log include/SDL_compat.h @ 5092:327f181542f1

age author description
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 13:47:35 -0600 krogoway Renamed SDL_keysym to SDL_KeySym
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Sat, 01 Jan 2011 19:46:36 -0800 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Mon, 24 May 2010 22:56:36 -0700 Sam Lantinga SDL_KillThread() is no longer supported - it was always dangerous! :)
Thu, 25 Mar 2010 01:08:26 -0700 Sam Lantinga General improvements for user custom event registration
Tue, 09 Mar 2010 06:07:48 +0000 Sam Lantinga Fixed bug #961
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Wed, 16 Dec 2009 10:59:51 +0000 Ryan C. Gordon Implemented SDL_setenv(), moved SDL_putenv() to compat.
Mon, 14 Dec 2009 23:29:37 +0000 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects: