changeset 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents e321b52dee8f
children 4a6d5bff9521
files include/SDL_video.h
diffstat 1 files changed, 2 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/include/SDL_video.h	Fri Jul 18 17:53:54 2008 +0000
+++ b/include/SDL_video.h	Fri Jul 18 18:05:54 2008 +0000
@@ -268,7 +268,8 @@
     SDL_GL_STEREO,
     SDL_GL_MULTISAMPLEBUFFERS,
     SDL_GL_MULTISAMPLESAMPLES,
-    SDL_GL_ACCELERATED_VISUAL
+    SDL_GL_ACCELERATED_VISUAL,
+	SDL_GL_RETAINED_BACKING
 } SDL_GLattr;