2010-09-27 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
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2010-09-27 |
Sam Lantinga |
Merged the Windows custom window system hooks into the union used by X11.
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2010-09-27 |
Sam Lantinga |
SDL_DestroyWindow is setting window->magic to NULL too early. -
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2010-08-29 |
Sam Lantinga |
Whoops, return "" even if the window is invalid.
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2010-08-29 |
Sam Lantinga |
The title is stored internally as NULL if it's empty, and returned as ""
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2010-08-22 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
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2010-07-27 |
Eli Gottlieb |
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
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2010-07-26 |
Eli Gottlieb |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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2010-06-30 |
Eli Gottlieb |
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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2010-06-03 |
Eli Gottlieb |
Fixed up new functions and files so that they build as part of SDL.
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2010-06-03 |
Eli Gottlieb |
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
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2010-08-22 |
Sam Lantinga |
Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
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2010-07-18 |
dewyatt |
Merge with main repo (mainly for non-printable character fix)
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2010-07-12 |
dewyatt |
Changed Start/StopTextInput back to not take any parameters.
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2010-07-10 |
dewyatt |
Changed StopTextInput to take an SDL_Window parameter.
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2010-07-08 |
dewyatt |
Changed StartTextInput to take an SDL_Window parameter.
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2010-08-22 |
Sam Lantinga |
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
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2010-06-10 |
Paul Hunkin |
Added (partially implemented) android video backend and associated files needed to build
|
2010-07-28 |
Sam Lantinga |
Andrey A.
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2010-07-14 |
Sam Lantinga |
Fixed bug #1000
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2010-07-08 |
Sam Lantinga |
Simplified clipboard API for sanity's sake.
|
2010-06-26 |
Sam Lantinga |
Mostly cleaned up warnings with -Wmissing-prototypes
|
2010-04-16 |
Sam Lantinga |
Fixed bug 984
|
2007-04-19 |
Ryan C. Gordon |
First shot at GTK+ video target for the OLPC laptops. Seriously incomplete,
SDL-1.2-olpc
|
2010-01-24 |
Ryan C. Gordon |
Patched to compile on Visual C++.
SDL-1.2
|
2010-01-24 |
Ryan C. Gordon |
1.2: let PulseAudio hook into SDL_WM_SetCaption().
SDL-1.2
|
2009-10-10 |
Sam Lantinga |
Debian patch: 020_libcaca_new_api.diff
SDL-1.2
|
2009-09-27 |
Sam Lantinga |
Fixed bug #713
SDL-1.2
|
2009-04-02 |
Sam Lantinga |
Hello.
SDL-1.2
|
2008-12-08 |
Sam Lantinga |
Updated copyright date
SDL-1.2
|
2008-02-29 |
Sam Lantinga |
We probably want to still do this for fullscreen surfaces, since we may be
SDL-1.2
|
2008-02-29 |
Sam Lantinga |
Date: Thu, 28 Feb 2008 22:54:29 +0100
SDL-1.2
|
2007-07-03 |
Sam Lantinga |
Fixed bug #398
SDL-1.2
|
2007-06-25 |
Sam Lantinga |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
|
2006-10-29 |
Ryan C. Gordon |
Removed broken AmigaOS support.
SDL-1.2
|
2006-10-01 |
Sam Lantinga |
backport from 1.3
SDL-1.2
|
2010-02-01 |
Sam Lantinga |
Fixed showing and hiding fullscreen windows
|
2010-01-24 |
Sam Lantinga |
Fixed bug #926
|
2010-01-24 |
Sam Lantinga |
Added magic to detect already freed or otherwise invalid windows and textures.
|
2010-01-24 |
Sam Lantinga |
Fixed bug #916
|
2010-01-22 |
Sam Lantinga |
update window prev links
|
2010-01-22 |
Sam Lantinga |
Fixed infinite loop at shutdown - update texture prev links
|
2010-01-21 |
Sam Lantinga |
Fixed compile warning
|
2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
|
2010-01-19 |
Sam Lantinga |
From: Jjgod Jiang
|
2010-01-18 |
Sam Lantinga |
Fixed bug #930
|
2009-12-30 |
Sam Lantinga |
Removed in the interest of actually finishing 1.3. :)
|
2009-12-24 |
Sam Lantinga |
Updated to compile on Windows
|
2009-12-23 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
|
2009-12-15 |
Sam Lantinga |
Default to allow either accelerated or not
|
2009-12-15 |
Sam Lantinga |
OpenGL hardware acceleration defaults on
|
2009-12-11 |
Sam Lantinga |
Fixed constness in RenderRects() parameter
|
2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
|
2009-12-06 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
|
2009-12-05 |
Sam Lantinga |
Fixed compiler warnings
|
2009-12-03 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
|
2009-12-03 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
|
2009-12-02 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
|
2009-12-02 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
|
2009-12-01 |
Sam Lantinga |
Explicitly clear fullscreen status rather than relying on the window focus behavior.
|