Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 19 Jan 2011 22:55:51 -0800 |
Sam Lantinga |
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
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Wed, 01 Dec 2010 12:02:52 -0800 |
Sam Lantinga |
Don't conflict with glext.h if it's already been included
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Sat, 14 Aug 2010 12:22:06 -0700 |
Sam Lantinga |
Updated with the latest version of glext.h
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Tue, 22 Sep 2009 02:37:30 +0000 |
Sam Lantinga |
Added missing newline
SDL-1.2
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Mon, 21 Sep 2009 09:38:10 +0000 |
Sam Lantinga |
Fixed bug #706
SDL-1.2
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Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Tue, 15 Dec 2009 20:14:50 +0000 |
Sam Lantinga |
Fixed bug #815
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Mon, 19 Oct 2009 13:31:58 +0000 |
Sam Lantinga |
Partial fix for bug #859
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Sat, 05 Sep 2009 07:33:54 +0000 |
Sam Lantinga |
Fixed a few issues compiling with Mac OS X 10.6
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Sat, 05 Sep 2009 07:13:01 +0000 |
Sam Lantinga |
Updated glext.h
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Tue, 25 Nov 2008 08:40:52 +0000 |
Sam Lantinga |
Updated with latest glext.h
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Thu, 10 Aug 2006 14:54:23 +0000 |
Sam Lantinga |
MacOS Classic is no longer supported.
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Sun, 28 May 2006 13:29:03 +0000 |
Sam Lantinga |
fine tuning indent output
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Wed, 12 Apr 2006 14:37:05 +0000 |
Sam Lantinga |
From Anders F Bjorklund:
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Sat, 25 Feb 2006 18:52:36 +0000 |
Sam Lantinga |
*** empty log message ***
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Fri, 24 Feb 2006 09:57:14 +0000 |
Sam Lantinga |
Updated MacOS Classic MPW build
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Wed, 01 Feb 2006 06:32:25 +0000 |
Sam Lantinga |
Updated copyright information and removed rcs id lines (problematic in branch merges)
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Wed, 14 Dec 2005 05:55:17 +0000 |
Sam Lantinga |
Updated to the latest glext.h
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Fri, 20 Aug 2004 22:32:05 +0000 |
Sam Lantinga |
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
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Tue, 17 Feb 2004 23:29:52 +0000 |
Sam Lantinga |
Updated SDL_opengl.h to include the latest version of glext.h
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Sun, 04 Jan 2004 16:49:27 +0000 |
Sam Lantinga |
Updated copyright information for 2004 (Happy New Year!)
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Sun, 28 Sep 2003 18:31:07 +0000 |
Sam Lantinga |
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Wed, 26 Feb 2003 07:27:32 +0000 |
Sam Lantinga |
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