Mercurial > sdl-ios-xcode
log src/video/win32/SDL_d3drender.c @ 2810:27cb878a278e
age | author | description |
---|---|---|
Sun, 30 Nov 2008 21:58:23 +0000 | Sam Lantinga | Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available. |
Tue, 25 Nov 2008 02:21:53 +0000 | Sam Lantinga | indent |
Tue, 25 Nov 2008 00:29:44 +0000 | Sam Lantinga | Fixed Direct3D rendering |
Wed, 27 Aug 2008 04:23:38 +0000 | Darren Alton | Clean up. gsoc2008_nds |
Sat, 11 Aug 2007 20:54:31 +0000 | Sam Lantinga | Emphasized the separation between SDL_Surface and SDL_Texture |
Mon, 28 Aug 2006 17:35:15 +0000 | Sam Lantinga | Clear the second texture stage explicitly |
Mon, 28 Aug 2006 04:39:37 +0000 | Sam Lantinga | Figured out how texture stages work, thanks to this: |