Thu, 24 Dec 2009 19:18:05 +0000 |
Sam Lantinga |
Updated to compile on Windows
|
Thu, 24 Dec 2009 19:16:08 +0000 |
Sam Lantinga |
Added rectangle test
|
Wed, 23 Dec 2009 06:39:18 +0000 |
Sam Lantinga |
Fixed bug #912
|
Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
|
Fri, 18 Dec 2009 08:19:18 +0000 |
Sam Lantinga |
Make it possible to slim SDL down quite a bit for people who just want OpenGL
|
Fri, 18 Dec 2009 07:41:59 +0000 |
Sam Lantinga |
Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects()
|
Fri, 18 Dec 2009 07:03:09 +0000 |
Sam Lantinga |
In the process of adding rectangle drawing
|
Thu, 17 Dec 2009 07:47:03 +0000 |
Sam Lantinga |
Fixed compile error on Windows.
|
Thu, 17 Dec 2009 07:46:13 +0000 |
Sam Lantinga |
Updated test code to use SDL_setenv()
|
Thu, 17 Dec 2009 07:22:48 +0000 |
Sam Lantinga |
Fixed crash in joystick handling code. Newer 2.6 kernels add an additional 'resolution' field to input_absinfo. Note that we don't use that structure since we want to have enough space for the values even when building with an older kernel.
|
Thu, 17 Dec 2009 06:08:20 +0000 |
Sam Lantinga |
Fixed bug #841
|
Thu, 17 Dec 2009 05:57:37 +0000 |
Sam Lantinga |
Fixed bug #843
|