graph
- Allow builds that reduce or eliminate the converters/resamplers.2009-01-11, by Ryan C. Gordon
- testresample.c: Write out correct size for resampled buffer.2009-01-11, by Ryan C. Gordon
- Added testresample.c2009-01-11, by Ryan C. Gordon
- Added svn ignore property for SDL_revision.h2009-01-11, by Sam Lantinga
- Removed extra debug output2009-01-10, by Sam Lantinga
- Check for functions after including the libraries that they might be in.2009-01-10, by Sam Lantinga
- Reverted Bob's indent checkin2009-01-10, by Sam Lantinga
- Fixed Visual C++ release build for Visual C++ 20052009-01-10, by Sam Lantinga
- I ran a global "make indent" it modified the following files.2009-01-09, by Bob Pendleton
- Modified and totally untested code to load the color tables for DirectColor and PseudoColor windows.2009-01-09, by Bob Pendleton
- Changed and hopefully fixed support for DirectColor with support for gammaramps.2009-01-09, by Bob Pendleton
- First shot at autogenerated audio resamplers.2009-01-09, by Ryan C. Gordon
- Date: Fri, 9 Jan 2009 19:18:23 +06002009-01-09, by Sam Lantinga
- Implemented by Donny Viszneki2009-01-06, by Sam Lantinga
- Added Donny Viszneki to the credits for finding and fixing SDL 1.3 bugs2009-01-05, by Sam Lantinga
- Fixed lines intersecting the top corners of a rectangle2009-01-05, by Sam Lantinga
- Fixed mouse events with --disable-video-x11-xinput2009-01-05, by Sam Lantinga
- define this value if it's not in the system headers2009-01-05, by Sam Lantinga
- Fixed bug #6692009-01-05, by Sam Lantinga
- Whoops, missing files from Couriersud's update2009-01-05, by Sam Lantinga
- Fixed missing include for SDL_INIT_EVENTTHREAD2009-01-04, by Sam Lantinga
- Date: Sun, 04 Jan 2009 20:53:30 +01002009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Added missing void2009-01-04, by Sam Lantinga
- Added more info for precise waiting in SDL_WaitEvent()2009-01-04, by Sam Lantinga
- Date: Sat, 3 Jan 2009 22:11:18 -05002009-01-04, by Sam Lantinga
- Technically more correct2009-01-04, by Sam Lantinga
- The core pointer is comprised of merging the inputs of all mice.2009-01-04, by Sam Lantinga
- Implemented svn revision support2009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Make the SDL keysyms that represent unprintable ASCII values actually have2009-01-04, by Sam Lantinga
- Added keyrepeat to the TODO list2009-01-04, by Sam Lantinga
- Added the Google Summer of Code folks to the credits.2009-01-04, by Sam Lantinga
- Updated the snapshot script for use on the website2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fine tuned revision code, updated testver2009-01-04, by Sam Lantinga
- Make the current revision number available2009-01-04, by Sam Lantinga
- Good ideas, added to the TODO list2009-01-03, by Sam Lantinga
- Bug 653 bugfix2009-01-03, by Szymon Wilczek
- Fixed crash on Windows2009-01-03, by Sam Lantinga
- Added a few things to the TODO list.2009-01-03, by Sam Lantinga
- Icons with translucency are implemented2009-01-03, by Sam Lantinga
- Added bug reports to the credits2009-01-03, by Sam Lantinga
- Fixed bug #6632009-01-03, by Sam Lantinga
- The mouse position is relative to the client window.2009-01-03, by Sam Lantinga
- Improved Direct3D YUV texture support2009-01-03, by Sam Lantinga
- Query available formats before advertising them.2009-01-03, by Sam Lantinga
- Should we also set the icon in the task manager?2009-01-03, by Sam Lantinga
- Added support for translucent icons on Windows2009-01-03, by Sam Lantinga
- Added support for saving 32-bit BMP with alpha channel (disabled by default)2009-01-03, by Sam Lantinga
- Date: Fri, 02 Jan 2009 23:22:39 +01002009-01-02, by Sam Lantinga
- Implemented SDL_SetWindowIcon(), with translucent icon support under X11.2009-01-02, by Sam Lantinga
- There are still 8-bit applications that can take advantage of these (like Diablo 2)2009-01-02, by Sam Lantinga
- Maybe add a timeout for SDL_WaitEvent()2009-01-02, by Sam Lantinga
- indent2009-01-02, by Sam Lantinga
- Don't use DirectColor visuals until we implement DirectColor colormap support2009-01-02, by Sam Lantinga
- Hopefully fixed crash when there are no input devices2009-01-02, by Sam Lantinga
- The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.2009-01-02, by Sam Lantinga
- It's probably not worth pushing palettized textures. The memory optimization2009-01-02, by Sam Lantinga