log src/audio/SDL_audio.c @ 5209:7d64745f1363

age author description
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 12:23:55 -0700 Sam Lantinga Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Tue, 27 Jul 2010 21:21:24 +0200 Paul Hunkin - Cleaned up a bunch of code
Tue, 27 Jul 2010 11:34:43 +0200 Paul Hunkin Added stub android sound system
Sun, 18 Jul 2010 11:13:12 -0700 Sam Lantinga RedHat patch: SDL-1.2.14-audiodriver.patch
Sun, 18 Jul 2010 11:12:27 -0700 Sam Lantinga RedHat patch: SDL-1.2.14-audiodriver.patch SDL-1.2
Mon, 12 Jul 2010 00:35:24 -0700 Sam Lantinga Fixed compile warnings
Sat, 26 Jun 2010 08:56:48 -0700 Sam Lantinga Mostly cleaned up warnings with -Wmissing-prototypes
Sun, 24 Jan 2010 08:35:09 +0000 Ryan C. Gordon 1.2: let PulseAudio hook into SDL_WM_SetCaption(). SDL-1.2
Tue, 13 Oct 2009 08:42:40 +0000 Sam Lantinga On recent distributions ALSA pipes streams through PulseAudio anyway, so using PulseAudio first when it's available will improve latency and reduce ALSA configuration quirks. SDL-1.2
Sat, 10 Oct 2009 09:07:51 +0000 Sam Lantinga Debian patch: 209_alsa_priority.diff SDL-1.2
Mon, 21 Sep 2009 06:18:52 +0000 Ryan C. Gordon Use correct value when calculating audio conversion length. SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Wed, 11 Jul 2007 05:55:10 +0000 Sam Lantinga Fixed VC++ warnings SDL-1.2
Mon, 09 Jul 2007 00:25:31 +0000 Ryan C. Gordon Reverted patch in revision #3139, since it changes behaviour, which isn't good SDL-1.2
Thu, 05 Jul 2007 02:24:36 +0000 Ryan C. Gordon Don't initialize the audio buffer passed to the application's audio callback, SDL-1.2
Mon, 25 Jun 2007 00:50:20 +0000 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sun, 24 Jun 2007 18:26:35 +0000 Ryan C. Gordon Added S60 port. SDL-1.2
Sun, 13 May 2007 23:12:46 +0000 Ryan C. Gordon Committed PulseAudio driver. Thanks, Stephan! SDL-1.2
Sun, 29 Oct 2006 03:58:27 +0000 Ryan C. Gordon Removed broken AmigaOS support. SDL-1.2
Fri, 27 Oct 2006 20:18:24 +0000 Ryan C. Gordon Fix for buffer overflow in audio code, when feeding a device that needs SDL-1.2
Sun, 01 Oct 2006 02:07:09 +0000 Ryan C. Gordon 1.2 backport: Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp. SDL-1.2
Tue, 17 Oct 2006 09:09:21 +0000 Ryan C. Gordon Removed distinction between "available" and "init" in audio backends, since SDL-ryan-multiple-audio-device
Tue, 17 Oct 2006 06:42:06 +0000 Ryan C. Gordon Added a FIXME. SDL-ryan-multiple-audio-device
Sun, 08 Oct 2006 08:58:36 +0000 Ryan C. Gordon Some fixes that were discovered when trying to get OS/2 audio working again... SDL-ryan-multiple-audio-device
Sun, 08 Oct 2006 01:39:01 +0000 Ryan C. Gordon BeOS audio now works in 1.3 branch. SDL-ryan-multiple-audio-device