2011-01-20 |
Sam Lantinga |
Fixed bug #1026
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2011-01-20 |
Sam Lantinga |
Fixed bug #1028
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2011-01-13 |
Sam Lantinga |
Improved error message for unsupported texture format
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2011-01-12 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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2011-01-12 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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2011-01-05 |
Sam Lantinga |
Fixed screen texture format on Android
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2010-12-12 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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2010-07-14 |
Sam Lantinga |
pelya 2010-07-12 03:53:48 PDT
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2010-01-24 |
Sam Lantinga |
Fixed bug #926
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2010-01-21 |
Sam Lantinga |
Fixed Cocoa and OpenGL builds
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2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-13 |
Sam Lantinga |
Fixed iPhone build
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2009-12-12 |
Sam Lantinga |
Fixed building on iPhone
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-12-04 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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2009-10-13 |
Mike Gorchak |
Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
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2009-10-13 |
Mike Gorchak |
Fixed OpenGL ES primitive alpha blending.
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2009-06-07 |
Sam Lantinga |
indent
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2009-06-05 |
Mike Gorchak |
QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.
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2009-06-03 |
Mike Gorchak |
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
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2009-05-31 |
Sam Lantinga |
OpenPandora support added by David Carré
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2009-05-23 |
Sam Lantinga |
indent
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2009-05-14 |
Mike Gorchak |
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
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2009-03-24 |
Sam Lantinga |
Date: Mon, 23 Mar 2009 09:17:24 +0200
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2009-01-02 |
Sam Lantinga |
indent
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2009-01-01 |
Holmes Futrell |
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
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2008-12-31 |
Sam Lantinga |
Removed unused variable
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2008-12-31 |
Sam Lantinga |
iPhone build compiles again (drawing routines need to be implemented)
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2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-09-15 |
Sam Lantinga |
indent
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2008-09-02 |
Holmes Futrell |
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
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