Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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Sat, 22 Jul 2006 18:01:56 +0000 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
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Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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Wed, 19 Jul 2006 07:18:45 +0000 |
Sam Lantinga |
Starting on the OpenGL renderer...
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Wed, 19 Jul 2006 05:45:42 +0000 |
Sam Lantinga |
Implemented scaling in the D3D renderer
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Wed, 19 Jul 2006 05:03:21 +0000 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
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Mon, 17 Jul 2006 06:47:33 +0000 |
Sam Lantinga |
Implemented Windows OpenGL support
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Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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Fri, 14 Jul 2006 08:22:45 +0000 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
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Fri, 14 Jul 2006 07:41:16 +0000 |
Sam Lantinga |
Yay! D3D renderer works!
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Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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Thu, 13 Jul 2006 08:13:02 +0000 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Wed, 12 Jul 2006 09:25:17 +0000 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
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Wed, 12 Jul 2006 07:01:35 +0000 |
Sam Lantinga |
Playing around, trying to find a fast path with GDI
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Sat, 08 Jul 2006 18:06:02 +0000 |
Sam Lantinga |
Starting support for Direct3D render driver.
SDL-1.3
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