Mon, 09 Feb 2009 05:32:12 +0000 |
Sam Lantinga |
Added test program for SDL_CreateWindowFrom()
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Mon, 12 Jan 2009 22:36:12 +0000 |
Couriersud |
Fix third party "-Wall -Werror" builds
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Mon, 12 Jan 2009 06:19:05 +0000 |
Sam Lantinga |
Added an API to enable/disable the screen saver.
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Sun, 04 Jan 2009 17:14:27 +0000 |
Sam Lantinga |
indent
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Fri, 02 Jan 2009 17:39:48 +0000 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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Fri, 02 Jan 2009 09:50:25 +0000 |
Sam Lantinga |
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
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Mon, 22 Dec 2008 05:29:55 +0000 |
Sam Lantinga |
typo fix
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Sun, 21 Dec 2008 17:39:41 +0000 |
Sam Lantinga |
Added RenderPiont() API
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Sat, 20 Dec 2008 12:32:38 +0000 |
Sam Lantinga |
Minor corrections
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Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Tue, 02 Sep 2008 20:27:47 +0000 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
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Fri, 18 Jul 2008 18:05:54 +0000 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
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Mon, 10 Sep 2007 12:20:02 +0000 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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