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sdl-ios-xcode
log src/video/windows/SDL_windowsvideo.c @ 5206:
25ffd4e5255c
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Fri, 04 Feb 2011 12:29:58 -0800
Sam Lantinga
Added the Windows framebuffer implementation.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:53:45 -0800
Sam Lantinga
Removed more partially functional renderers
Mon, 31 Jan 2011 22:44:43 -0800
Sam Lantinga
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Mon, 31 Jan 2011 22:21:29 -0800
Sam Lantinga
Removed partially functional renderers
Mon, 24 Jan 2011 21:20:30 -0800
Sam Lantinga
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 17:38:18 -0800
Sam Lantinga
Fixed bug #1100
Mon, 24 Jan 2011 15:46:11 -0800
Sam Lantinga
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800
Sam Lantinga
Fixed bug #925
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src/video/win32/SDL_win32video.c@94b89d9e3e42
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