 0 );
+		vector float vf_interpl_x_upper_range = spu_convtf( vui_interpl_x_upper_range, 0 );
+		vector float vf_EWweight_lower_range = spu_sub( vf_src_x_lower_range, vf_interpl_x_lower_range );
+		vector float vf_EWweight_upper_range = spu_sub( vf_src_x_upper_range, vf_interpl_x_upper_range );
+
+		// calculate address offset
+		//
+		// pixel NORTH WEST
+		vector unsigned int vui_off_pixelNW_lower_range = vui_interpl_x_lower_range;
+		vector unsigned int vui_off_pixelNW_upper_range = vui_interpl_x_upper_range;
+
+		// pixel NORTH EAST-->(offpixelNW+1)
+		vector unsigned int vui_add_1 = { 1, 1, 1, 1 };
+		vector unsigned int vui_off_pixelNE_lower_range = spu_add( vui_off_pixelNW_lower_range, vui_add_1 );
+		vector unsigned int vui_off_pixelNE_upper_range = spu_add( vui_off_pixelNW_upper_range, vui_add_1 );
+
+		// SOUTH-WEST-->(offpixelNW+src_linestride)
+		vector unsigned int vui_srclinestride = spu_splats( src_linestride );
+		vector unsigned int vui_off_pixelSW_lower_range = spu_add( vui_srclinestride, vui_off_pixelNW_lower_range );
+		vector unsigned int vui_off_pixelSW_upper_range = spu_add( vui_srclinestride, vui_off_pixelNW_upper_range );
+
+		// SOUTH-EAST-->(offpixelNW+src_linestride+1)
+		vector unsigned int vui_off_pixelSE_lower_range = spu_add( vui_srclinestride, vui_off_pixelNE_lower_range );
+		vector unsigned int vui_off_pixelSE_upper_range = spu_add( vui_srclinestride, vui_off_pixelNE_upper_range );
+
+		// calculate each address
+		vector unsigned int vui_src_ls = spu_splats( (unsigned int) src );
+		vector unsigned int vui_addr_pixelNW_lower_range = spu_add( vui_src_ls, vui_off_pixelNW_lower_range );
+		vector unsigned int vui_addr_pixelNW_upper_range = spu_add( vui_src_ls, vui_off_pixelNW_upper_range );
+		vector unsigned int vui_addr_pixelNE_lower_range = spu_add( vui_src_ls, vui_off_pixelNE_lower_range );
+		vector unsigned int vui_addr_pixelNE_upper_range = spu_add( vui_src_ls, vui_off_pixelNE_upper_range );
+
+		vector unsigned int vui_addr_pixelSW_lower_range = spu_add( vui_src_ls, vui_off_pixelSW_lower_range );
+		vector unsigned int vui_addr_pixelSW_upper_range = spu_add( vui_src_ls, vui_off_pixelSW_upper_range );
+		vector unsigned int vui_addr_pixelSE_lower_range = spu_add( vui_src_ls, vui_off_pixelSE_lower_range );
+		vector unsigned int vui_addr_pixelSE_upper_range = spu_add( vui_src_ls, vui_off_pixelSE_upper_range );
+
+		// get each pixel
+		//
+		// scalar load, afterwards insertion into the right position
+		// NORTH WEST
+		vector unsigned char null_vector = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+		vector unsigned char vuc_pixel_NW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_lower_range, 0 )), null_vector, 3 );
+		vuc_pixel_NW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_lower_range, 1 )),
+				vuc_pixel_NW_lower_range, 7 );
+		vuc_pixel_NW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_lower_range, 2 )),
+				vuc_pixel_NW_lower_range, 11 );
+		vuc_pixel_NW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_lower_range, 3 )),
+				vuc_pixel_NW_lower_range, 15 );
+
+		vector unsigned char vuc_pixel_NW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_upper_range, 0 )), null_vector, 3 );
+		vuc_pixel_NW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_upper_range, 1 )),
+				vuc_pixel_NW_upper_range, 7 );
+		vuc_pixel_NW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_upper_range, 2 )),
+				vuc_pixel_NW_upper_range, 11 );
+		vuc_pixel_NW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_upper_range, 3 )),
+				vuc_pixel_NW_upper_range, 15 );
+
+		// NORTH EAST
+		vector unsigned char vuc_pixel_NE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_lower_range, 0 )), null_vector, 3 );
+		vuc_pixel_NE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_lower_range, 1 )),
+				vuc_pixel_NE_lower_range, 7 );
+		vuc_pixel_NE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_lower_range, 2 )),
+				vuc_pixel_NE_lower_range, 11 );
+		vuc_pixel_NE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_lower_range, 3 )),
+				vuc_pixel_NE_lower_range, 15 );
+
+		vector unsigned char vuc_pixel_NE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_upper_range, 0 )), null_vector, 3 );
+		vuc_pixel_NE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_upper_range, 1 )),
+				vuc_pixel_NE_upper_range, 7 );
+		vuc_pixel_NE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_upper_range, 2 )),
+				vuc_pixel_NE_upper_range, 11 );
+		vuc_pixel_NE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_upper_range, 3 )),
+				vuc_pixel_NE_upper_range, 15 );
+
+
+		// SOUTH WEST
+		vector unsigned char vuc_pixel_SW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_lower_range, 0 )), null_vector, 3 );
+		vuc_pixel_SW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_lower_range, 1 )),
+				vuc_pixel_SW_lower_range, 7 );
+		vuc_pixel_SW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_lower_range, 2 )),
+				vuc_pixel_SW_lower_range, 11 );
+		vuc_pixel_SW_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_lower_range, 3 )),
+				vuc_pixel_SW_lower_range, 15 );
+
+		vector unsigned char vuc_pixel_SW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_upper_range, 0 )), null_vector, 3 );
+		vuc_pixel_SW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_upper_range, 1 )),
+				vuc_pixel_SW_upper_range, 7 );
+		vuc_pixel_SW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_upper_range, 2 )),
+				vuc_pixel_SW_upper_range, 11 );
+		vuc_pixel_SW_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_upper_range, 3 )),
+				vuc_pixel_SW_upper_range, 15 );
+
+		// SOUTH EAST
+		vector unsigned char vuc_pixel_SE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_lower_range, 0 )), null_vector, 3 );
+		vuc_pixel_SE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_lower_range, 1 )),
+				vuc_pixel_SE_lower_range, 7 );
+		vuc_pixel_SE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_lower_range, 2 )),
+				vuc_pixel_SE_lower_range, 11 );
+		vuc_pixel_SE_lower_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_lower_range, 3 )),
+				vuc_pixel_SE_lower_range, 15 );
+
+		vector unsigned char vuc_pixel_SE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_upper_range, 0 )), null_vector, 3 );
+		vuc_pixel_SE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_upper_range, 1 )),
+				vuc_pixel_SE_upper_range, 7 );
+		vuc_pixel_SE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_upper_range, 2 )),
+				vuc_pixel_SE_upper_range, 11 );
+		vuc_pixel_SE_upper_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_upper_range, 3 )),
+				vuc_pixel_SE_upper_range, 15 );
+
+
+		// convert to float
+		vector float vf_pixel_NW_lower_range = spu_convtf( (vector unsigned int) vuc_pixel_NW_lower_range, 0 );
+		vector float vf_pixel_NW_upper_range = spu_convtf( (vector unsigned int) vuc_pixel_NW_upper_range, 0 );
+
+		vector float vf_pixel_SW_lower_range = spu_convtf( (vector unsigned int) vuc_pixel_SW_lower_range, 0 );
+		vector float vf_pixel_SW_upper_range = spu_convtf( (vector unsigned int) vuc_pixel_SW_upper_range, 0 );
+
+		vector float vf_pixel_NE_lower_range = spu_convtf( (vector unsigned int) vuc_pixel_NE_lower_range, 0 );
+		vector float vf_pixel_NE_upper_range = spu_convtf( (vector unsigned int) vuc_pixel_NE_upper_range, 0 );
+
+		vector float vf_pixel_SE_lower_range = spu_convtf( (vector unsigned int) vuc_pixel_SE_lower_range, 0 );
+		vector float vf_pixel_SE_upper_range = spu_convtf( (vector unsigned int) vuc_pixel_SE_upper_range, 0 );
+
+
+
+		// first linear interpolation: EWtop
+		// EWtop = NW + EWweight*(NE-NW)
+		//
+		// lower range
+		vector float vf_EWtop_lower_range_tmp = spu_sub( vf_pixel_NE_lower_range, vf_pixel_NW_lower_range );
+		vector float vf_EWtop_lower_range = spu_madd( vf_EWweight_lower_range,
+								vf_EWtop_lower_range_tmp,
+								vf_pixel_NW_lower_range );
+
+		// upper range
+		vector float vf_EWtop_upper_range_tmp = spu_sub( vf_pixel_NE_upper_range, vf_pixel_NW_upper_range );
+		vector float vf_EWtop_upper_range = spu_madd( vf_EWweight_upper_range,
+								vf_EWtop_upper_range_tmp,
+								vf_pixel_NW_upper_range );
+
+
+
+		// second linear interpolation: EWbottom
+		// EWbottom = SW + EWweight*(SE-SW)
+		//
+		// lower range
+		vector float vf_EWbottom_lower_range_tmp = spu_sub( vf_pixel_SE_lower_range, vf_pixel_SW_lower_range );
+		vector float vf_EWbottom_lower_range = spu_madd( vf_EWweight_lower_range,
+								vf_EWbottom_lower_range_tmp,
+								vf_pixel_SW_lower_range );
+
+		// upper range
+		vector float vf_EWbottom_upper_range_tmp = spu_sub( vf_pixel_SE_upper_range, vf_pixel_SW_upper_range );
+		vector float vf_EWbottom_upper_range = spu_madd( vf_EWweight_upper_range,
+								vf_EWbottom_upper_range_tmp,
+								vf_pixel_SW_upper_range );
+
+
+
+		// third linear interpolation: the bilinear interpolated value
+		// result = EWtop + NSweight*(EWbottom-EWtop);
+		//
+		// lower range
+		vector float vf_result_lower_range_tmp = spu_sub( vf_EWbottom_lower_range, vf_EWtop_lower_range );
+		vector float vf_result_lower_range = spu_madd( vf_NSweight,
+								vf_result_lower_range_tmp,
+								vf_EWtop_lower_range );
+
+		// upper range
+		vector float vf_result_upper_range_tmp = spu_sub( vf_EWbottom_upper_range, vf_EWtop_upper_range );
+		vector float vf_result_upper_range = spu_madd( vf_NSweight,
+								vf_result_upper_range_tmp,
+								vf_EWtop_upper_range );
+
+
+		// convert back: using saturated arithmetic
+		vector unsigned int vui_result_lower_range = vfloat_to_vuint( vf_result_lower_range );
+		vector unsigned int vui_result_upper_range = vfloat_to_vuint( vf_result_upper_range );
+
+		// merge results->lower,upper
+		vector unsigned char vuc_mask_merge_result = { 0x03, 0x07, 0x0B, 0x0F,
+							       0x13, 0x17, 0x1B, 0x1F,
+							       0x00, 0x00, 0x00, 0x00,
+							       0x00, 0x00, 0x00, 0x00 };
+
+		vector unsigned char vuc_result = spu_shuffle( (vector unsigned char) vui_result_lower_range,
+								(vector unsigned char) vui_result_upper_range,
+								vuc_mask_merge_result );
+
+		// partial storing
+		vector unsigned char vuc_mask_out = { 0x00, 0x00, 0x00, 0x00,
+						      0x00, 0x00, 0x00, 0x00,
+						      0xFF, 0xFF, 0xFF, 0xFF,
+						      0xFF, 0xFF, 0xFF, 0xFF };
+
+
+		// get currently stored data
+		vector unsigned char vuc_orig = *((vector unsigned char*)dst);
+
+		// clear currently stored data
+		vuc_orig = spu_and( vuc_orig,
+				spu_rlqwbyte( vuc_mask_out, ((unsigned int)dst)&0x0F) );
+
+		// rotate result according to storing address
+		vuc_result = spu_rlqwbyte( vuc_result, ((unsigned int)dst)&0x0F );
+
+		// store result
+		*((vector unsigned char*)dst) = spu_or( vuc_result,
+							vuc_orig );
+		dst += 8;
+	}
+}
+
+
+/*
+ * bilinear_scale_line_w16()
+ *
+ * processes a line of yuv-input, width has to be a multiple of 16
+ * scaled yuv-output is written to local store buffer
+ *
+ * @param src buffer for 2 lines input
+ * @param dst_ buffer for 1 line output
+ * @param dst_width the width of the destination line
+ * @param vf_x_scale a float vector, at each entry is the x_scale-factor
+ * @param vf_NSweight a float vector, at each position is the weight NORTH/SOUTH for the current line
+ * @param src_linestride the stride of the srcline
+ */
+void bilinear_scale_line_w16( unsigned char* src, unsigned char* dst_, unsigned int dst_width, vector float vf_x_scale, vector float vf_NSweight, unsigned int src_linestride ) {
+
+	unsigned char* dst = dst_;
+
+	unsigned int dst_x;
+	for( dst_x=0; dst_x<dst_width; dst_x+=16) {
+		// address calculation for loading the 4 surrounding pixel of each calculated
+		// destination pixel
+		vector unsigned int vui_dst_x_tmp = spu_splats( dst_x );
+		// parallelised processing
+		// first range->pixel 1 2 3 4
+		// second range->pixel 5 6 7 8
+		// third range->pixel 9 10 11 12
+		// fourth range->pixel 13 14 15 16
+		vector unsigned int vui_inc_dst_x_first_range = { 0, 1, 2, 3 };
+		vector unsigned int vui_inc_dst_x_second_range = { 4, 5, 6, 7 };
+		vector unsigned int vui_inc_dst_x_third_range = { 8, 9, 10, 11 };
+		vector unsigned int vui_inc_dst_x_fourth_range = { 12, 13, 14, 15 };
+		vector unsigned int vui_dst_x_first_range = spu_add( vui_dst_x_tmp, vui_inc_dst_x_first_range );
+		vector unsigned int vui_dst_x_second_range = spu_add( vui_dst_x_tmp, vui_inc_dst_x_second_range );
+		vector unsigned int vui_dst_x_third_range = spu_add( vui_dst_x_tmp, vui_inc_dst_x_third_range );
+		vector unsigned int vui_dst_x_fourth_range = spu_add( vui_dst_x_tmp, vui_inc_dst_x_fourth_range );
+
+		// calculate weight EAST-WEST
+		vector float vf_dst_x_first_range = spu_convtf( vui_dst_x_first_range, 0 );
+		vector float vf_dst_x_second_range = spu_convtf( vui_dst_x_second_range, 0 );
+		vector float vf_dst_x_third_range = spu_convtf( vui_dst_x_third_range, 0 );
+		vector float vf_dst_x_fourth_range = spu_convtf( vui_dst_x_fourth_range, 0 );
+		vector float vf_src_x_first_range = spu_mul( vf_dst_x_first_range, vf_x_scale );
+		vector float vf_src_x_second_range = spu_mul( vf_dst_x_second_range, vf_x_scale );
+		vector float vf_src_x_third_range = spu_mul( vf_dst_x_third_range, vf_x_scale );
+		vector float vf_src_x_fourth_range = spu_mul( vf_dst_x_fourth_range, vf_x_scale );
+		vector unsigned int vui_interpl_x_first_range = spu_convtu( vf_src_x_first_range, 0 );
+		vector unsigned int vui_interpl_x_second_range = spu_convtu( vf_src_x_second_range, 0 );
+		vector unsigned int vui_interpl_x_third_range = spu_convtu( vf_src_x_third_range, 0 );
+		vector unsigned int vui_interpl_x_fourth_range = spu_convtu( vf_src_x_fourth_range, 0 );
+		vector float vf_interpl_x_first_range = spu_convtf( vui_interpl_x_first_range, 0 );
+		vector float vf_interpl_x_second_range = spu_convtf( vui_interpl_x_second_range, 0 );
+		vector float vf_interpl_x_third_range = spu_convtf( vui_interpl_x_third_range, 0 );
+		vector float vf_interpl_x_fourth_range = spu_convtf( vui_interpl_x_fourth_range, 0 );
+		vector float vf_EWweight_first_range = spu_sub( vf_src_x_first_range, vf_interpl_x_first_range );
+		vector float vf_EWweight_second_range = spu_sub( vf_src_x_second_range, vf_interpl_x_second_range );
+		vector float vf_EWweight_third_range = spu_sub( vf_src_x_third_range, vf_interpl_x_third_range );
+		vector float vf_EWweight_fourth_range = spu_sub( vf_src_x_fourth_range, vf_interpl_x_fourth_range );
+
+		// calculate address offset
+		//
+		// pixel NORTH WEST
+		vector unsigned int vui_off_pixelNW_first_range = vui_interpl_x_first_range;
+		vector unsigned int vui_off_pixelNW_second_range = vui_interpl_x_second_range;
+		vector unsigned int vui_off_pixelNW_third_range = vui_interpl_x_third_range;
+		vector unsigned int vui_off_pixelNW_fourth_range = vui_interpl_x_fourth_range;
+
+		// pixel NORTH EAST-->(offpixelNW+1)
+		vector unsigned int vui_add_1 = { 1, 1, 1, 1 };
+		vector unsigned int vui_off_pixelNE_first_range = spu_add( vui_off_pixelNW_first_range, vui_add_1 );
+		vector unsigned int vui_off_pixelNE_second_range = spu_add( vui_off_pixelNW_second_range, vui_add_1 );
+		vector unsigned int vui_off_pixelNE_third_range = spu_add( vui_off_pixelNW_third_range, vui_add_1 );
+		vector unsigned int vui_off_pixelNE_fourth_range = spu_add( vui_off_pixelNW_fourth_range, vui_add_1 );
+
+		// SOUTH-WEST-->(offpixelNW+src_linestride)
+		vector unsigned int vui_srclinestride = spu_splats( src_linestride );
+		vector unsigned int vui_off_pixelSW_first_range = spu_add( vui_srclinestride, vui_off_pixelNW_first_range );
+		vector unsigned int vui_off_pixelSW_second_range = spu_add( vui_srclinestride, vui_off_pixelNW_second_range );
+		vector unsigned int vui_off_pixelSW_third_range = spu_add( vui_srclinestride, vui_off_pixelNW_third_range );
+		vector unsigned int vui_off_pixelSW_fourth_range = spu_add( vui_srclinestride, vui_off_pixelNW_fourth_range );
+
+		// SOUTH-EAST-->(offpixelNW+src_linestride+1)
+		vector unsigned int vui_off_pixelSE_first_range = spu_add( vui_srclinestride, vui_off_pixelNE_first_range );
+		vector unsigned int vui_off_pixelSE_second_range = spu_add( vui_srclinestride, vui_off_pixelNE_second_range );
+		vector unsigned int vui_off_pixelSE_third_range = spu_add( vui_srclinestride, vui_off_pixelNE_third_range );
+		vector unsigned int vui_off_pixelSE_fourth_range = spu_add( vui_srclinestride, vui_off_pixelNE_fourth_range );
+
+		// calculate each address
+		vector unsigned int vui_src_ls = spu_splats( (unsigned int) src );
+		vector unsigned int vui_addr_pixelNW_first_range = spu_add( vui_src_ls, vui_off_pixelNW_first_range );
+		vector unsigned int vui_addr_pixelNW_second_range = spu_add( vui_src_ls, vui_off_pixelNW_second_range );
+		vector unsigned int vui_addr_pixelNW_third_range = spu_add( vui_src_ls, vui_off_pixelNW_third_range );
+		vector unsigned int vui_addr_pixelNW_fourth_range = spu_add( vui_src_ls, vui_off_pixelNW_fourth_range );
+
+		vector unsigned int vui_addr_pixelNE_first_range = spu_add( vui_src_ls, vui_off_pixelNE_first_range );
+		vector unsigned int vui_addr_pixelNE_second_range = spu_add( vui_src_ls, vui_off_pixelNE_second_range );
+		vector unsigned int vui_addr_pixelNE_third_range = spu_add( vui_src_ls, vui_off_pixelNE_third_range );
+		vector unsigned int vui_addr_pixelNE_fourth_range = spu_add( vui_src_ls, vui_off_pixelNE_fourth_range );
+
+		vector unsigned int vui_addr_pixelSW_first_range = spu_add( vui_src_ls, vui_off_pixelSW_first_range );
+		vector unsigned int vui_addr_pixelSW_second_range = spu_add( vui_src_ls, vui_off_pixelSW_second_range );
+		vector unsigned int vui_addr_pixelSW_third_range = spu_add( vui_src_ls, vui_off_pixelSW_third_range );
+		vector unsigned int vui_addr_pixelSW_fourth_range = spu_add( vui_src_ls, vui_off_pixelSW_fourth_range );
+
+		vector unsigned int vui_addr_pixelSE_first_range = spu_add( vui_src_ls, vui_off_pixelSE_first_range );
+		vector unsigned int vui_addr_pixelSE_second_range = spu_add( vui_src_ls, vui_off_pixelSE_second_range );
+		vector unsigned int vui_addr_pixelSE_third_range = spu_add( vui_src_ls, vui_off_pixelSE_third_range );
+		vector unsigned int vui_addr_pixelSE_fourth_range = spu_add( vui_src_ls, vui_off_pixelSE_fourth_range );
+
+
+		// get each pixel
+		//
+		// scalar load, afterwards insertion into the right position
+		// NORTH WEST
+		// first range
+		vector unsigned char null_vector = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+		vector unsigned char vuc_pixel_NW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_first_range, 0 )), null_vector, 3 );
+		vuc_pixel_NW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_first_range, 1 )),
+				vuc_pixel_NW_first_range, 7 );
+		vuc_pixel_NW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_first_range, 2 )),
+				vuc_pixel_NW_first_range, 11 );
+		vuc_pixel_NW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_first_range, 3 )),
+				vuc_pixel_NW_first_range, 15 );
+		// second range
+		vector unsigned char vuc_pixel_NW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_second_range, 0 )), null_vector, 3 );
+		vuc_pixel_NW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_second_range, 1 )),
+				vuc_pixel_NW_second_range, 7 );
+		vuc_pixel_NW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_second_range, 2 )),
+				vuc_pixel_NW_second_range, 11 );
+		vuc_pixel_NW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_second_range, 3 )),
+				vuc_pixel_NW_second_range, 15 );
+		// third range
+		vector unsigned char vuc_pixel_NW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_third_range, 0 )), null_vector, 3 );
+		vuc_pixel_NW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_third_range, 1 )),
+				vuc_pixel_NW_third_range, 7 );
+		vuc_pixel_NW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_third_range, 2 )),
+				vuc_pixel_NW_third_range, 11 );
+		vuc_pixel_NW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_third_range, 3 )),
+				vuc_pixel_NW_third_range, 15 );
+		// fourth range
+		vector unsigned char vuc_pixel_NW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_fourth_range, 0 )), null_vector, 3 );
+		vuc_pixel_NW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_fourth_range, 1 )),
+				vuc_pixel_NW_fourth_range, 7 );
+		vuc_pixel_NW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_fourth_range, 2 )),
+				vuc_pixel_NW_fourth_range, 11 );
+		vuc_pixel_NW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNW_fourth_range, 3 )),
+				vuc_pixel_NW_fourth_range, 15 );
+
+		// NORTH EAST
+		// first range
+		vector unsigned char vuc_pixel_NE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_first_range, 0 )), null_vector, 3 );
+		vuc_pixel_NE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_first_range, 1 )),
+				vuc_pixel_NE_first_range, 7 );
+		vuc_pixel_NE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_first_range, 2 )),
+				vuc_pixel_NE_first_range, 11 );
+		vuc_pixel_NE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_first_range, 3 )),
+				vuc_pixel_NE_first_range, 15 );
+		// second range
+		vector unsigned char vuc_pixel_NE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_second_range, 0 )), null_vector, 3 );
+		vuc_pixel_NE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_second_range, 1 )),
+				vuc_pixel_NE_second_range, 7 );
+		vuc_pixel_NE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_second_range, 2 )),
+				vuc_pixel_NE_second_range, 11 );
+		vuc_pixel_NE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_second_range, 3 )),
+				vuc_pixel_NE_second_range, 15 );
+		// third range
+		vector unsigned char vuc_pixel_NE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_third_range, 0 )), null_vector, 3 );
+		vuc_pixel_NE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_third_range, 1 )),
+				vuc_pixel_NE_third_range, 7 );
+		vuc_pixel_NE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_third_range, 2 )),
+				vuc_pixel_NE_third_range, 11 );
+		vuc_pixel_NE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_third_range, 3 )),
+				vuc_pixel_NE_third_range, 15 );
+		// fourth range
+		vector unsigned char vuc_pixel_NE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_fourth_range, 0 )), null_vector, 3 );
+		vuc_pixel_NE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_fourth_range, 1 )),
+				vuc_pixel_NE_fourth_range, 7 );
+		vuc_pixel_NE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_fourth_range, 2 )),
+				vuc_pixel_NE_fourth_range, 11 );
+		vuc_pixel_NE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelNE_fourth_range, 3 )),
+				vuc_pixel_NE_fourth_range, 15 );
+
+		// SOUTH WEST
+		// first range
+		vector unsigned char vuc_pixel_SW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_first_range, 0 )), null_vector, 3 );
+		vuc_pixel_SW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_first_range, 1 )),
+				vuc_pixel_SW_first_range, 7 );
+		vuc_pixel_SW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_first_range, 2 )),
+				vuc_pixel_SW_first_range, 11 );
+		vuc_pixel_SW_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_first_range, 3 )),
+				vuc_pixel_SW_first_range, 15 );
+		// second range
+		vector unsigned char vuc_pixel_SW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_second_range, 0 )), null_vector, 3 );
+		vuc_pixel_SW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_second_range, 1 )),
+				vuc_pixel_SW_second_range, 7 );
+		vuc_pixel_SW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_second_range, 2 )),
+				vuc_pixel_SW_second_range, 11 );
+		vuc_pixel_SW_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_second_range, 3 )),
+				vuc_pixel_SW_second_range, 15 );
+		// third range
+		vector unsigned char vuc_pixel_SW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_third_range, 0 )), null_vector, 3 );
+		vuc_pixel_SW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_third_range, 1 )),
+				vuc_pixel_SW_third_range, 7 );
+		vuc_pixel_SW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_third_range, 2 )),
+				vuc_pixel_SW_third_range, 11 );
+		vuc_pixel_SW_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_third_range, 3 )),
+				vuc_pixel_SW_third_range, 15 );
+		// fourth range
+		vector unsigned char vuc_pixel_SW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_fourth_range, 0 )), null_vector, 3 );
+		vuc_pixel_SW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_fourth_range, 1 )),
+				vuc_pixel_SW_fourth_range, 7 );
+		vuc_pixel_SW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_fourth_range, 2 )),
+				vuc_pixel_SW_fourth_range, 11 );
+		vuc_pixel_SW_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSW_fourth_range, 3 )),
+				vuc_pixel_SW_fourth_range, 15 );
+
+		// NORTH EAST
+		// first range
+		vector unsigned char vuc_pixel_SE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_first_range, 0 )), null_vector, 3 );
+		vuc_pixel_SE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_first_range, 1 )),
+				vuc_pixel_SE_first_range, 7 );
+		vuc_pixel_SE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_first_range, 2 )),
+				vuc_pixel_SE_first_range, 11 );
+		vuc_pixel_SE_first_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_first_range, 3 )),
+				vuc_pixel_SE_first_range, 15 );
+		// second range
+		vector unsigned char vuc_pixel_SE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_second_range, 0 )), null_vector, 3 );
+		vuc_pixel_SE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_second_range, 1 )),
+				vuc_pixel_SE_second_range, 7 );
+		vuc_pixel_SE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_second_range, 2 )),
+				vuc_pixel_SE_second_range, 11 );
+		vuc_pixel_SE_second_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_second_range, 3 )),
+				vuc_pixel_SE_second_range, 15 );
+		// third range
+		vector unsigned char vuc_pixel_SE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_third_range, 0 )), null_vector, 3 );
+		vuc_pixel_SE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_third_range, 1 )),
+				vuc_pixel_SE_third_range, 7 );
+		vuc_pixel_SE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_third_range, 2 )),
+				vuc_pixel_SE_third_range, 11 );
+		vuc_pixel_SE_third_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_third_range, 3 )),
+				vuc_pixel_SE_third_range, 15 );
+		// fourth range
+		vector unsigned char vuc_pixel_SE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_fourth_range, 0 )), null_vector, 3 );
+		vuc_pixel_SE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_fourth_range, 1 )),
+				vuc_pixel_SE_fourth_range, 7 );
+		vuc_pixel_SE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_fourth_range, 2 )),
+				vuc_pixel_SE_fourth_range, 11 );
+		vuc_pixel_SE_fourth_range = spu_insert(
+				*((unsigned char*) spu_extract( vui_addr_pixelSE_fourth_range, 3 )),
+				vuc_pixel_SE_fourth_range, 15 );
+
+
+
+		// convert to float
+		vector float vf_pixel_NW_first_range = spu_convtf( (vector unsigned int) vuc_pixel_NW_first_range, 0 );
+		vector float vf_pixel_NW_second_range = spu_convtf( (vector unsigned int) vuc_pixel_NW_second_range, 0 );
+		vector float vf_pixel_NW_third_range = spu_convtf( (vector unsigned int) vuc_pixel_NW_third_range, 0 );
+		vector float vf_pixel_NW_fourth_range = spu_convtf( (vector unsigned int) vuc_pixel_NW_fourth_range, 0 );
+
+		vector float vf_pixel_NE_first_range = spu_convtf( (vector unsigned int) vuc_pixel_NE_first_range, 0 );
+		vector float vf_pixel_NE_second_range = spu_convtf( (vector unsigned int) vuc_pixel_NE_second_range, 0 );
+		vector float vf_pixel_NE_third_range = spu_convtf( (vector unsigned int) vuc_pixel_NE_third_range, 0 );
+		vector float vf_pixel_NE_fourth_range = spu_convtf( (vector unsigned int) vuc_pixel_NE_fourth_range, 0 );
+
+		vector float vf_pixel_SW_first_range = spu_convtf( (vector unsigned int) vuc_pixel_SW_first_range, 0 );
+		vector float vf_pixel_SW_second_range = spu_convtf( (vector unsigned int) vuc_pixel_SW_second_range, 0 );
+		vector float vf_pixel_SW_third_range = spu_convtf( (vector unsigned int) vuc_pixel_SW_third_range, 0 );
+		vector float vf_pixel_SW_fourth_range = spu_convtf( (vector unsigned int) vuc_pixel_SW_fourth_range, 0 );
+
+		vector float vf_pixel_SE_first_range = spu_convtf( (vector unsigned int) vuc_pixel_SE_first_range, 0 );
+		vector float vf_pixel_SE_second_range = spu_convtf( (vector unsigned int) vuc_pixel_SE_second_range, 0 );
+		vector float vf_pixel_SE_third_range = spu_convtf( (vector unsigned int) vuc_pixel_SE_third_range, 0 );
+		vector float vf_pixel_SE_fourth_range = spu_convtf( (vector unsigned int) vuc_pixel_SE_fourth_range, 0 );
+
+		// first linear interpolation: EWtop
+		// EWtop = NW + EWweight*(NE-NW)
+		//
+		// first range
+		vector float vf_EWtop_first_range_tmp = spu_sub( vf_pixel_NE_first_range, vf_pixel_NW_first_range );
+		vector float vf_EWtop_first_range = spu_madd( vf_EWweight_first_range,
+								vf_EWtop_first_range_tmp,
+								vf_pixel_NW_first_range );
+
+		// second range
+		vector float vf_EWtop_second_range_tmp = spu_sub( vf_pixel_NE_second_range, vf_pixel_NW_second_range );
+		vector float vf_EWtop_second_range = spu_madd( vf_EWweight_second_range,
+								vf_EWtop_second_range_tmp,
+								vf_pixel_NW_second_range );
+
+		// third range
+		vector float vf_EWtop_third_range_tmp = spu_sub( vf_pixel_NE_third_range, vf_pixel_NW_third_range );
+		vector float vf_EWtop_third_range = spu_madd( vf_EWweight_third_range,
+								vf_EWtop_third_range_tmp,
+								vf_pixel_NW_third_range );
+
+		// fourth range
+		vector float vf_EWtop_fourth_range_tmp = spu_sub( vf_pixel_NE_fourth_range, vf_pixel_NW_fourth_range );
+		vector float vf_EWtop_fourth_range = spu_madd( vf_EWweight_fourth_range,
+								vf_EWtop_fourth_range_tmp,
+								vf_pixel_NW_fourth_range );
+
+
+
+		// second linear interpolation: EWbottom
+		// EWbottom = SW + EWweight*(SE-SW)
+		//
+		// first range
+		vector float vf_EWbottom_first_range_tmp = spu_sub( vf_pixel_SE_first_range, vf_pixel_SW_first_range );
+		vector float vf_EWbottom_first_range = spu_madd( vf_EWweight_first_range,
+								vf_EWbottom_first_range_tmp,
+								vf_pixel_SW_first_range );
+
+		// second range
+		vector float vf_EWbottom_second_range_tmp = spu_sub( vf_pixel_SE_second_range, vf_pixel_SW_second_range );
+		vector float vf_EWbottom_second_range = spu_madd( vf_EWweight_second_range,
+								vf_EWbottom_second_range_tmp,
+								vf_pixel_SW_second_range );
+		// first range
+		vector float vf_EWbottom_third_range_tmp = spu_sub( vf_pixel_SE_third_range, vf_pixel_SW_third_range );
+		vector float vf_EWbottom_third_range = spu_madd( vf_EWweight_third_range,
+								vf_EWbottom_third_range_tmp,
+								vf_pixel_SW_third_range );
+
+		// first range
+		vector float vf_EWbottom_fourth_range_tmp = spu_sub( vf_pixel_SE_fourth_range, vf_pixel_SW_fourth_range );
+		vector float vf_EWbottom_fourth_range = spu_madd( vf_EWweight_fourth_range,
+								vf_EWbottom_fourth_range_tmp,
+								vf_pixel_SW_fourth_range );
+
+
+
+		// third linear interpolation: the bilinear interpolated value
+		// result = EWtop + NSweight*(EWbottom-EWtop);
+		//
+		// first range
+		vector float vf_result_first_range_tmp = spu_sub( vf_EWbottom_first_range, vf_EWtop_first_range );
+		vector float vf_result_first_range = spu_madd( vf_NSweight,
+								vf_result_first_range_tmp,
+								vf_EWtop_first_range );
+
+		// second range
+		vector float vf_result_second_range_tmp = spu_sub( vf_EWbottom_second_range, vf_EWtop_second_range );
+		vector float vf_result_second_range = spu_madd( vf_NSweight,
+								vf_result_second_range_tmp,
+								vf_EWtop_second_range );
+
+		// third range
+		vector float vf_result_third_range_tmp = spu_sub( vf_EWbottom_third_range, vf_EWtop_third_range );
+		vector float vf_result_third_range = spu_madd( vf_NSweight,
+								vf_result_third_range_tmp,
+								vf_EWtop_third_range );
+
+		// fourth range
+		vector float vf_result_fourth_range_tmp = spu_sub( vf_EWbottom_fourth_range, vf_EWtop_fourth_range );
+		vector float vf_result_fourth_range = spu_madd( vf_NSweight,
+								vf_result_fourth_range_tmp,
+								vf_EWtop_fourth_range );
+
+
+
+		// convert back: using saturated arithmetic
+		vector unsigned int vui_result_first_range = vfloat_to_vuint( vf_result_first_range );
+		vector unsigned int vui_result_second_range = vfloat_to_vuint( vf_result_second_range );
+		vector unsigned int vui_result_third_range = vfloat_to_vuint( vf_result_third_range );
+		vector unsigned int vui_result_fourth_range = vfloat_to_vuint( vf_result_fourth_range );
+
+		// merge results->lower,upper
+		vector unsigned char vuc_mask_merge_result_first_second = { 0x03, 0x07, 0x0B, 0x0F,
+							       		    0x13, 0x17, 0x1B, 0x1F,
+							       		    0x00, 0x00, 0x00, 0x00,
+							       		    0x00, 0x00, 0x00, 0x00 };
+
+		vector unsigned char vuc_mask_merge_result_third_fourth = { 0x00, 0x00, 0x00, 0x00,
+							       		    0x00, 0x00, 0x00, 0x00,
+									    0x03, 0x07, 0x0B, 0x0F,
+							       		    0x13, 0x17, 0x1B, 0x1F };
+
+		vector unsigned char vuc_result_first_second =
+						spu_shuffle( (vector unsigned char) vui_result_first_range,
+								 (vector unsigned char) vui_result_second_range,
+								vuc_mask_merge_result_first_second );
+
+		vector unsigned char vuc_result_third_fourth =
+						spu_shuffle( (vector unsigned char) vui_result_third_range,
+								 (vector unsigned char) vui_result_fourth_range,
+								vuc_mask_merge_result_third_fourth );
+
+		// store result
+		*((vector unsigned char*)dst) = spu_or( vuc_result_first_second,
+							vuc_result_third_fourth );
+		dst += 16;
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/spulibs/fb_writer.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,193 @@
+/*
+ * SDL - Simple DirectMedia Layer
+ * CELL BE Support for PS3 Framebuffer
+ * Copyright (C) 2008, 2009 International Business Machines Corporation
+ *
+ * This library is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published
+ * by the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
+ * USA
+ *
+ *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
+ *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
+ *  SPE code based on research by:
+ *  Rene Becker
+ *  Thimo Emmerich
+ */
+
+#include "spu_common.h"
+
+#include <spu_intrinsics.h>
+#include <spu_mfcio.h>
+#include <stdio.h>
+#include <string.h>
+
+// Debugging
+//#define DEBUG
+
+#ifdef DEBUG
+#define deprintf(fmt, args... ) \
+	fprintf( stdout, fmt, ##args ); \
+	fflush( stdout );
+#else
+#define deprintf( fmt, args... )
+#endif
+
+void cpy_to_fb(unsigned int);
+
+/* fb_writer_spu parms */
+static volatile struct fb_writer_parms_t parms __attribute__ ((aligned(128)));
+
+/* Code running on SPU */
+int main(unsigned long long spe_id __attribute__ ((unused)), unsigned long long argp __attribute__ ((unused)))
+{
+	deprintf("[SPU] fb_writer_spu is up... (on SPE #%llu)\n", spe_id);
+	uint32_t ea_mfc, mbox;
+	// send ready message
+	spu_write_out_mbox(SPU_READY);
+
+	while (1) {
+		/* Check mailbox */
+		mbox = spu_read_in_mbox();
+		deprintf("[SPU] Message is %u\n", mbox);
+		switch (mbox) {
+			case SPU_EXIT:
+				deprintf("[SPU] fb_writer goes down...\n");
+				return 0;
+			case SPU_START:
+				break;
+			default:
+				deprintf("[SPU] Cannot handle message\n");
+				continue;
+		}
+
+		/* Tag Manager setup */
+		unsigned int tags;
+		tags = mfc_multi_tag_reserve(5);
+		if (tags == MFC_TAG_INVALID) {
+			deprintf("[SPU] Failed to reserve mfc tags on fb_writer\n");
+			return 0;
+		}
+
+		/* Framebuffer parms */
+		ea_mfc = spu_read_in_mbox();
+		deprintf("[SPU] Message on fb_writer is %u\n", ea_mfc);
+		spu_mfcdma32(&parms, (unsigned int)ea_mfc,
+				sizeof(struct fb_writer_parms_t), tags,
+				MFC_GET_CMD);
+		deprintf("[SPU] argp = %u\n", (unsigned int)argp);
+		DMA_WAIT_TAG(tags);
+
+		/* Copy parms->data to framebuffer */
+		deprintf("[SPU] Copying to framebuffer started\n");
+		cpy_to_fb(tags);
+		deprintf("[SPU] Copying to framebuffer done!\n");
+
+		mfc_multi_tag_release(tags, 5);
+		deprintf("[SPU] fb_writer_spu... done!\n");
+		/* Send FIN msg */
+		spu_write_out_mbox(SPU_FIN);
+	}
+
+	return 0;
+}
+
+void cpy_to_fb(unsigned int tag_id_base)
+{
+	unsigned int i;
+	unsigned char current_buf;
+	uint8_t *in = parms.data;
+
+	/* Align fb pointer which was centered before */
+	uint8_t *fb =
+	    (unsigned char *)((unsigned int)parms.center & 0xFFFFFFF0);
+
+	uint32_t bounded_input_height = parms.bounded_input_height;
+	uint32_t bounded_input_width = parms.bounded_input_width;
+	uint32_t fb_pixel_size = parms.fb_pixel_size;
+
+	uint32_t out_line_stride = parms.out_line_stride;
+	uint32_t in_line_stride = parms.in_line_stride;
+	uint32_t in_line_size = bounded_input_width * fb_pixel_size;
+
+	current_buf = 0;
+
+	/* Local store buffer */
+	static volatile uint8_t buf[4][BUFFER_SIZE]
+	    __attribute__ ((aligned(128)));
+	/* do 4-times multibuffering using DMA list, process in two steps */
+	for (i = 0; i < bounded_input_height >> 2; i++) {
+		/* first buffer */
+		DMA_WAIT_TAG(tag_id_base + 1);
+		// retrieve buffer
+		spu_mfcdma32(buf[0], (unsigned int)in, in_line_size,
+			     tag_id_base + 1, MFC_GETB_CMD);
+		DMA_WAIT_TAG(tag_id_base + 1);
+		// store buffer
+		spu_mfcdma32(buf[0], (unsigned int)fb, in_line_size,
+			     tag_id_base + 1, MFC_PUTB_CMD);
+		in += in_line_stride;
+		fb += out_line_stride;
+		deprintf("[SPU] 1st buffer copied in=0x%x, fb=0x%x\n", in,
+		       fb);
+
+		/* second buffer */
+		DMA_WAIT_TAG(tag_id_base + 2);
+		// retrieve buffer
+		spu_mfcdma32(buf[1], (unsigned int)in, in_line_size,
+			     tag_id_base + 2, MFC_GETB_CMD);
+		DMA_WAIT_TAG(tag_id_base + 2);
+		// store buffer
+		spu_mfcdma32(buf[1], (unsigned int)fb, in_line_size,
+			     tag_id_base + 2, MFC_PUTB_CMD);
+		in += in_line_stride;
+		fb += out_line_stride;
+		deprintf("[SPU] 2nd buffer copied in=0x%x, fb=0x%x\n", in,
+		       fb);
+
+		/* third buffer */
+		DMA_WAIT_TAG(tag_id_base + 3);
+		// retrieve buffer
+		spu_mfcdma32(buf[2], (unsigned int)in, in_line_size,
+			     tag_id_base + 3, MFC_GETB_CMD);
+		DMA_WAIT_TAG(tag_id_base + 3);
+		// store buffer
+		spu_mfcdma32(buf[2], (unsigned int)fb, in_line_size,
+			     tag_id_base + 3, MFC_PUTB_CMD);
+		in += in_line_stride;
+		fb += out_line_stride;
+		deprintf("[SPU] 3rd buffer copied in=0x%x, fb=0x%x\n", in,
+		       fb);
+
+		/* fourth buffer */
+		DMA_WAIT_TAG(tag_id_base + 4);
+		// retrieve buffer
+		spu_mfcdma32(buf[3], (unsigned int)in, in_line_size,
+			     tag_id_base + 4, MFC_GETB_CMD);
+		DMA_WAIT_TAG(tag_id_base + 4);
+		// store buffer
+		spu_mfcdma32(buf[3], (unsigned int)fb, in_line_size,
+			     tag_id_base + 4, MFC_PUTB_CMD);
+		in += in_line_stride;
+		fb += out_line_stride;
+		deprintf("[SPU] 4th buffer copied in=0x%x, fb=0x%x\n", in,
+		       fb);
+		deprintf("[SPU] Loop #%i, bounded_input_height=%i\n", i,
+		       bounded_input_height >> 2);
+	}
+	DMA_WAIT_TAG(tag_id_base + 2);
+	DMA_WAIT_TAG(tag_id_base + 3);
+	DMA_WAIT_TAG(tag_id_base + 4);
+}
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/spulibs/spu_common.h	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,108 @@
+/*
+ * SDL - Simple DirectMedia Layer
+ * CELL BE Support for PS3 Framebuffer
+ * Copyright (C) 2008, 2009 International Business Machines Corporation
+ *
+ * This library is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published
+ * by the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
+ * USA
+ *
+ *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
+ *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
+ *  SPE code based on research by:
+ *  Rene Becker
+ *  Thimo Emmerich
+ */
+
+/* Common definitions/makros for SPUs */
+
+#ifndef _SPU_COMMON_H
+#define _SPU_COMMON_H
+
+#include <stdio.h>
+#include <stdint.h>
+#include <string.h>
+
+/* Tag management */
+#define DMA_WAIT_TAG(_tag)     \
+    mfc_write_tag_mask(1<<(_tag)); \
+    mfc_read_tag_status_all();
+
+/* SPU mailbox messages */
+#define SPU_READY	0
+#define SPU_START	1
+#define SPU_FIN		2
+#define SPU_EXIT	3
+
+/* Tags */
+#define RETR_BUF	0
+#define STR_BUF		1
+#define TAG_INIT	2
+
+/* Buffersizes */
+#define MAX_HDTV_WIDTH 1920
+#define MAX_HDTV_HEIGHT 1080
+/* One stride of HDTV */
+#define BUFFER_SIZE 7680
+
+/* fb_writer ppu/spu exchange parms */
+struct fb_writer_parms_t {
+	uint8_t *data;
+	uint8_t *center;
+	uint32_t out_line_stride;
+	uint32_t in_line_stride;
+	uint32_t bounded_input_height;
+	uint32_t bounded_input_width;
+	uint32_t fb_pixel_size;
+
+	/* This padding is to fulfill the need for 16 byte alignment. On parm change, update! */
+	char padding[4];
+} __attribute__((aligned(128)));
+
+/* yuv2rgb ppu/spu exchange parms */
+struct yuv2rgb_parms_t {
+	uint8_t* y_plane;
+	uint8_t* v_plane;
+	uint8_t* u_plane;
+
+	uint8_t* dstBuffer;
+
+	unsigned int src_pixel_width;
+	unsigned int src_pixel_height;
+
+	/* This padding is to fulfill the need for 16 byte alignment. On parm change, update! */
+	char padding[128 - ((4 * sizeof(uint8_t *) + 2 * sizeof(unsigned int)) & 0x7F)];
+} __attribute__((aligned(128)));
+
+/* bilin_scaler ppu/spu exchange parms */
+struct scale_parms_t {
+	uint8_t* y_plane;
+	uint8_t* v_plane;
+	uint8_t* u_plane;
+
+	uint8_t* dstBuffer;
+
+	unsigned int src_pixel_width;
+	unsigned int src_pixel_height;
+
+	unsigned int dst_pixel_width;
+	unsigned int dst_pixel_height;
+
+	/* This padding is to fulfill the need for 16 byte alignment. On parm change, update! */
+	char padding[128 - ((4 * sizeof(uint8_t *) + 4 * sizeof(unsigned int)) & 0x7F)];
+} __attribute__((aligned(128)));
+
+#endif /* _SPU_COMMON_H */
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/ps3/spulibs/yuv2rgb.c	Mon Sep 07 04:51:29 2009 +0000
@@ -0,0 +1,662 @@
+/*
+ * SDL - Simple DirectMedia Layer
+ * CELL BE Support for PS3 Framebuffer
+ * Copyright (C) 2008, 2009 International Business Machines Corporation
+ *
+ * This library is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published
+ * by the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
+ * USA
+ *
+ *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
+ *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
+ *  SPE code based on research by:
+ *  Rene Becker
+ *  Thimo Emmerich
+ */
+
+#include "spu_common.h"
+
+#include <spu_intrinsics.h>
+#include <spu_mfcio.h>
+
+// Debugging
+//#define DEBUG
+
+// Test environment for /2 resolutions
+//#define TESTING
+
+#ifdef DEBUG
+#define deprintf(fmt, args... ) \
+	fprintf( stdout, fmt, ##args ); \
+	fflush( stdout );
+#else
+#define deprintf( fmt, args... )
+#endif
+
+struct yuv2rgb_parms_t parms_converter __attribute__((aligned(128)));
+
+/* A maximum of 8 lines Y, therefore 4 lines V, 4 lines U are stored
+ * there might be the need to retrieve misaligned data, adjust
+ * incoming v and u plane to be able to handle this (add 128)
+ */
+unsigned char y_plane[2][(MAX_HDTV_WIDTH + 128) * 4] __attribute__((aligned(128)));
+unsigned char v_plane[2][(MAX_HDTV_WIDTH + 128) * 2] __attribute__((aligned(128)));
+unsigned char u_plane[2][(MAX_HDTV_WIDTH + 128) * 2] __attribute__((aligned(128)));
+
+/* A maximum of 4 lines BGRA are stored, 4 byte per pixel */
+unsigned char bgra[4 * MAX_HDTV_WIDTH * 4] __attribute__((aligned(128)));
+
+/* some vectors needed by the float to int conversion */
+static const vector float vec_255 = { 255.0f, 255.0f, 255.0f, 255.0f };
+static const vector float vec_0_1 = { 0.1f, 0.1f, 0.1f, 0.1f };
+
+void yuv_to_rgb_w16();
+void yuv_to_rgb_w32();
+
+void yuv_to_rgb_w2_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr, unsigned int width);
+void yuv_to_rgb_w32_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr_, unsigned int width);
+
+
+int main(unsigned long long spe_id __attribute__((unused)), unsigned long long argp __attribute__ ((unused)))
+{
+	deprintf("[SPU] yuv2rgb_spu is up... (on SPE #%llu)\n", spe_id);
+	uint32_t ea_mfc, mbox;
+	// send ready message
+	spu_write_out_mbox(SPU_READY);
+
+	while (1) {
+		/* Check mailbox */
+		mbox = spu_read_in_mbox();
+		deprintf("[SPU] Message is %u\n", mbox);
+		switch (mbox) {
+			case SPU_EXIT:
+				deprintf("[SPU] yuv2rgb_converter goes down...\n");
+				return 0;
+			case SPU_START:
+				break;
+			default:
+				deprintf("[SPU] Cannot handle message\n");
+				continue;
+		}
+
+		/* Tag Manager setup */
+		unsigned int tag_id;
+		tag_id = mfc_multi_tag_reserve(1);
+		if (tag_id == MFC_TAG_INVALID) {
+			deprintf("[SPU] Failed to reserve mfc tags on yuv2rgb_converter\n");
+			return 0;
+		}
+
+		/* DMA transfer for the input parameters */
+		ea_mfc = spu_read_in_mbox();
+		deprintf("[SPU] Message on yuv2rgb_converter is %u\n", ea_mfc);
+		spu_mfcdma32(&parms_converter, (unsigned int)ea_mfc, sizeof(struct yuv2rgb_parms_t), tag_id, MFC_GET_CMD);
+		DMA_WAIT_TAG(tag_id);
+
+		/* There are alignment issues that involve handling of special cases
+		 * a width of 32 results in a width of 16 in the chrominance
+		 * --> choose the proper handling to optimize the performance
+		 */
+		deprintf("[SPU] Convert %ix%i from YUV to RGB\n", parms_converter.src_pixel_width, parms_converter.src_pixel_height);
+		if (!(parms_converter.src_pixel_width & 0x1f)) {
+			deprintf("[SPU] Using yuv_to_rgb_w16\n");
+			yuv_to_rgb_w16();
+		} else {
+			deprintf("[SPU] Using yuv_to_rgb_w32\n");
+			yuv_to_rgb_w32();
+		}
+
+		mfc_multi_tag_release(tag_id, 1);
+		deprintf("[SPU] yuv2rgb_spu... done!\n");
+		/* Send FIN message */
+		spu_write_out_mbox(SPU_FIN);
+	}
+
+	return 0;
+}
+
+
+/*
+ * float_to_char()
+ *
+ * converts a float to a character using saturated
+ * arithmetic
+ *
+ * @param s float for conversion
+ * @returns converted character
+ */
+inline static unsigned char float_to_char(float s) {
+	vector float vec_s = spu_splats(s);
+	vector unsigned int select_1 = spu_cmpgt(vec_0_1, vec_s);
+	vec_s = spu_sel(vec_s, vec_0_1, select_1);
+
+	vector unsigned int select_2 = spu_cmpgt(vec_s, vec_255);
+	vec_s = spu_sel(vec_s, vec_255, select_2);
+	return (unsigned char) spu_extract(vec_s,0);
+}
+
+
+/*
+ * vfloat_to_vuint()
+ *
+ * converts a float vector to an unsinged int vector using saturated
+ * arithmetic
+ *
+ * @param vec_s float vector for conversion
+ * @returns converted unsigned int vector
+ */
+inline static vector unsigned int vfloat_to_vuint(vector float vec_s) {
+	vector unsigned int select_1 = spu_cmpgt(vec_0_1, vec_s);
+	vec_s = spu_sel(vec_s, vec_0_1, select_1);
+
+	vector unsigned int select_2 = spu_cmpgt(vec_s, vec_255);
+	vec_s = spu_sel(vec_s, vec_255, select_2);
+	return spu_convtu(vec_s,0);
+}
+
+
+void yuv_to_rgb_w16() {
+	// Pixel dimensions of the picture
+	uint32_t width, height;
+
+	// Extract parameters
+	width = parms_converter.src_pixel_width;
+	height = parms_converter.src_pixel_height;
+
+	// Plane data management
+	// Y
+	unsigned char* ram_addr_y = parms_converter.y_plane;
+	// V
+	unsigned char* ram_addr_v = parms_converter.v_plane;
+	// U
+	unsigned char* ram_addr_u = parms_converter.u_plane;
+
+	// BGRA
+	unsigned char* ram_addr_bgra = parms_converter.dstBuffer;
+
+	// Strides
+	unsigned int stride_y = width;
+	unsigned int stride_vu = width>>1;
+
+	// Buffer management
+	unsigned int buf_idx = 0;
+	unsigned int size_4lines_y = stride_y<<2;
+	unsigned int size_2lines_y = stride_y<<1;
+	unsigned int size_2lines_vu = stride_vu<<1;
+
+	// 2*width*4byte_per_pixel
+	unsigned int size_2lines_bgra = width<<3;
+
+
+	// start double-buffered processing
+	// 4 lines y
+	spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y, size_4lines_y, RETR_BUF+buf_idx, MFC_GET_CMD);
+
+	// 2 lines v
+	spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
+
+	// 2 lines u
+	spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
+
+	// Wait for these transfers to be completed
+	DMA_WAIT_TAG((RETR_BUF + buf_idx));
+
+	unsigned int i;
+	for(i=0; i<(height>>2)-1; i++) {
+
+		buf_idx^=1;
+
+		// 4 lines y
+		spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y+size_4lines_y, size_4lines_y, RETR_BUF+buf_idx, MFC_GET_CMD);
+
+		// 2 lines v
+		spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v+size_2lines_vu, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
+
+		// 2 lines u
+		spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u+size_2lines_vu, size_2lines_vu, RETR_BUF+buf_idx, MFC_GET_CMD);
+
+		DMA_WAIT_TAG((RETR_BUF + buf_idx));
+
+		buf_idx^=1;
+
+
+		// Convert YUV to BGRA, store it back (first two lines)
+#ifndef TESTING
+		yuv_to_rgb_w16_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
+
+		// Next two lines
+		yuv_to_rgb_w16_line(y_plane[buf_idx] + size_2lines_y,
+				v_plane[buf_idx] + stride_vu,
+				u_plane[buf_idx] + stride_vu,
+				bgra + size_2lines_bgra,
+				width);
+#else
+		yuv_to_rgb_w2_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
+
+		// Next two lines
+		yuv_to_rgb_w2_line(y_plane[buf_idx] + size_2lines_y,
+				v_plane[buf_idx] + stride_vu,
+				u_plane[buf_idx] + stride_vu,
+				bgra + size_2lines_bgra,
+				width);
+#endif
+
+		// Wait for previous storing transfer to be completed
+		DMA_WAIT_TAG(STR_BUF);
+
+		// Store converted lines in two steps->max transfer size 16384
+		spu_mfcdma32(bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+		ram_addr_bgra += size_2lines_bgra;
+		spu_mfcdma32(bgra+size_2lines_bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+		ram_addr_bgra += size_2lines_bgra;
+
+		// Move 4 lines
+		ram_addr_y += size_4lines_y;
+		ram_addr_v += size_2lines_vu;
+		ram_addr_u += size_2lines_vu;
+
+		buf_idx^=1;
+	}
+
+#ifndef TESTING
+	// Convert YUV to BGRA, store it back (first two lines)
+	yuv_to_rgb_w16_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
+
+	// Next two lines
+	yuv_to_rgb_w16_line(y_plane[buf_idx] + size_2lines_y,
+			v_plane[buf_idx] + stride_vu,
+			u_plane[buf_idx] + stride_vu,
+			bgra + size_2lines_bgra,
+			width);
+#else
+	// Convert YUV to BGRA, store it back (first two lines)
+	yuv_to_rgb_w2_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
+
+	// Next two lines
+	yuv_to_rgb_w2_line(y_plane[buf_idx] + size_2lines_y,
+			v_plane[buf_idx] + stride_vu,
+			u_plane[buf_idx] + stride_vu,
+			bgra + size_2lines_bgra,
+			width);
+#endif
+
+	// Wait for previous storing transfer to be completed
+	DMA_WAIT_TAG(STR_BUF);
+	spu_mfcdma32(bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+	ram_addr_bgra += size_2lines_bgra;
+	spu_mfcdma32(bgra+size_2lines_bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+
+	// wait for previous storing transfer to be completed
+	DMA_WAIT_TAG(STR_BUF);
+
+}
+
+
+void yuv_to_rgb_w32() {
+	// Pixel dimensions of the picture
+	uint32_t width, height;
+
+	// Extract parameters
+	width = parms_converter.src_pixel_width;
+	height = parms_converter.src_pixel_height;
+
+	// Plane data management
+	// Y
+	unsigned char* ram_addr_y = parms_converter.y_plane;
+	// V
+	unsigned char* ram_addr_v = parms_converter.v_plane;
+	// U
+	unsigned char* ram_addr_u = parms_converter.u_plane;
+
+	// BGRA
+	unsigned char* ram_addr_bgra = parms_converter.dstBuffer;
+
+	// Strides
+	unsigned int stride_y = width;
+	unsigned int stride_vu = width>>1;
+
+	// Buffer management
+	unsigned int buf_idx = 0;
+	unsigned int size_4lines_y = stride_y<<2;
+	unsigned int size_2lines_y = stride_y<<1;
+	unsigned int size_2lines_vu = stride_vu<<1;
+
+	// 2*width*4byte_per_pixel
+	unsigned int size_2lines_bgra = width<<3;
+
+	// start double-buffered processing
+	// 4 lines y
+	spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y, size_4lines_y, RETR_BUF + buf_idx, MFC_GET_CMD);
+	// 2 lines v
+	spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
+	// 2 lines u
+	spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
+
+	// Wait for these transfers to be completed
+	DMA_WAIT_TAG((RETR_BUF + buf_idx));
+
+	unsigned int i;
+	for(i=0; i < (height>>2)-1; i++) {
+		buf_idx^=1;
+		// 4 lines y
+		spu_mfcdma32(y_plane[buf_idx], (unsigned int) ram_addr_y+size_4lines_y, size_4lines_y, RETR_BUF + buf_idx, MFC_GET_CMD);
+		deprintf("4lines = %d\n", size_4lines_y);
+		// 2 lines v
+		spu_mfcdma32(v_plane[buf_idx], (unsigned int) ram_addr_v+size_2lines_vu, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
+		deprintf("2lines = %d\n", size_2lines_vu);
+		// 2 lines u
+		spu_mfcdma32(u_plane[buf_idx], (unsigned int) ram_addr_u+size_2lines_vu, size_2lines_vu, RETR_BUF + buf_idx, MFC_GET_CMD);
+		deprintf("2lines = %d\n", size_2lines_vu);
+
+		DMA_WAIT_TAG((RETR_BUF + buf_idx));
+
+		buf_idx^=1;
+
+		// Convert YUV to BGRA, store it back (first two lines)
+		yuv_to_rgb_w32_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
+
+		// Next two lines
+		yuv_to_rgb_w32_line(y_plane[buf_idx] + size_2lines_y,
+				v_plane[buf_idx] + stride_vu,
+				u_plane[buf_idx] + stride_vu,
+				bgra + size_2lines_bgra,
+				width);
+
+		// Wait for previous storing transfer to be completed
+		DMA_WAIT_TAG(STR_BUF);
+
+		// Store converted lines in two steps->max transfer size 16384
+		spu_mfcdma32(bgra, (unsigned int)ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+		ram_addr_bgra += size_2lines_bgra;
+		spu_mfcdma32(bgra + size_2lines_bgra, (unsigned int)ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+		ram_addr_bgra += size_2lines_bgra;
+
+		// Move 4 lines
+		ram_addr_y += size_4lines_y;
+		ram_addr_v += size_2lines_vu;
+		ram_addr_u += size_2lines_vu;
+
+		buf_idx^=1;
+	}
+
+	// Convert YUV to BGRA, store it back (first two lines)
+	yuv_to_rgb_w32_line(y_plane[buf_idx], v_plane[buf_idx], u_plane[buf_idx], bgra, width);
+
+	// Next two lines
+	yuv_to_rgb_w32_line(y_plane[buf_idx] + size_2lines_y,
+			v_plane[buf_idx] + stride_vu,
+			u_plane[buf_idx] + stride_vu,
+			bgra + size_2lines_bgra,
+			width);
+
+	// Wait for previous storing transfer to be completed
+	DMA_WAIT_TAG(STR_BUF);
+	spu_mfcdma32(bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+	ram_addr_bgra += size_2lines_bgra;
+	spu_mfcdma32(bgra + size_2lines_bgra, (unsigned int) ram_addr_bgra, size_2lines_bgra, STR_BUF, MFC_PUT_CMD);
+
+	// Wait for previous storing transfer to be completed
+	DMA_WAIT_TAG(STR_BUF);
+}
+
+
+/* Some vectors needed by the yuv 2 rgb conversion algorithm */
+const vector float vec_minus_128 = { -128.0f, -128.0f, -128.0f, -128.0f };
+const vector unsigned char vec_null = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+const vector unsigned char vec_char2int_first = { 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x13 };
+const vector unsigned char vec_char2int_second = { 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x17 };
+const vector unsigned char vec_char2int_third = { 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x1B };
+const vector unsigned char vec_char2int_fourth = { 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x1F };
+
+const vector float vec_R_precalc_coeff = {1.403f, 1.403f, 1.403f, 1.403f};
+const vector float vec_Gu_precalc_coeff = {-0.344f, -0.344f, -0.344f, -0.344f};
+const vector float vec_Gv_precalc_coeff = {-0.714f, -0.714f, -0.714f, -0.714f};
+const vector float vec_B_precalc_coeff = {1.773f, 1.773f, 1.773f, 1.773f};
+
+const vector unsigned int vec_alpha =  { 255 << 24, 255 << 24, 255 << 24, 255 << 24 };
+
+const vector unsigned char vec_select_floats_upper = { 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x04, 0x05, 0x06, 0x07 };
+const vector unsigned char vec_select_floats_lower = { 0x08, 0x09, 0x0A, 0x0B, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x0C, 0x0D, 0x0E, 0x0F };
+
+
+#ifdef TESTING
+/*
+ * yuv_to_rgb_w2()
+ *
+ * - converts x * 4 pixels from YUV to RGB
+ * - two lines of YUV are taken as input.
+ * - width has to be a multiple of 2 (= 4 pixel)
+ *
+ * @param y_addr address of the y plane (local store)
+ * @param v_addr address of the v plane (local store)
+ * @param u_addr address of the u plane (local store)
+ * @param bgra_addr_char address of the bgra output buffer (local store)
+ * @param width the width of a line in pixel
+ */
+void yuv_to_rgb_w2_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr_char, unsigned int width) {
+	// each pixel is stored as an integer
+	unsigned int* bgra_addr = (unsigned int*) bgra_addr_char;
+
+	unsigned int x;
+	// Go through each line in steps of 2, because every U and V value is connected to 4 pixels Y (YUV 4:2:0)
+	for(x = 0; x < width; x+=2) {
+		// Get the 4 Y, 1 U and 1 V values
+		const unsigned char Y_1 = *(y_addr + x);
+		const unsigned char Y_2 = *(y_addr + x + 1);
+		const unsigned char Y_3 = *(y_addr + x + width);
+		const unsigned char Y_4 = *(y_addr + x + width + 1);
+		const unsigned char U = *(u_addr + (x >> 1));
+		const unsigned char V = *(v_addr + (x >> 1));
+
+		// Start converting
+		float V_minus_128 = (float)((float)V - 128.0f);
+		float U_minus_128 = (float)((float)U - 128.0f);
+
+		float R_precalculate = 1.403f * V_minus_128;
+		float G_precalculate = -(0.344f * U_minus_128 + 0.714f * V_minus_128);
+		float B_precalculate = 1.773f * U_minus_128;
+
+		// Cast the results
+		const unsigned char R_1 = float_to_char((Y_1 + R_precalculate));
+		const unsigned char R_2 = float_to_char((Y_2 + R_precalculate));
+		const unsigned char R_3 = float_to_char((Y_3 + R_precalculate));
+		const unsigned char R_4 = float_to_char((Y_4 + R_precalculate));
+		const unsigned char G_1 = float_to_char((Y_1 + G_precalculate));
+		const unsigned char G_2 = float_to_char((Y_2 + G_precalculate));
+		const unsigned char G_3 = float_to_char((Y_3 + G_precalculate));
+		const unsigned char G_4 = float_to_char((Y_4 + G_precalculate));
+		const unsigned char B_1 = float_to_char((Y_1 + B_precalculate));
+		const unsigned char B_2 = float_to_char((Y_2 + B_precalculate));
+		const unsigned char B_3 = float_to_char((Y_3 + B_precalculate));
+		const unsigned char B_4 = float_to_char((Y_4 + B_precalculate));
+
+		// Write back
+		*(bgra_addr + x) = (B_1 << 0)| (G_1 << 8) | (R_1 << 16) | (255 << 24);
+		*(bgra_addr + x + 1) = (B_2 << 0)| (G_2 << 8) | (R_2 << 16) | (255 << 24);
+		*(bgra_addr + x + width) = (B_3 << 0)| (G_3 << 8) | (R_3 << 16) | (255 << 24);
+		*(bgra_addr + x + width + 1) = (B_4 << 0)| (G_4 << 8) | (R_4 << 16) | (255 << 24);
+	}
+}
+#endif
+
+
+/*
+ * yuv_to_rgb_w32()
+ *
+ * processes to line of yuv-input, width has to be a multiple of 32
+ * two lines of yuv are taken as input
+ *
+ * @param y_addr address of the y plane in local store
+ * @param v_addr address of the v plane in local store
+ * @param u_addr address of the u plane in local store
+ * @param bgra_addr_ address of the bgra output buffer
+ * @param width the width in pixel
+ */
+void yuv_to_rgb_w32_line(unsigned char* y_addr, unsigned char* v_addr, unsigned char* u_addr, unsigned char* bgra_addr_, unsigned int width) {
+	// each pixel is stored as an integer
+	unsigned int* bgra_addr = (unsigned int*) bgra_addr_;
+
+	unsigned int x;
+	for(x = 0; x < width; x+=32) {
+		// Gehe zweischrittig durch die zeile, da jeder u und v wert fuer 4 pixel(zwei hoch, zwei breit) gilt
+
+		const vector unsigned char vchar_Y_1 = *((vector unsigned char*)(y_addr + x));
+		const vector unsigned char vchar_Y_2 = *((vector unsigned char*)(y_addr + x + 16));
+		const vector unsigned char vchar_Y_3 = *((vector unsigned char*)(y_addr + x + width));
+		const vector unsigned char vchar_Y_4 = *((vector unsigned char*)(y_addr + x + width + 16));
+		const vector unsigned char vchar_U = *((vector unsigned char*)(u_addr + (x >> 1)));
+		const vector unsigned char vchar_V = *((vector unsigned char*)(v_addr + (x >> 1)));
+
+		const vector float vfloat_U_1 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_first), 0),vec_minus_128);
+		const vector float vfloat_U_2 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_second), 0),vec_minus_128);
+		const vector float vfloat_U_3 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_third), 0),vec_minus_128);
+		const vector float vfloat_U_4 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_U, vec_char2int_fourth), 0),vec_minus_128);
+
+		const vector float vfloat_V_1 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_first), 0),vec_minus_128);
+		const vector float vfloat_V_2 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_second), 0),vec_minus_128);
+		const vector float vfloat_V_3 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_third), 0),vec_minus_128);
+		const vector float vfloat_V_4 = spu_add(spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_V, vec_char2int_fourth), 0),vec_minus_128);
+
+		vector float Y_1 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_first), 0);
+		vector float Y_2 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_second), 0);
+		vector float Y_3 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_third), 0);
+		vector float Y_4 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_1, vec_char2int_fourth), 0);
+		vector float Y_5 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_first), 0);
+		vector float Y_6 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_second), 0);
+		vector float Y_7 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_third), 0);
+		vector float Y_8 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_2, vec_char2int_fourth), 0);
+		vector float Y_9 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_first), 0);
+		vector float Y_10 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_second), 0);
+		vector float Y_11 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_third), 0);
+		vector float Y_12 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_3, vec_char2int_fourth), 0);
+		vector float Y_13 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_first), 0);
+		vector float Y_14 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_second), 0);
+		vector float Y_15 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_third), 0);
+		vector float Y_16 = spu_convtf((vector unsigned int)spu_shuffle(vec_null, vchar_Y_4, vec_char2int_fourth), 0);
+
+		const vector float R1a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_1);
+		const vector float R2a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_2);
+		const vector float R3a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_3);
+		const vector float R4a_precalculate = spu_mul(vec_R_precalc_coeff, vfloat_V_4);
+
+		const vector float R1_precalculate = spu_shuffle(R1a_precalculate,  R1a_precalculate, vec_select_floats_upper);
+		const vector float R2_precalculate = spu_shuffle(R1a_precalculate,  R1a_precalculate, vec_select_floats_lower);
+		const vector float R3_precalculate = spu_shuffle(R2a_precalculate,  R2a_precalculate, vec_select_floats_upper);
+		const vector float R4_precalculate = spu_shuffle(R2a_precalculate,  R2a_precalculate, vec_select_floats_lower);
+		const vector float R5_precalculate = spu_shuffle(R3a_precalculate,  R3a_precalculate, vec_select_floats_upper);
+		const vector float R6_precalculate = spu_shuffle(R3a_precalculate,  R3a_precalculate, vec_select_floats_lower);
+		const vector float R7_precalculate = spu_shuffle(R4a_precalculate,  R4a_precalculate, vec_select_floats_upper);
+		const vector float R8_precalculate = spu_shuffle(R4a_precalculate,  R4a_precalculate, vec_select_floats_lower);
+
+
+		const vector float G1a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_1, spu_mul(vfloat_V_1, vec_Gv_precalc_coeff));
+		const vector float G2a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_2, spu_mul(vfloat_V_2, vec_Gv_precalc_coeff));
+		const vector float G3a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_3, spu_mul(vfloat_V_3, vec_Gv_precalc_coeff));
+		const vector float G4a_precalculate = spu_madd(vec_Gu_precalc_coeff, vfloat_U_4, spu_mul(vfloat_V_4, vec_Gv_precalc_coeff));
+
+		const vector float G1_precalculate = spu_shuffle(G1a_precalculate,  G1a_precalculate, vec_select_floats_upper);
+		const vector float G2_precalculate = spu_shuffle(G1a_precalculate,  G1a_precalculate, vec_select_floats_lower);
+		const vector float G3_precalculate = spu_shuffle(G2a_precalculate,  G2a_precalculate, vec_select_floats_upper);
+		const vector float G4_precalculate = spu_shuffle(G2a_precalculate,  G2a_precalculate, vec_select_floats_lower);
+		const vector float G5_precalculate = spu_shuffle(G3a_precalculate,  G3a_precalculate, vec_select_floats_upper);
+		const vector float G6_precalculate = spu_shuffle(G3a_precalculate,  G3a_precalculate, vec_select_floats_lower);
+		const vector float G7_precalculate = spu_shuffle(G4a_precalculate,  G4a_precalculate, vec_select_floats_upper);
+		const vector float G8_precalculate = spu_shuffle(G4a_precalculate,  G4a_precalculate, vec_select_floats_lower);
+
+
+		const vector float B1a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_1);
+		const vector float B2a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_2);
+		const vector float B3a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_3);
+		const vector float B4a_precalculate = spu_mul(vec_B_precalc_coeff, vfloat_U_4);
+
+		const vector float B1_precalculate = spu_shuffle(B1a_precalculate,  B1a_precalculate, vec_select_floats_upper);
+		const vector float B2_precalculate = spu_shuffle(B1a_precalculate,  B1a_precalculate, vec_select_floats_lower);
+		const vector float B3_precalculate = spu_shuffle(B2a_precalculate,  B2a_precalculate, vec_select_floats_upper);
+		const vector float B4_precalculate = spu_shuffle(B2a_precalculate,  B2a_precalculate, vec_select_floats_lower);
+		const vector float B5_precalculate = spu_shuffle(B3a_precalculate,  B3a_precalculate, vec_select_floats_upper);
+		const vector float B6_precalculate = spu_shuffle(B3a_precalculate,  B3a_precalculate, vec_select_floats_lower);
+		const vector float B7_precalculate = spu_shuffle(B4a_precalculate,  B4a_precalculate, vec_select_floats_upper);
+		const vector float B8_precalculate = spu_shuffle(B4a_precalculate,  B4a_precalculate, vec_select_floats_lower);
+
+
+		const vector unsigned int  R_1 = vfloat_to_vuint(spu_add( Y_1, R1_precalculate));
+		const vector unsigned int  R_2 = vfloat_to_vuint(spu_add( Y_2, R2_precalculate));
+		const vector unsigned int  R_3 = vfloat_to_vuint(spu_add( Y_3, R3_precalculate));
+		const vector unsigned int  R_4 = vfloat_to_vuint(spu_add( Y_4, R4_precalculate));
+		const vector unsigned int  R_5 = vfloat_to_vuint(spu_add( Y_5, R5_precalculate));
+		const vector unsigned int  R_6 = vfloat_to_vuint(spu_add( Y_6, R6_precalculate));
+		const vector unsigned int  R_7 = vfloat_to_vuint(spu_add( Y_7, R7_precalculate));
+		const vector unsigned int  R_8 = vfloat_to_vuint(spu_add( Y_8, R8_precalculate));
+		const vector unsigned int  R_9 = vfloat_to_vuint(spu_add( Y_9, R1_precalculate));
+		const vector unsigned int R_10 = vfloat_to_vuint(spu_add(Y_10, R2_precalculate));
+		const vector unsigned int R_11 = vfloat_to_vuint(spu_add(Y_11, R3_precalculate));
+		const vector unsigned int R_12 = vfloat_to_vuint(spu_add(Y_12, R4_precalculate));
+		const vector unsigned int R_13 = vfloat_to_vuint(spu_add(Y_13, R5_precalculate));
+		const vector unsigned int R_14 = vfloat_to_vuint(spu_add(Y_14, R6_precalculate));
+		const vector unsigned int R_15 = vfloat_to_vuint(spu_add(Y_15, R7_precalculate));
+		const vector unsigned int R_16 = vfloat_to_vuint(spu_add(Y_16, R8_precalculate));
+
+		const vector unsigned int  G_1 = vfloat_to_vuint(spu_add( Y_1, G1_precalculate));
+		const vector unsigned int  G_2 = vfloat_to_vuint(spu_add( Y_2, G2_precalculate));
+		const vector unsigned int  G_3 = vfloat_to_vuint(spu_add( Y_3, G3_precalculate));
+		const vector unsigned int  G_4 = vfloat_to_vuint(spu_add( Y_4, G4_precalculate));
+		const vector unsigned int  G_5 = vfloat_to_vuint(spu_add( Y_5, G5_precalculate));
+		const vector unsigned int  G_6 = vfloat_to_vuint(spu_add( Y_6, G6_precalculate));
+		const vector unsigned int  G_7 = vfloat_to_vuint(spu_add( Y_7, G7_precalculate));
+		const vector unsigned int  G_8 = vfloat_to_vuint(spu_add( Y_8, G8_precalculate));
+		const vector unsigned int  G_9 = vfloat_to_vuint(spu_add( Y_9, G1_precalculate));
+		const vector unsigned int G_10 = vfloat_to_vuint(spu_add(Y_10, G2_precalculate));
+		const vector unsigned int G_11 = vfloat_to_vuint(spu_add(Y_11, G3_precalculate));
+		const vector unsigned int G_12 = vfloat_to_vuint(spu_add(Y_12, G4_precalculate));
+		const vector unsigned int G_13 = vfloat_to_vuint(spu_add(Y_13, G5_precalculate));
+		const vector unsigned int G_14 = vfloat_to_vuint(spu_add(Y_14, G6_precalculate));
+		const vector unsigned int G_15 = vfloat_to_vuint(spu_add(Y_15, G7_precalculate));
+		const vector unsigned int G_16 = vfloat_to_vuint(spu_add(Y_16, G8_precalculate));
+
+		const vector unsigned int  B_1 = vfloat_to_vuint(spu_add( Y_1, B1_precalculate));
+		const vector unsigned int  B_2 = vfloat_to_vuint(spu_add( Y_2, B2_precalculate));
+		const vector unsigned int  B_3 = vfloat_to_vuint(spu_add( Y_3, B3_precalculate));
+		const vector unsigned int  B_4 = vfloat_to_vuint(spu_add( Y_4, B4_precalculate));
+		const vector unsigned int  B_5 = vfloat_to_vuint(spu_add( Y_5, B5_precalculate));
+		const vector unsigned int  B_6 = vfloat_to_vuint(spu_add( Y_6, B6_precalculate));
+		const vector unsigned int  B_7 = vfloat_to_vuint(spu_add( Y_7, B7_precalculate));
+		const vector unsigned int  B_8 = vfloat_to_vuint(spu_add( Y_8, B8_precalculate));
+		const vector unsigned int  B_9 = vfloat_to_vuint(spu_add( Y_9, B1_precalculate));
+		const vector unsigned int B_10 = vfloat_to_vuint(spu_add(Y_10, B2_precalculate));
+		const vector unsigned int B_11 = vfloat_to_vuint(spu_add(Y_11, B3_precalculate));
+		const vector unsigned int B_12 = vfloat_to_vuint(spu_add(Y_12, B4_precalculate));
+		const vector unsigned int B_13 = vfloat_to_vuint(spu_add(Y_13, B5_precalculate));
+		const vector unsigned int B_14 = vfloat_to_vuint(spu_add(Y_14, B6_precalculate));
+		const vector unsigned int B_15 = vfloat_to_vuint(spu_add(Y_15, B7_precalculate));
+		const vector unsigned int B_16 = vfloat_to_vuint(spu_add(Y_16, B8_precalculate));
+
+		*((vector unsigned int*)(bgra_addr + x)) = spu_or(spu_or(vec_alpha,  B_1), spu_or(spu_slqwbyte( R_1, 2),spu_slqwbyte(G_1, 1)));
+		*((vector unsigned int*)(bgra_addr + x + 4)) = spu_or(spu_or(vec_alpha,  B_2), spu_or(spu_slqwbyte( R_2, 2),spu_slqwbyte(G_2, 1)));
+		*((vector unsigned int*)(bgra_addr + x + 8)) = spu_or(spu_or(vec_alpha,  B_3), spu_or(spu_slqwbyte( R_3, 2),spu_slqwbyte(G_3, 1)));
+		*((vector unsigned int*)(bgra_addr + x + 12)) = spu_or(spu_or(vec_alpha,  B_4), spu_or(spu_slqwbyte( R_4, 2),spu_slqwbyte(G_4, 1)));
+		*((vector unsigned int*)(bgra_addr + x + 16)) = spu_or(spu_or(vec_alpha,  B_5), spu_or(spu_slqwbyte( R_5, 2),spu_slqwbyte(G_5, 1)));
+		*((vector unsigned int*)(bgra_addr + x + 20)) = spu_or(spu_or(vec_alpha,  B_6), spu_or(spu_slqwbyte( R_6, 2),spu_slqwbyte(G_6, 1)));
+		*((vector unsigned int*)(bgra_addr + x + 24)) = spu_or(spu_or(vec_alpha,  B_7), spu_or(spu_slqwbyte( R_7, 2),spu_slqwbyte(G_7, 1)));
+		*((vector unsigned int*)(bgra_addr + x + 28)) = spu_or(spu_or(vec_alpha,  B_8), spu_or(spu_slqwbyte( R_8, 2),spu_slqwbyte(G_8, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width)) = spu_or(spu_or(vec_alpha,  B_9), spu_or(spu_slqwbyte( R_9, 2),spu_slqwbyte(G_9, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width + 4)) = spu_or(spu_or(vec_alpha, B_10), spu_or(spu_slqwbyte(R_10, 2),spu_slqwbyte(G_10, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width + 8)) = spu_or(spu_or(vec_alpha, B_11), spu_or(spu_slqwbyte(R_11, 2),spu_slqwbyte(G_11, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width + 12)) = spu_or(spu_or(vec_alpha, B_12), spu_or(spu_slqwbyte(R_12, 2),spu_slqwbyte(G_12, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width + 16)) = spu_or(spu_or(vec_alpha, B_13), spu_or(spu_slqwbyte(R_13, 2),spu_slqwbyte(G_13, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width + 20)) = spu_or(spu_or(vec_alpha, B_14), spu_or(spu_slqwbyte(R_14, 2),spu_slqwbyte(G_14, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width + 24)) = spu_or(spu_or(vec_alpha, B_15), spu_or(spu_slqwbyte(R_15, 2),spu_slqwbyte(G_15, 1)));
+		*((vector unsigned int*)(bgra_addr + x + width + 28)) = spu_or(spu_or(vec_alpha, B_16), spu_or(spu_slqwbyte(R_16, 2),spu_slqwbyte(G_16, 1)));
+	}
+}
+