Mercurial > sdl-ios-xcode
log src/render/opengles2/SDL_render_gles2.c @ 5269:7ace5f8f432f
age | author | description |
---|---|---|
Fri, 11 Feb 2011 22:37:15 -0800 | Sam Lantinga | Happy 2011! :) |
Fri, 11 Feb 2011 19:11:27 -0800 | Sam Lantinga | itsnotabigtruck has given me permission to replace the license for his contribution. |
Fri, 11 Feb 2011 00:25:44 -0800 | Sam Lantinga | Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. |
Tue, 08 Feb 2011 10:38:12 -0800 | Sam Lantinga | Reduce duplicated code in the texture update code paths |
Tue, 08 Feb 2011 10:04:09 -0800 | Sam Lantinga | Made it possible to disable the rendering subsystem with configure --disable-render |
Mon, 07 Feb 2011 20:06:26 -0800 | Sam Lantinga | Added function SDL_RenderSetClipRect() |
Mon, 07 Feb 2011 17:44:07 -0800 | Sam Lantinga | Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. |