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sdl-ios-xcode
log test/testdraw2.c @ 5179:
6d37aa594ecd
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Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Mon, 31 Jan 2011 23:23:57 -0800
Sam Lantinga
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Wed, 15 Sep 2010 22:15:47 -0700
Andreas Schiffler
- added directx include path to VS2008 solution
Thu, 21 Jan 2010 06:21:52 +0000
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000
Sam Lantinga
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sat, 12 Dec 2009 00:08:45 +0000
Sam Lantinga
Allow points to be outside the window bounds, stress testing the clipping code.
Wed, 09 Dec 2009 15:56:56 +0000
Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
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