log include/SDL_video.h @ 5160:657543cc92f9

age author description
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:44:52 -0800 Sam Lantinga Renumbered the renderer flags
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Wed, 12 Jan 2011 09:47:33 -0800 Sam Lantinga Updated headers to match wiki documentation
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Sat, 18 Sep 2010 17:12:19 -0700 Sam Lantinga Fixed grammar, thanks to Sheena's suggestion.
Tue, 14 Sep 2010 21:57:29 -0700 Sam Lantinga Fixed documentation
Sun, 29 Aug 2010 22:34:50 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:28:38 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:22:27 -0700 Sam Lantinga Fixed typo in header
Sun, 29 Aug 2010 22:12:59 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 21:41:11 -0700 Sam Lantinga Suspending the screensaver defaults off.
Sun, 29 Aug 2010 15:26:12 -0700 Sam Lantinga Documentation clarification
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Tue, 06 Jul 2010 22:05:22 -0400 Eli Gottlieb Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
Wed, 30 Jun 2010 16:19:44 -0400 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Thu, 03 Jun 2010 17:21:40 -0400 Eli Gottlieb Fixed up new functions and files so that they build as part of SDL.
Thu, 03 Jun 2010 16:21:04 -0400 Eli Gottlieb Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
Thu, 03 Jun 2010 14:43:38 -0400 Eli Gottlieb Added management and drawing functions for ellipses and polygons.
Wed, 28 Jul 2010 00:54:23 -0700 Sam Lantinga Merged Sunny's XRender changes from SDL-gsoc2010_xrender
Thu, 22 Jul 2010 10:53:41 +0530 Sunny Sachanandani Advertise support for all supported texture formats.
Sun, 09 May 2010 20:47:22 -0700 Sam Lantinga Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Mon, 21 Sep 2009 09:38:10 +0000 Sam Lantinga Fixed bug #706 SDL-1.2
Mon, 13 Apr 2009 09:03:35 +0000 Sam Lantinga Fixed bug #421 SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Wed, 04 Apr 2007 09:40:40 +0000 Ryan C. Gordon Const correctness patch for SDL_MapRGB and SDL_MapRGBA. SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Fri, 22 Jan 2010 06:50:17 +0000 Sam Lantinga Documentation consistency
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Mon, 18 Jan 2010 14:16:47 +0000 Sam Lantinga Fixed compiler warning
Wed, 30 Dec 2009 19:10:41 +0000 Sam Lantinga Removed in the interest of actually finishing 1.3. :)
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sun, 06 Dec 2009 08:03:38 +0000 Sam Lantinga Added an API function to query geometry of multiple monitors:
Sat, 05 Dec 2009 05:13:17 +0000 Sam Lantinga Made the window flag comments more consistent
Sat, 05 Dec 2009 04:39:59 +0000 Sam Lantinga Added related functions
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Wed, 25 Nov 2009 07:42:23 +0000 Sam Lantinga SDL_CreateWindowFrom() is actually going to be supported. :)
Wed, 25 Nov 2009 06:24:15 +0000 Sam Lantinga Clarified the windowID parameter
Mon, 16 Nov 2009 07:13:07 +0000 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Mon, 19 Oct 2009 13:31:58 +0000 Sam Lantinga Partial fix for bug #859
Sat, 17 Oct 2009 07:36:45 +0000 Sam Lantinga iPhone interruption patch / SDL 1.3
Sun, 02 Aug 2009 18:39:57 +0000 Sam Lantinga Clarified API documentation
Tue, 07 Jul 2009 14:02:57 +0000 Sam Lantinga Documentation fix fix
Mon, 06 Jul 2009 21:48:52 +0000 Bob Pendleton Documentation fix.
Thu, 02 Jul 2009 16:53:56 +0000 Bob Pendleton Another documentation fix, Thanks to Mason Wheeler for finding these.
Thu, 02 Jul 2009 16:15:55 +0000 Bob Pendleton Documentation fix.
Tue, 30 Jun 2009 22:19:10 +0000 Bob Pendleton Corrected documentation error for SDL_RenderFill.
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Thu, 06 Aug 2009 08:59:53 +0000 Jiang Jiang Further polish API, fix crash in test program. gsoc2009_IME
Thu, 06 Aug 2009 08:56:48 +0000 Jiang Jiang Update API, first step: make it build gsoc2009_IME
Fri, 26 Jun 2009 10:37:57 +0000 Jiang Jiang Basic text input API gsoc2009_IME
Tue, 24 Mar 2009 10:43:53 +0000 Sam Lantinga Date: Sun, 22 Mar 2009 12:52:29 +0000
Sun, 15 Mar 2009 15:50:18 +0000 Sam Lantinga Fixed return value for SDL_CreateRenderer()