changeset 3603:847549156244

Removed in the interest of actually finishing 1.3. :) They can be done later, either by me or by someone else.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 30 Dec 2009 19:10:41 +0000
parents bfa8d34ce03a
children e569bbb266eb
files include/SDL_video.h src/video/SDL_video.c
diffstat 2 files changed, 0 insertions(+), 74 deletions(-) [+]
line wrap: on
line diff
--- a/include/SDL_video.h	Mon Dec 28 08:28:24 2009 +0000
+++ b/include/SDL_video.h	Wed Dec 30 19:10:41 2009 +0000
@@ -1225,36 +1225,6 @@
  */
 extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
 
-#if 0
-/**
- *  \brief Draw a circle on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius);
-
-/**
- *  \brief Fill a circle on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius);
-
-/**
- *  \brief Draw an ellipse on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h);
-
-/**
- *  \brief Fill an ellipse on the current rendering target with the drawing color.
- *  
- *  \return 0 on success, or -1 if there is no rendering context current.
- */
-extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h);
-#endif // 0
-
 /**
  *  \brief Copy a portion of the texture to the current rendering target.
  *  
--- a/src/video/SDL_video.c	Mon Dec 28 08:28:24 2009 +0000
+++ b/src/video/SDL_video.c	Wed Dec 30 19:10:41 2009 +0000
@@ -2673,50 +2673,6 @@
     return renderer->RenderFillRects(renderer, rects, count);
 }
 
-#if 0
-int
-SDL_RenderDrawCircle(int x, int y, int radius)
-{
-    return SDL_RenderDrawEllipse(x, y, 2*radius, 2*radius);
-}
-
-int
-SDL_RenderFillCircle(int x, int y, int radius)
-{
-    return SDL_RenderFillEllipse(x, y, 2*radius, 2*radius);
-}
-
-int SDL_RenderDrawEllipse(int x, int y, int w, int h)
-{
-    SDL_Renderer *renderer;
-
-    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
-    if (!renderer) {
-        return -1;
-    }
-    if (!renderer->RenderDrawEllipse) {
-        SDL_Unsupported();
-        return -1;
-    }
-    return renderer->RenderDrawEllipse(renderer, x, y, w, h);
-}
-
-int SDL_RenderFillEllipse(int x, int y, int w, int h)
-{
-    SDL_Renderer *renderer;
-
-    renderer = SDL_GetCurrentRenderer(SDL_TRUE);
-    if (!renderer) {
-        return -1;
-    }
-    if (!renderer->RenderFillEllipse) {
-        SDL_Unsupported();
-        return -1;
-    }
-    return renderer->RenderFillEllipse(renderer, x, y, w, h);
-}
-#endif // 0
-
 int
 SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
                const SDL_Rect * dstrect)