Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_d3drender.c @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | f3399f779a1d |
children | 411bfb37082b |
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--- a/src/video/win32/SDL_d3drender.c Sat Jul 22 19:51:48 2006 +0000 +++ b/src/video/win32/SDL_d3drender.c Sat Jul 22 21:02:57 2006 +0000 @@ -396,7 +396,6 @@ PixelFormatToD3DFMT(texture->format), pool, &data->texture, NULL); if (FAILED(result)) { - SDL_free(data); D3D_SetError("CreateTexture()", result); return -1; }