Thu, 24 Dec 2009 19:18:05 +0000 |
Sam Lantinga |
Updated to compile on Windows
|
Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
|
Tue, 15 Dec 2009 20:53:09 +0000 |
Sam Lantinga |
Default to allow either accelerated or not
|
Tue, 15 Dec 2009 20:36:31 +0000 |
Sam Lantinga |
OpenGL hardware acceleration defaults on
|
Fri, 11 Dec 2009 09:13:51 +0000 |
Sam Lantinga |
Fixed constness in RenderRects() parameter
|
Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
|
Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
|
Sat, 05 Dec 2009 22:13:36 +0000 |
Sam Lantinga |
Fixed compiler warnings
|
Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
|
Thu, 03 Dec 2009 05:05:26 +0000 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
|
Wed, 02 Dec 2009 07:42:10 +0000 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
|
Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
|