graph
- Fixed mistake in CONVERT.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Typo.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Get number of axes.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Using DIEFF_OBJECTOFFSETS now that seems obligatory.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- With no axes use spherical direction by default.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Fixed stupid mistake.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Fixed only supporting last effect.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Missed a closing parenthesis.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- GUID is not a pointer as I thought.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Changed EFFECT_TEST again for win32.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Missed closing parenthesis.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Changed effect comparison a bit.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Disabled getting capabilities (not used atm).gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Seems like you have to get capabilities after setting data format.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Fixed typo.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Seems like you have to set the data format too.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Need to get cooperative level before acquiring.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Set an event handler for the Helper Window.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Trying to fix some issues with the Helper Window.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Seems like you have to register the class and other black magic too.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- A bit of windows debugging.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Fixed warning.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Minor changes for it to compile.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Added the concept of the HelperWindow to help with DirectInput.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Used dxerr instead of dxerr9 in directinput joystick driver.gsoc2008_force_feedback 2008-08-03, by Edgar Simo
- Attempt to fix windows haptic port compilation errors.gsoc2008_force_feedback 2008-08-03, by Edgar Simo
- Fixed some lone malloc and free.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Converted some functions to SDL_mem*.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Fixed some stray memcpy and free.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Windows build should compile after this.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- More windows haptic patches.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- More windows haptic patches.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Another windows patch.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Another patch for windows haptic.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Another set of fixes to try to get haptic subsystem compiling on windows.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- First attempt to fix compilation on windows.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Configure should try to use haptic on windows with directinput.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Basic haptic support for windows should work. Needs testing (probably won't compile).gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Fixed broken envelopes.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Missed a bracket.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- More verbose about envelopes.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Fixed memory leak.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Correctness patch, it's up to the SDL_haptic.c to clean up effects, not SDL_syshaptic.c.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Made ValidHaptic cleaner.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Allow effects with no axes.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Fixed some typos.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Made envelopes behave correctly with length of 0.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Updated button trigger stuff.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Not being able to compile locally gets on my nerves.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Warn about using button triggers.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Fixed typo.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Removed invalid type check.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- First version of the windows haptic port, won't compile yet.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Reset device and enable actuators when initializing.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Put haptic defines in SDL_configs, patch by Alam.gsoc2008_force_feedback 2008-07-28, by Edgar Simo
- Updated xcode.gsoc2008_force_feedback 2008-07-28, by Edgar Simo
- Accidently left in hidDevice.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Attempt to fix HIDGetDeviceProduct.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Allow haptic subsystem to build on mac.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Alam pointed out that the dummy haptic driver does not compile.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Commented out a bit until definition is found.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Fixed some stupid mistakes.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- More verbose errors.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Synced with trunk.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Properly support INFINITY length haptic effects on linux.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Improved correctiveness in CreateEffect.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Support for SDL_HapticName in darwin.gsoc2008_force_feedback 2008-07-19, by Edgar Simo
- Fixed some typos in the doxygen.gsoc2008_force_feedback 2008-07-19, by Edgar Simo
- Added custom effect with support on darwin.gsoc2008_force_feedback 2008-07-19, by Edgar Simo
- Was a typo in the mac os x documentation.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Added SDL_HAPTIC_RAMP support for darwin.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Fixed some inconsistancies in coding style.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Can't believe I missed this typo.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Fixed some typos.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Handle axes for darwin now.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- More documentation.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Added third axis to condition effects.gsoc2008_force_feedback 2008-07-17, by Edgar Simo
- Better handling of opening haptics from joysticks.gsoc2008_force_feedback 2008-07-17, by Edgar Simo
- Haptic subsystem handles haptic axes now.gsoc2008_force_feedback 2008-07-17, by Edgar Simo
- Now compiles cleanly (has yet to work though).gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- Many typo and silly mistake fixes.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- Adding initial darwin port of haptic subsystem - broken atm.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- More explicit with iterations and length.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- * Removed unneeded int.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- Broke API by introducing iterations to SDL_HapticRunEffects().gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Created win32 and darwin dirs.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Added SDL_HapticNumEffectsPlaying().gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Minor corrections.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Prefixed all haptic errors with "Haptic:" for easier readability.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Improved some ioctl handling.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Fixed bugs in documentation.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Implemented SDL_HAPTIC_CARTESIAN on linux.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Dummy SDL haptic driver finally builds now.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Fixed some typos preventing SDL from compiling with the haptic dummy driver.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Gain is set to max on haptic device open.gsoc2008_force_feedback 2008-07-08, by Edgar Simo
- Added SDL_HapticOpened().gsoc2008_force_feedback 2008-07-08, by Edgar Simo
- Added SDL_HapticIndex.gsoc2008_force_feedback 2008-07-08, by Edgar Simo
- Fixed more mistakes in documentation.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Another important typo mistake.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Fixed linux directions being inverted.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Fixed mistake in example.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Implemented polar coordinates in linux.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Created SDL_HapticDirection.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Fixed various mistakes in the doxygen.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Renamed SDL_HapticQueryEffects to SDL_HapticQuery.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Using errno for more verbosity in errors.gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Added SDL_HapticGetEffectStatus().gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Haptic subsystem should finally be properly attached to the build system.gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Fixed regex replace mistake.gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Updated the haptic dummy driver.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Commented SDL_syshaptic.h.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Some more error checking.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Exposed some of the joystick stuff to the haptic subsystem.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Added SDL_HapticUpdateEffect().gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Merged seperate waveforms into types to be more compatible.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Added SDL_HAPTIC_CUSTOM (not supported on linux).gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Added SDL_HapticStopEffect().gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- HapticSetGain checks to see if device supports it.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Setting effects memory to 0.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Removed the linux only SDL_HAPTIC_RUMBLE (use PERIODIC instead).gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Some more error reporting.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Added some preliminary support for haptic effect control.gsoc2008_force_feedback 2008-06-30, by Edgar Simo
- Added query functions for haptic devices.gsoc2008_force_feedback 2008-06-30, by Edgar Simo
- Starting to add infrastructure to handle haptic effects.gsoc2008_force_feedback 2008-06-30, by Edgar Simo
- * Implemented opening and closing of haptic devices.gsoc2008_force_feedback 2008-06-23, by Edgar Simo
- Some code cleanup.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- Properly quit the SDL_haptic subsystem.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- Properly install the SDL_haptic header.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- First commit of the SDL_haptic subsystem.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- Creating GSoC 2008 code branchesgsoc2008_force_feedback 2008-04-23, by Sam Lantinga
- Updated Template script to include symbolic links during copygsoc2008_iphone 2008-08-18, by Holmes Futrell
- Updated template to include CoreGraphics framework (needed), updated template build script to copy config.h.default (necessary file)gsoc2008_iphone 2008-08-18, by Holmes Futrell
- removed build folder from branchgsoc2008_iphone 2008-08-18, by Holmes Futrell
- Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context.gsoc2008_iphone 2008-08-18, by Holmes Futrell
- updated template build settingsgsoc2008_iphone 2008-08-18, by Holmes Futrell
- Added instruction to set the active SDKgsoc2008_iphone 2008-08-18, by Holmes Futrell
- modified template build scriptgsoc2008_iphone 2008-08-18, by Holmes Futrell
- update template scriptgsoc2008_iphone 2008-08-18, by Holmes Futrell
- updated template scriptgsoc2008_iphone 2008-08-18, by Holmes Futrell
- grammar, typosgsoc2008_iphone 2008-08-18, by Holmes Futrell
- added descriptiongsoc2008_iphone 2008-08-18, by Holmes Futrell
- Grammar, spelling, clarity.gsoc2008_iphone 2008-08-18, by Holmes Futrell
- updated project for new file pathsgsoc2008_iphone 2008-08-16, by Holmes Futrell
- (none)gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Filled in list of all OpenGL ES functions, used to contain only functions that were in use.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- whitespacegsoc2008_iphone 2008-08-16, by Holmes Futrell
- removed NULL comment ... it's UIKit now, not NULLgsoc2008_iphone 2008-08-16, by Holmes Futrell
- whitespacegsoc2008_iphone 2008-08-16, by Holmes Futrell
- removed comment about NULL video driver ... it's not null anymore, it's the UIKit video driver.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- comments and trivialsgsoc2008_iphone 2008-08-16, by Holmes Futrell
- updated #include path, added comments.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Added commentsgsoc2008_iphone 2008-08-16, by Holmes Futrell
- Cleaned up, updated header include pathgsoc2008_iphone 2008-08-16, by Holmes Futrell
- added commentgsoc2008_iphone 2008-08-16, by Holmes Futrell
- Added comments, updated included header namegsoc2008_iphone 2008-08-16, by Holmes Futrell
- Header files that users of the library can include for additional iPhone keyboard functions.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- renamed and moved up one directorygsoc2008_iphone 2008-08-15, by Holmes Futrell
- Elaborated on features and limitations of SDL for iPhone. renamed and moved readme with all the other readmes.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Renamed jump.c and jump.h to jumphack.c and jumphack.h ... why? Because they are undesirable hacks used to allow an SDL programmer to execute his/her own code upon program exit.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Cleaned up code, added comments.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added macro so that targetconditionals.h isn't included when compiling from versions of Mac OS X earlier than 10.3 (the header file doesn't exist there). Instead, it is just assumed that you want to compile for Mac OS X rather than iPhone ... a fine assumption since you need 10.5 to compile for iPhone.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added comments, link to Kronos site.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Removed useless lines, added comments.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- changed #ifndef statment to _SDL_config_iphoneos_h instead of _SDL_config_minimal_h.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added string for iPhone OS platform to the listgsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added line to set proper display resolution on iPhone OSgsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added lines to change path when run on iPhone. Reason: iPhone operates in sandbox and so cannot write files just anywhere ... I use the documents folder in this test.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added some code to set proper screensize on iPhonegsoc2008_iphone 2008-08-15, by Holmes Futrell
- A version of testgl2 written using OpenGL ES calls. Necessary because there's no glBegin/glEnd, etc.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added macros SDL_IPHONE_MAX_GFORCE (which is used in converting the floating point g-force value returned by the iPhone accelerometer to the Sint16 required by SDL_Joystick) and SDL_IPHONE_MULTIPLE_MICE, which when enabled allows multi-touch to be emulated as multiple mice.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Removed log messagesgsoc2008_iphone 2008-08-15, by Holmes Futrell
- Removed log messages (printf and NSLog)gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added references to SDL_IPHONE_MAX_GFORCE ... that way this value can change without altering the demos behavior. More understandable too.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added conditional compilation line #ifdef __IPHONE_OS__ to prevent other platforms from including iPhone specific line of code that is used to toggle keyboard visibility.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Just re-ordered some things logically in the project filegsoc2008_iphone 2008-08-15, by Holmes Futrell
- Readme file for iPhone OS Demo applicationsgsoc2008_iphone 2008-08-15, by Holmes Futrell
- (none)gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.gsoc2008_iphone 2008-08-13, by Holmes Futrell
- (none)gsoc2008_iphone 2008-08-13, by Holmes Futrell
- Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.gsoc2008_iphone 2008-08-13, by Holmes Futrell
- Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context.gsoc2008_iphone 2008-08-13, by Holmes Futrell
- updated XCode project, now includes files for keyboard support (oops)gsoc2008_iphone 2008-08-13, by Holmes Futrell
- Bitmap font used in bitmap font / keyboard demo, along with licsense. The license is Common Public License Version 1.0, so I don't see any problems here.gsoc2008_iphone 2008-08-02, by Holmes Futrell
- just updating XCode project files to include keyboard example as targetgsoc2008_iphone 2008-08-02, by Holmes Futrell
- keyboard.c contains the source code for the bitmap font keyboard example.gsoc2008_iphone 2008-08-02, by Holmes Futrell
- whitespacegsoc2008_iphone 2008-07-29, by Holmes Futrell
- removed reference to pthread.hgsoc2008_iphone 2008-07-29, by Holmes Futrell
- This is the header file for SDL_uikitview.m ... somehow this file was not committed.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added SDL_IPHONE_KEYBOARD macro, which controls whether or not the SDL for iPhone is compiled with keyboard support or not.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- keyinfotable.h contains information which SDL_uikitkeyboard uses to convert between unichar characters that it reads from the text field (which acts as the keyboard's target) to SDL_scancodes and key modifiers which are sent to SDL's keyboard system.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabledgsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added textField view and member variable which shows if keyboard is showngsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added standard SDL header commentsgsoc2008_iphone 2008-07-22, by Holmes Futrell
- removed references to singletons, now uses SDL_WindowData information instead.gsoc2008_iphone 2008-07-22, by Holmes Futrell
- turned singleton window instance into member variable instead. Added convenience method for getting singleton app delegate.gsoc2008_iphone 2008-07-22, by Holmes Futrell
- removed white spacegsoc2008_iphone 2008-07-22, by Holmes Futrell
- Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton.gsoc2008_iphone 2008-07-22, by Holmes Futrell
- Fixed path to plist in fireworks target.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- fixed typogsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode template for iPhone SDL projectsgsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode files for iPhone SDL librariesgsoc2008_iphone 2008-07-18, by Holmes Futrell
- ughgsoc2008_iphone 2008-07-18, by Holmes Futrell
- renamed to READMEgsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode project for iPhone SDL libraries.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Xcode templategsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode files for test applications (the ones previously bundled with the source, mostly SDL 1.2 demos). README contains some notes on various problems.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- graphics for demosgsoc2008_iphone 2008-07-18, by Holmes Futrell
- Drums sounds for mixer demogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Touch input demo (multitouch)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Rectangles demo (SDL_RenderFill)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Drum kit demo (SDL_mixer)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Happy faces demo (bitmaps)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- fireworks demogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Files used by all demos (random numbers, screen size, etc)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Demo of iPhone accelerometer as SDL joystickgsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode and data files for demosgsoc2008_iphone 2008-07-18, by Holmes Futrell
- iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Just renamed it...gsoc2008_iphone 2008-07-18, by Holmes Futrell
- just a readme for the files located in this directorygsoc2008_iphone 2008-07-18, by Holmes Futrell
- Root directory for iPhone SDL Xcode projects.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Project files for iPhone SDLgsoc2008_iphone 2008-07-18, by Holmes Futrell
- Fixed typogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added macros to detect if you are compiling for iPhone OS vs Mac OS X.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__gsoc2008_iphone 2008-07-18, by Holmes Futrell
- added SDL_LOADSO_DLOPEN macrogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added SDL_VIDEO_RENDER_OGL macro back ingsoc2008_iphone 2008-07-18, by Holmes Futrell
- This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- testgsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- Added support for OpenGL ES and UIKit Video Driver:gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files contain the window related functions for the UIKit video driver.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- Just the sysjoystick file for the iPhone accelerometer. It doesn't reveal anything under NDA, but I just wanted to make sure that adding files to the repository is working under XCode right now.gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- Just modified the macro so that iPhone will use the Mac OS X code heregsoc2008_iphone 2008-07-11, by Holmes Futrell
- Added Core Audio iPhone bootstrapgsoc2008_iphone 2008-07-11, by Holmes Futrell
- iPhone port uses custom maingsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- just testing commit ... please commit to the right place.gsoc2008_iphone 2008-07-09, by Holmes Futrell
- Creating GSoC 2008 code branchesgsoc2008_iphone 2008-04-23, by Sam Lantinga
- So we don't forget to do this...2008-03-18, by Sam Lantinga
- ran make indent2008-03-14, by Bob Pendleton
- re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being2008-03-14, by Bob Pendleton
- In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was2008-03-07, by Bob Pendleton
- oops, need to comment out some debug code.2008-03-07, by Bob Pendleton
- Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text2008-03-07, by Bob Pendleton
- more valgrind errors fixed. Plus I ran make indent which changed a few files.2008-03-07, by Bob Pendleton
- Fixed many valgrind errors. But, I broke testdyngl.2008-03-06, by Bob Pendleton
- Fixing valgrind errors.2008-03-06, by Bob Pendleton
- SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call2008-03-04, by Bob Pendleton
- Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in2008-03-01, by Bob Pendleton
- Now the program will process all events and then terminate. :)2008-02-23, by Sam Lantinga
- HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a2008-02-20, by Bob Pendleton
- Windows also remaps the numeric keypad... grrr2008-02-11, by Sam Lantinga
- Checkout directly to the SDL 1.3 folder2008-02-11, by Sam Lantinga
- Show integer scancode, since that's how it's defined in the header.2008-02-10, by Sam Lantinga
- Disable DirectFB by default, since it hasn't been updated for the 1.3 API yet.2008-02-10, by Sam Lantinga
- Added support for keypad enter2008-02-10, by Sam Lantinga
- Updated Visual C++ project2008-02-10, by Sam Lantinga
- Friggin' Windows remaps alphabetic keys based on keyboard layout.2008-02-09, by Sam Lantinga
- Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...2008-02-09, by Sam Lantinga
- Implemented text input event for Win322008-02-09, by Sam Lantinga
- Untested Win32 keyboard scancode code.2008-02-08, by Sam Lantinga
- Fixed array overrun2008-02-07, by Sam Lantinga
- Fixed compile errors2008-02-07, by Sam Lantinga
- First pass of new SDL scancode concept for X11.2008-02-07, by Sam Lantinga
- Christian's comment:2008-02-05, by Sam Lantinga
- First pass implementation of new SDL scancode concept, as discussed with2008-02-05, by Sam Lantinga
- Merged r3534:3535 from branches/SDL-1.2: Reset direction flag in SDL_revcpy().2008-02-04, by Ryan C. Gordon
- Merged fix for bug #542 from SDL 1.22008-01-24, by Sam Lantinga
- Minimal implementation of textinput events for x11. It only works for latin-1.2008-01-15, by Bob Pendleton
- Enabled key board auto repeat in X11_InitKeyboard.c. Had to add a couple of new Xlib symbols.2008-01-12, by Bob Pendleton
- one more time... I must be brain dead...2008-01-12, by Bob Pendleton
- More typos2008-01-12, by Bob Pendleton
- Fixed some typos in SDL_x11keyboard.c2008-01-09, by Bob Pendleton
- Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.2008-01-08, by Bob Pendleton
- Updated config scripts2008-01-03, by Sam Lantinga
- Merged fix for bug #531 from SDL 1.2 revision 35112008-01-01, by Sam Lantinga
- Merged -fvisibility detection fix from SDL 1.2 revision 35002007-12-30, by Sam Lantinga
- Christian Walther fixed bug #5292007-12-29, by Sam Lantinga
- Christian Walther fixed bug #5302007-12-29, by Sam Lantinga
- Merged fix for bug #508 from SDL 1.2 revision 34952007-12-29, by Sam Lantinga
- Merged fix for bug #482 from SDL 1.2 revision 3492.2007-12-29, by Sam Lantinga
- Fixed bug #4782007-12-29, by Sam Lantinga
- Merged fix for bug #503 from SDL 1.2 revision 34872007-12-29, by Sam Lantinga
- Fixed bug #4972007-12-29, by Sam Lantinga
- Fixed bug #4642007-12-29, by Sam Lantinga
- Merged revision 3472 from SDL 1.2, fixing bug #4932007-12-29, by Sam Lantinga
- Fixed fatbuild.sh script for building on Mac OS X 10.52007-12-28, by Sam Lantinga
- Date: Wed, 14 Nov 2007 22:20:27 -05002007-12-28, by Sam Lantinga
- Merged changeset 3463 from SDL 1.2, fixed compile error with Intel compiler.2007-12-28, by Sam Lantinga
- Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype2007-12-28, by Sam Lantinga
- Merged revision 3455 from SDL 1.2, fixing documentation typo.2007-12-28, by Sam Lantinga
- Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and2007-12-13, by Bob Pendleton
- Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix.2007-09-25, by Ryan C. Gordon
- Split out the SDL_rect and SDL_surface functions into their own headers.2007-09-10, by Sam Lantinga
- indent2007-09-10, by Sam Lantinga
- Fixed bug #4712007-08-21, by Sam Lantinga
- Minor PulseAudio fixes: corrected OpenDevice return code, human-readable2007-08-20, by Ryan C. Gordon
- Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.2007-08-20, by Ryan C. Gordon
- Date: Sun, 19 Aug 2007 18:29:28 +02002007-08-19, by Sam Lantinga
- Whoops, missing file...2007-08-19, by Sam Lantinga
- Date: Thu, 05 Jul 2007 14:02:33 -07002007-08-19, by Sam Lantinga
- Okay, still some bugs, but everything builds again...2007-08-18, by Sam Lantinga
- More work in progress integrating SDL_Surface and the new SDL_Texture API2007-08-18, by Sam Lantinga
- More work in progress...2007-08-17, by Sam Lantinga
- Enabled SSE2 intrinsics2007-08-17, by Sam Lantinga
- More work in progress, still doesn't compile...2007-08-17, by Sam Lantinga
- Work in progress: merging new texture features into SDL blit system2007-08-17, by Sam Lantinga
- Enabled 3DNow! intrinsic support2007-08-17, by Sam Lantinga
- indent2007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Moved the colorkey and per-surface alpha into the blit info,2007-08-17, by Sam Lantinga
- Getting ready to add slow blitters. Everyone will love me. :)2007-08-16, by Sam Lantinga
- Use MMX intrinsics over GCC inline assembly2007-08-16, by Sam Lantinga
- Oops, didn't want to rename those files...2007-08-16, by Sam Lantinga
- Added notes on the next steps for SDL 1.32007-08-16, by Sam Lantinga
- Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)2007-08-16, by Sam Lantinga
- SSE and MMX intrinsics work with Visual Studio now...2007-08-16, by Sam Lantinga
- Fixed a few compiler warnings.2007-08-16, by Sam Lantinga
- Added SSE and MMX optimization for SDL_FillRect()2007-08-16, by Sam Lantinga
- Okay, I figured out the intrinsics for SIMD memcpy2007-08-16, by Sam Lantinga
- Removed hermes since it's LGPL and not compatible with a commercial license.2007-08-15, by Sam Lantinga
- Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO2007-08-15, by Sam Lantinga
- Optimization suggested by Ryan:2007-08-15, by Sam Lantinga
- indent2007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Fixed crash setting 0 bpp video mode.2007-08-15, by Sam Lantinga
- Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces2007-08-13, by Sam Lantinga
- Shark rules!2007-08-13, by Sam Lantinga
- Advertise the most efficient format for the screen. Of course SDL code needs2007-08-13, by Sam Lantinga
- This is byte order dependent.2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Gained 5 FPS in testsprite because Mac OS X memset is highly optimized2007-08-12, by Sam Lantinga
- Test using glTextureRangeAPPLE2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Fixed compiling the Altivec blit code2007-08-12, by Sam Lantinga
- Optimized OpenGL renderer for Mac OS X.2007-08-12, by Sam Lantinga
- Fixed crash if conversion fails. Use ISO name for Latin-12007-08-12, by Sam Lantinga
- Fixed compile warnings with Visual C++2007-08-12, by Sam Lantinga
- Exported the software renderer texture functions to make easier to create2007-08-11, by Sam Lantinga
- Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)2007-08-11, by Sam Lantinga
- Updated the credits for SDL 1.32007-08-11, by Sam Lantinga
- Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()2007-08-11, by Sam Lantinga
- Optimized dirty rect code2007-08-11, by Sam Lantinga
- Emphasized the separation between SDL_Surface and SDL_Texture2007-08-11, by Sam Lantinga
- indent2007-08-11, by Sam Lantinga
- Don't run indent on the Xcode templates2007-08-11, by Sam Lantinga
- Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers2007-08-10, by Sam Lantinga
- 1.3 video API design chat2007-08-07, by Sam Lantinga
- Some thoughts on 1.3 video written down2007-08-07, by Sam Lantinga
- changed to use SDL_realloc()2007-07-26, by Bob Pendleton
- make indent2007-07-25, by Bob Pendleton
- Added gamma table support to X11. Also now supports DirectColor visuals.2007-07-25, by Bob Pendleton
- make indent2007-07-24, by Bob Pendleton
- Switched afxres.h to winresrc.h2007-07-23, by Sam Lantinga
- Oops, meant PsuedoColor not TrueColor2007-07-23, by Bob Pendleton
- indent2007-07-23, by Sam Lantinga
- Added support for the --depth command line option2007-07-23, by Sam Lantinga
- Fixed bug #4672007-07-22, by Sam Lantinga
- Unpacked project archives to get individual file history in subversion2007-07-21, by Sam Lantinga
- Better windres detection2007-07-18, by Sam Lantinga
- Fixed bug #4602007-07-16, by Sam Lantinga
- Added support for building version.rc in Windows build.2007-07-16, by Sam Lantinga
- Fixed bug #4282007-07-16, by Sam Lantinga
- Merged fix for bug #457 from SDL 1.22007-07-15, by Sam Lantinga
- indent2007-07-15, by Sam Lantinga
- Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info.2007-07-15, by Ryan C. Gordon
- indent2007-07-15, by Sam Lantinga
- Split acinclude.m4 into its component parts for easy updating2007-07-15, by Sam Lantinga
- Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__.2007-07-14, by Ryan C. Gordon
- Reverted r3255:3256. Don't actually need it unless the build is broken. :)2007-07-14, by Ryan C. Gordon
- Merged r3257:3258 from branches/SDL-1.2: unused MMX variables.2007-07-14, by Ryan C. Gordon
- Merged r3255:3256 from branches/SDL-1.2: stdlib problem with SDL_memcpy macro.2007-07-14, by Ryan C. Gordon
- Use correct function2007-07-14, by Patrice Mandin
- Missing variable declarations2007-07-14, by Patrice Mandin
- Rename LockAudio,UnlockAudio to LockDevice,UnlockDevice. Also some small fixes2007-07-13, by Patrice Mandin
- Delete old files2007-07-13, by Patrice Mandin
- Update GEM driver to new API, will have to fill the void later :)2007-07-13, by Patrice Mandin
- Disable video extensions atm2007-07-13, by Patrice Mandin
- Missing include file2007-07-13, by Patrice Mandin
- Simplify setting window title2007-07-13, by Patrice Mandin
- This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is2007-07-12, by Bob Pendleton
- Merged Ryan's patch from revision 3238 in SDL 1.22007-07-12, by Sam Lantinga
- Whoops, needed to remove the other version of getlocale()2007-07-12, by Sam Lantinga
- Fixed bug #4552007-07-12, by Sam Lantinga
- Updated version to 1.3, added testgl2 test program2007-07-12, by Sam Lantinga
- Yes, you need to set the pixel format before creating a context.2007-07-12, by Sam Lantinga
- Visual C++ compiler warning fixes2007-07-12, by Sam Lantinga
- Creating a context makes it current, per the documentation.2007-07-12, by Sam Lantinga
- Added note about SDL_config.h - merged from revision 3227 on SDL 1.2 branch2007-07-12, by Sam Lantinga
- Fixed joystick name detection - merged from revision 3226 on SDL 1.2 branch2007-07-12, by Sam Lantinga
- Warn Visual C++ users if they have a stale configure generated SDL_config.h2007-07-12, by Sam Lantinga
- indent2007-07-11, by Sam Lantinga
- indent2007-07-11, by Sam Lantinga
- Fixed compiling YUV code2007-07-11, by Sam Lantinga
- Fixed compiling the x11 driver2007-07-11, by Sam Lantinga
- Needed an autorelease pool around the NSText allocation2007-07-11, by Sam Lantinga
- Added key composition support, courtesy of Kuon2007-07-11, by Sam Lantinga
- Merged r3211:3213 from branches/SDL-1.2: YUV MMX inline asm for GCC.2007-07-11, by Ryan C. Gordon
- indent doesn't know how to handle inline asm2007-07-11, by Sam Lantinga
- Updated SVN checkout instructions2007-07-10, by Sam Lantinga
- Merged r3201:3204 from branches/SDL-1.2: win32 rwops tweaks.2007-07-10, by Ryan C. Gordon
- Merged memory leak fix from SDL 1.22007-07-10, by Sam Lantinga
- NAS dynamic loading is going to be have to looked at... *sigh*2007-07-10, by Sam Lantinga
- Added stubs for x11 gamma functions and enabled them in SDL_x11video.c2007-07-10, by Bob Pendleton
- Oh yeah, they're boolean values...2007-07-10, by Sam Lantinga
- Updated to use size_t instead of int for amounts of data.2007-07-10, by Sam Lantinga
- Merged read-ahead support for Win32 file I/O from SDL 1.2 revision 31832007-07-10, by Sam Lantinga
- Merged part of NetBSD pkgsrc patch-aj:2007-07-10, by Sam Lantinga
- Fixed bug #4512007-07-08, by Sam Lantinga
- Fixed configure warning about datarootdir2007-07-08, by Sam Lantinga
- Merged r3165:3166 from branches/SDL-1.2: gcc -Wall fix in arts audio target.2007-07-08, by Ryan C. Gordon
- fixed code for printing mousewheel events to match the new format of mousewheel events.2007-07-06, by Bob Pendleton
- Reverted mousewheel support in 1.2, since it breaks binary compatibility.2007-07-06, by Sam Lantinga
- Fixed bug #3822007-07-06, by Sam Lantinga
- Fixed bug #4362007-07-05, by Sam Lantinga
- Fixed bug #772007-07-05, by Sam Lantinga
- Fixed mode code under VMware running Windows 982007-07-05, by Sam Lantinga
- I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98.2007-07-05, by Sam Lantinga
- Removed campatibility behavior for 1.32007-07-05, by Sam Lantinga
- Replaced a few memset/memcpy calls with SDL_memset/SDL_memcpy.2007-07-05, by Ryan C. Gordon
- Merged r3140:3141 from branches/SDL-1.2: loopwave fix.2007-07-05, by Ryan C. Gordon
- Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.2007-07-05, by Ryan C. Gordon
- Fix for bug #447 merged from SDL 1.22007-07-04, by Sam Lantinga
- Fixed bug #3492007-07-04, by Sam Lantinga
- stupid indent2007-07-03, by Sam Lantinga
- Merged r3125:3126 from branches/SDL-1.2: yasm/nasm warning fix.2007-07-03, by Ryan C. Gordon
- Fixed assembly relocation problems, so we can check for NASM on Mac OS X.2007-07-02, by Sam Lantinga
- Merged change from 1.2 to add X11 path for OpenGL detection2007-06-30, by Sam Lantinga
- Patched to compile (missing #endif from a mismerge). Thanks to Peter Mackay2007-06-29, by Ryan C. Gordon
- iconv() doesn't write to the data, just make compilers happy2007-06-28, by Sam Lantinga
- Merge iconv const changes from 1.22007-06-28, by Sam Lantinga
- Merged r3106:3107 from branches/SDL-1.2: Hermes PIC fixes.2007-06-27, by Ryan C. Gordon
- Fixed previous VC6 patch.2007-06-21, by Ryan C. Gordon
- Merged r3094:3095 from branches/SDL-1.2: Visual C++ 6.0 fixes.2007-06-21, by Ryan C. Gordon
- Added a WindowID to the user event and cleaned up a little bit of formating2007-06-20, by Bob Pendleton
- Fixes for compiling with Visual C++ 8.0 Express Edition2007-06-19, by Sam Lantinga
- Key repeat is handled by the OS, since text input is now decoupled from physical key events.2007-06-16, by Sam Lantinga
- Merged r3088:3089 from branches/SDL-1.2: yasm/nasm command line fix.2007-06-16, by Ryan C. Gordon
- Merged r3087:3089 from branches/SDL-1.2: WM_XBUTTON support.2007-06-16, by Ryan C. Gordon
- Removed EPOC port from the 1.3 branch.2007-06-15, by Ryan C. Gordon
- Merge r3079:3080 from branches/SDL-1.2: disable glX if no glu.h header.2007-06-15, by Ryan C. Gordon
- Subversion should ignore sdl.pc ...2007-06-15, by Ryan C. Gordon
- Merged r3075:3076 from branches/SDL-1.2: Careful with __inline__ #define.2007-06-15, by Ryan C. Gordon
- Don't install the extra SDL config headers or SDL_copying.h2007-06-15, by Sam Lantinga
- Reworked r3067:3068 from branches/SDL-1.2: arts unavailable hardware bug fix.2007-06-14, by Ryan C. Gordon
- make indent2007-06-14, by Sam Lantinga
- Fixed running on Windows under VMware2007-06-14, by Sam Lantinga
- Merged r3062:3063 from branches/SDL-1.2: clear inaccurate x11dyn error strings.2007-06-13, by Ryan C. Gordon
- Merged r3059:3060 from branches/SDL-1.2: output key event's keysym.2007-06-13, by Ryan C. Gordon
- Avoid switch to supervisor mode in SDL_GetTicks, by updating system counter from vbl interrupt2007-06-09, by Patrice Mandin
- Set supervisor as volatile as it is modified from an interrupt2007-06-08, by Patrice Mandin
- Merged r3047:3048 from branches/SDL-1.2: SDL_revcpy() off-by-one fix.2007-06-04, by Ryan C. Gordon
- Merged r3044:3045 from branches/SDL-1.2: directfb reported screen size fix.2007-06-04, by Ryan C. Gordon
- Merged r3042:3043 from branches/SDL-1.2: legacy yasm fix.2007-06-04, by Ryan C. Gordon
- Merged r3037:3038 from branches/SDL-1.2: Mac OS X memcpy/memset selection.2007-06-03, by Ryan C. Gordon
- Fixed build issues on Mac OS X2007-05-31, by Sam Lantinga
- Merged r3029:3030 from branches/SDL-1.2: Mac OS X joystick axis fix.2007-05-29, by Ryan C. Gordon
- Allow creation of window bigger than visible size2007-05-27, by Patrice Mandin
- Simply resize existing window2007-05-26, by Patrice Mandin
- GEM has a window manager, of course2007-05-26, by Patrice Mandin
- Date: Wed, 23 May 2007 00:39:47 +03002007-05-22, by Ryan C. Gordon
- Mac OS X port always links with IOKit framework in SDL 1.3.2007-04-04, by Ryan C. Gordon
- Merged r3009:3011 from branches/SDL-1.2: Skip subsystem on --disable-joysticks.2007-04-04, by Ryan C. Gordon
- Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.2007-04-04, by Ryan C. Gordon
- Merge r3005:3006 from branches/SDL-1.2: Alpha blending MMX/3DNow register bug.2007-04-04, by Ryan C. Gordon
- Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and SDL.spec2007-04-01, by Ryan C. Gordon
- Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.2007-03-30, by Ryan C. Gordon
- Merge of r2554:2995 from branches/SDL-1.2: AvailabilityMacros.h for Mac OS X.2007-03-27, by Ryan C. Gordon
- Merged r2992:2993 from branches/SDL-1.2: Mac OS X multi-axis joystick support.2007-03-18, by Ryan C. Gordon
- Merge r2990:2991 from branches/SDL-1.2: try to avoid asm/page.h in fbcon.2007-03-14, by Ryan C. Gordon
- Added id of another buggy Microsoft SideWinder to the Linux joystick driver.2007-02-20, by Ryan C. Gordon
- Merged r2985:2986 from branches/SDL-1.2: directfb yuv coop level fix.2007-02-20, by Ryan C. Gordon
- Merged r2981:2982 from branches/SDL-1.2: fbcon getpagesize() compile fix.2007-02-15, by Ryan C. Gordon
- Merged r2979:2980 from branches/SDL-1.2: unsigned char in ctype funcs.2007-02-15, by Ryan C. Gordon
- Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.2007-02-14, by Ryan C. Gordon
- Merged r2975:2976 from branches/SDL-1.2: Mac OS X F13-15 key support.2007-02-14, by Ryan C. Gordon
- Merged r2962:2963 from branches/SDL-1.2: wrong SDK path in fatbuild.sh.2007-02-13, by Ryan C. Gordon
- Merged r2960:2961 from branches/SDL-1.2...free all cursors in test/testcursor.c2007-02-13, by Ryan C. Gordon
- Merged r2956:2957 from branches/SDL-1.2: Digital Mars stdint.h usage.2007-02-12, by Ryan C. Gordon
- Merged r2954:2955 from branches/SDL-1.2: Altivec alpha blitter alignment fix.2007-02-12, by Ryan C. Gordon
- make enable match name2007-02-08, by Patrice Mandin
- Merged Bugzilla #354 fix into trunk.2007-02-03, by Ryan C. Gordon
- Updated svn repository2007-01-23, by Sam Lantinga
- Alpha sort the test list, add missing ones, remove removed ones2007-01-05, by Patrice Mandin
- Look for an exact match first when setting a video mode on BeOS.2006-12-08, by Ryan C. Gordon
- Logic error in BeOS video mode selection ("width" where it should be "height").2006-12-08, by Ryan C. Gordon
- From: Torsten Giebl2006-12-01, by Ryan C. Gordon
- Apparently it's possible that MSVC will want to call a built-in function to2006-11-29, by Ryan C. Gordon
- Merge r2918:2919 from 1.2 branch: alloca macro params in parentheses.2006-11-29, by Ryan C. Gordon
- Use SDL_strcmp(), not strcmp().2006-11-29, by Ryan C. Gordon
- Logic error in SDL_video.c (used bitwise OR instead of logical OR).2006-11-29, by Ryan C. Gordon
- Merged r2913:2914 from SDL-1.2 branch into trunk: alpha blit GCC MMX asm fix.2006-11-21, by Ryan C. Gordon
- Save/restore current video mode and palette2006-11-13, by Patrice Mandin
- xbios: preliminary video mode init2006-11-13, by Patrice Mandin
- Merged r2906:2907 from 1.2 branch to trunk: power of two channels in dsp backend.2006-11-13, by Ryan C. Gordon
- Fixed building of Windows waveout audio.2006-11-11, by Ryan C. Gordon
- Merged r2903:2904 from SDL-1.2 branch to trunk: BeOS loadso updates.2006-11-07, by Ryan C. Gordon
- Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes.2006-11-07, by Ryan C. Gordon
- Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.2006-11-07, by Ryan C. Gordon
- Use dummy joystick backend if subsystem is enabled but no better driver was2006-11-03, by Ryan C. Gordon
- @#$% indent2006-10-29, by Sam Lantinga
- (none)2006-10-29, by Sam Lantinga
- Merged Ryan's fix, in case we need it later.2006-10-29, by Sam Lantinga
- Removed AmigaOS code for 1.3 branch.2006-10-29, by Ryan C. Gordon
- Win32 joystick fix, ported from 1.2 branch r2887:2888. (Thanks, Ondrej!)2006-10-29, by Ryan C. Gordon
- indent is evil2006-10-28, by Sam Lantinga
- Fixed mouse enter/leave events for a single window.2006-10-28, by Sam Lantinga
- Fixed focus comptability bug2006-10-28, by Sam Lantinga
- Oh for crying out loud...2006-10-28, by Ryan C. Gordon
- Whoops, wrong variable name.2006-10-28, by Ryan C. Gordon
- Fix potential memory leaks if CoreAudio initialization fails.2006-10-28, by Ryan C. Gordon
- Patched to compile.2006-10-28, by Ryan C. Gordon
- 1.3 branch version of revision 2878.2006-10-27, by Ryan C. Gordon
- Also save/restore fpu register in vbl interrupt2006-10-21, by Patrice Mandin
- Whoops, need a pointer to an LPDIRECTSOUNDBUFFER and not the2006-10-20, by Ryan C. Gordon
- Patched to compile again (thanks, Rasmus!).2006-10-18, by Ryan C. Gordon
- Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.2006-10-17, by Ryan C. Gordon
- Double Whoops. :P2006-10-01, by Ryan C. Gordon
- Whoops. :)2006-10-01, by Sam Lantinga
- Replaced strncmp for SDL_VIDEODRIVER test with strcasecmp2006-10-01, by Sam Lantinga
- Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.2006-10-01, by Ryan C. Gordon
- Minor cleanup in the mint driver that was sitting on my laptop (sorry!).2006-10-01, by Ryan C. Gordon
- Formatting update2006-09-24, by Sam Lantinga
- Fixed bug #2922006-09-24, by Sam Lantinga
- Fixed bug #3162006-09-24, by Sam Lantinga
- Fixed bug #3212006-09-24, by Sam Lantinga
- Fixed bug #2702006-09-24, by Sam Lantinga
- (none)2006-09-23, by Sam Lantinga
- Fixed bug #3292006-09-23, by Sam Lantinga
- Pfiou, all of it to update, faster to rewrite from scratch?2006-09-22, by Patrice Mandin
- Started update for 1.32006-09-20, by Patrice Mandin
- Oops, don't need to check that2006-09-20, by Patrice Mandin
- More work for 1.32006-09-20, by Patrice Mandin
- Started work to update for 1.3 api2006-09-20, by Patrice Mandin
- Reenable mouse usage using xbios vectors under MiNT2006-09-20, by Patrice Mandin
- Forward keyboard reworking from 1.22006-09-20, by Patrice Mandin
- Add teamtap support2006-09-16, by Patrice Mandin
- Update for recent changes2006-09-16, by Patrice Mandin
- Save/restore FPU registers in interrupt2006-09-16, by Patrice Mandin
- Fixed typo in windib audio.2006-09-13, by Ryan C. Gordon
- Allow grabing mouse by locking its position2006-09-12, by Patrice Mandin
- Reenable xbios usage to get relative mouse motion2006-09-12, by Patrice Mandin
- Allow mouse to be locked when grabbed with GEM driver2006-09-12, by Patrice Mandin
- Disable MiNT thread usage and use hw access for updating DMA audio pointers2006-09-12, by Patrice Mandin
- Temporarily disabled framebuffer console support for SDL 1.32006-09-12, by Sam Lantinga
- Forgot to reshow mouse cursor when exiting grab/hide mode2006-09-08, by Patrice Mandin
- /me dumb, sizeof(keymap != number of elements2006-09-07, by Patrice Mandin
- Use correct function to free allocated mem2006-09-05, by Patrice Mandin
- Fixed macosx audio initialization (passed wrong struct to CoreAudio).2006-09-02, by Ryan C. Gordon
- Compile fixes.2006-09-02, by Ryan C. Gordon
- Added a FIXME and macro to sun audio.2006-09-01, by Ryan C. Gordon
- Replaced unions with calls to SDL_SwapFloat...2006-09-01, by Ryan C. Gordon
- Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit2006-09-01, by Ryan C. Gordon
- Continuing my quest to replace all the bitwise operations on SDL_AudioFormats2006-09-01, by Ryan C. Gordon
- Fixed broken audio conversions between float and unsigned datatypes.2006-09-01, by Ryan C. Gordon
- Whoops, wrong tokens for int32 support in ALSA driver (specified unsigned2006-09-01, by Ryan C. Gordon
- ALSA was testing if (format) was set to zero as an error condition, but2006-09-01, by Ryan C. Gordon
- int32 support for windib and windx5 audio backends.2006-09-01, by Ryan C. Gordon
- QNX6 support for int32/float32 (isn't this just ALSA?!)2006-09-01, by Ryan C. Gordon
- Updated Tru64 audio to support int32.2006-09-01, by Ryan C. Gordon
- MiNT audio driver cleanups for clamping types and channels to supported2006-09-01, by Ryan C. Gordon
- Mac OS 9 support for int32/float32.2006-09-01, by Ryan C. Gordon
- Mac OS X audio backend now supports int32/float32.2006-09-01, by Ryan C. Gordon
- Cleaned up IRIX audio driver, added float32 support and fallbacks when2006-09-01, by Ryan C. Gordon
- Actually, my silly logic bug was actually correct. :/2006-08-31, by Ryan C. Gordon
- Let SDL convert to valid Dreamcast audio formats instead of failing if the2006-08-31, by Ryan C. Gordon
- Let OS/2 DART backend use SDL converters at a higher level (would fail if2006-08-31, by Ryan C. Gordon
- Fixed silly logic thing.2006-08-31, by Ryan C. Gordon
- Added int32 and float32 support (and some others!) to BeOS audio backend.2006-08-31, by Ryan C. Gordon
- Added int32 support to Amiga audio driver and cleaned up some other details2006-08-31, by Ryan C. Gordon
- ALSA backend can handle int32 and float32 data directly.2006-08-31, by Ryan C. Gordon
- Added int32 adn float32 support to SDL_LoadWAV_RW().2006-08-31, by Ryan C. Gordon
- Reordered the favored audio format list a little.2006-08-31, by Ryan C. Gordon
- Take advantage of the existing SDL blitters for normal copy blits.2006-08-29, by Sam Lantinga
- Clear the second texture stage explicitly2006-08-28, by Sam Lantinga
- The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...2006-08-28, by Sam Lantinga
- Optimized the copy blitters a little bit2006-08-28, by Sam Lantinga
- Figured out how texture stages work, thanks to this:2006-08-28, by Sam Lantinga
- Implemented color modulation in the D3D renderer.2006-08-28, by Sam Lantinga
- Cleanup for the last checkin2006-08-28, by Sam Lantinga
- Added source color and alpha modulation support.2006-08-28, by Sam Lantinga
- Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.2006-08-24, by Ryan C. Gordon
- Forgot to check in updated SDL_audio.h ...2006-08-24, by Ryan C. Gordon
- First shot at new audio data types (int32 and float32).2006-08-24, by Ryan C. Gordon
- The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)2006-08-10, by Sam Lantinga
- Missed a Qtopia change.2006-08-10, by Sam Lantinga
- MacOS Classic is no longer supported.2006-08-10, by Sam Lantinga
- MacOS Classic is no longer supported.2006-08-10, by Sam Lantinga
- David Hedbor is no longer maintaining the Qtopia code.2006-08-10, by Sam Lantinga
- Whoops, remove debug code2006-08-07, by Sam Lantinga
- Added resize support for GDI and Direct3D renderers2006-08-07, by Sam Lantinga
- Added paletted OpenGL texture support.2006-08-06, by Sam Lantinga
- Fixed fullscreen modes with Cocoa video driver.2006-08-06, by Sam Lantinga
- Fixed bug recreating OpenGL textures on window resize2006-08-06, by Sam Lantinga
- Added window resize support for the software renderer2006-08-06, by Sam Lantinga
- Allow the render context to do necessary work when the video mode changes.2006-08-06, by Sam Lantinga
- Clarified the difference between render drivers and render contexts2006-08-06, by Sam Lantinga
- Updated header documentation2006-08-05, by Sam Lantinga
- In general, fill in pointers to structures, rather than return them.2006-08-05, by Sam Lantinga
- Removed old function2006-08-05, by Sam Lantinga
- SDL constants are all uppercase.2006-08-05, by Sam Lantinga
- 1.3 API proposals for audio subsystem. Nothing in here is guaranteed to2006-08-03, by Ryan C. Gordon
- Added SDL_GetCurrentVideoDisplay()2006-08-02, by Sam Lantinga
- Hack to stop the beeping2006-07-30, by Sam Lantinga
- Removed debug code. :)2006-07-30, by Sam Lantinga
- Added numlock support2006-07-30, by Sam Lantinga
- Implemented Cocoa key event handling.2006-07-30, by Sam Lantinga
- Added right/other drag code for Cocoa windows2006-07-29, by Sam Lantinga
- Implemented Cocoa mouse wheel events2006-07-29, by Sam Lantinga
- Simplified driver window creation code.2006-07-29, by Sam Lantinga
- (none)2006-07-29, by Sam Lantinga
- Don't unload the OpenGL library before the X display is closed.2006-07-29, by Sam Lantinga
- We're not querying the glX attributes anymore...2006-07-28, by Sam Lantinga
- Implemented X11 OpenGL support.2006-07-28, by Sam Lantinga
- Initial work on X11 window code in.2006-07-27, by Sam Lantinga
- Started work on the new X11 driver.2006-07-26, by Sam Lantinga
- Placate versions of ranlib which complain about empty files (Mac OS X 10.4)2006-07-26, by Sam Lantinga
- Starting fresh with the X11 driver2006-07-26, by Sam Lantinga
- Oh yeah, more DGA removal2006-07-26, by Sam Lantinga
- Added the dummy audio driver to instructions2006-07-26, by Sam Lantinga
- PicoGUI is no longer maintained by the author.2006-07-26, by Sam Lantinga
- The AAlib driver is fun, but not worth rewriting for SDL 1.32006-07-26, by Sam Lantinga
- The old windows video drivers are superceded by the unified win32 driver.2006-07-26, by Sam Lantinga
- Hopefully glSDL has been superceded by the OpenGL render driver.2006-07-26, by Sam Lantinga
- More DGA removal2006-07-26, by Sam Lantinga
- Removing DGA support for SDL 1.3 - it's still buggy years later, and now2006-07-26, by Sam Lantinga
- SDL applications no longer need to link with Cocoa (unless they want to)2006-07-25, by Sam Lantinga
- Actually use the function we took the trouble to get the pointer for.2006-07-25, by Sam Lantinga
- Fixed Objective-C memory leaks2006-07-25, by Sam Lantinga
- Implemented OpenGL support on Mac OS X2006-07-25, by Sam Lantinga
- Patch from 1.2 branch...fix compilation on Qtopia video target (reference2006-07-24, by Ryan C. Gordon
- Implemented Mac OS X video mode selection.2006-07-24, by Sam Lantinga
- Implemented Cocoa window support2006-07-24, by Sam Lantinga
- Whoops, that's a while loop. :)2006-07-23, by Sam Lantinga
- The Mac OS X Cocoa video driver is under construction...2006-07-23, by Sam Lantinga
- Fixed compiler warnings2006-07-23, by Sam Lantinga
- Added an environment variable to select which driver the software renderer will use.2006-07-23, by Sam Lantinga
- Fixed crash with multiple windows2006-07-23, by Sam Lantinga
- OpenGL renderer is feature complete!2006-07-22, by Sam Lantinga
- Added SDL_GL_ExtensionSupported()2006-07-22, by Sam Lantinga
- Query the maximum texture size for the D3D renderer.2006-07-22, by Sam Lantinga
- If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.2006-07-22, by Sam Lantinga
- Switch OpenGL contexts when switching render contexts.2006-07-22, by Sam Lantinga
- Fixed OpenGL blend modes, added power of 2 texture code2006-07-22, by Sam Lantinga
- Bug fixes to the OpenGL renderer2006-07-22, by Sam Lantinga
- Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.2006-07-22, by Sam Lantinga
- Fixed to compile while the OpenGL renderer is under construction2006-07-19, by Sam Lantinga
- Starting on the OpenGL renderer...2006-07-19, by Sam Lantinga
- Implemented scaling in the D3D renderer2006-07-19, by Sam Lantinga
- Implemented blend modes in the D3D renderer2006-07-19, by Sam Lantinga
- Implemented multi-window OpenGL program with test framework.2006-07-19, by Sam Lantinga
- Added a test program framework for easy initialization.2006-07-18, by Sam Lantinga
- Implemented Windows OpenGL support2006-07-17, by Sam Lantinga
- Setting up the OpenGL support2006-07-16, by Sam Lantinga
- Create a fake desktop mode for windowed mode apps2006-07-16, by Sam Lantinga
- Fixed building on Mac OS X without the Carbon and Cocoa video drivers2006-07-16, by Sam Lantinga
- Look at environment variables in SDL_VideoInit() and SDL_AudioInit()2006-07-15, by Sam Lantinga
- Implemented fully featured dummy renderer2006-07-15, by Sam Lantinga
- Streamlined the API a bit and optimized the software renderer.2006-07-15, by Sam Lantinga
- Changed the name of the dummy renderer2006-07-14, by Sam Lantinga
- Prefer the D3D renderer over GDI, at least for testing.2006-07-14, by Sam Lantinga
- Yay! D3D renderer works!2006-07-14, by Sam Lantinga
- More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...2006-07-14, by Sam Lantinga
- Updated Visual C++ 2005 project2006-07-13, by Sam Lantinga
- Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.2006-07-13, by Sam Lantinga
- First stab at a D3D renderer, only 30FPS so far... ?2006-07-12, by Sam Lantinga
- debug cleanup2006-07-12, by Sam Lantinga
- Playing around, trying to find a fast path with GDI2006-07-12, by Sam Lantinga
- Solved the performance problems by introducing the concept of a single-buffered2006-07-12, by Sam Lantinga
- Updated the snapshot build target to reflect the new source location2006-07-10, by Sam Lantinga
- SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.2006-07-10, by Sam Lantinga
- sdl.pc is in build directory, not source2006-07-06, by Patrice Mandin
- Include sdl.pc in the development RPMrelease-1.2.11 2006-06-27, by Sam Lantinga
- Added 1.2.11 patch notes2006-06-27, by Sam Lantinga
- Fixed libiconv detection2006-06-26, by Sam Lantinga
- Fixed problem with nasm hidden visibility detection2006-06-26, by Sam Lantinga
- Almost added Mac OS X nasm support2006-06-26, by Sam Lantinga
- ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------2006-06-26, by Sam Lantinga
- Updated version to SDL 1.2.12006-06-25, by Sam Lantinga
- Updated the version to 1.2.112006-06-25, by Sam Lantinga
- (none)2006-06-25, by Sam Lantinga
- Fixed including stdint.h with gcc on Win322006-06-25, by Sam Lantinga
- Fix for bug #2402006-06-24, by Sam Lantinga
- Fixed bug #2582006-06-24, by Sam Lantinga
- Fixed bug #2552006-06-24, by Sam Lantinga
- Fixed bug #2602006-06-24, by Sam Lantinga
- Default the X11 dynamically loading on if the OS loader loads libraries2006-06-23, by Sam Lantinga
- Swizzle ALSA channels for 5.1 output to match DirectSound and CoreAudio.2006-06-23, by Ryan C. Gordon
- Fixed bug #692006-06-23, by Sam Lantinga
- Fixed bug #1472006-06-23, by Sam Lantinga
- Only allow dynamic X11 if gcc4 (-fvisibility=hidden) is used.2006-06-23, by Ryan C. Gordon
- Minor bit of sanity-checking debug info in dynamic X11 code.2006-06-23, by Ryan C. Gordon
- Renamed, per Mike's comment on bug #1572006-06-21, by Sam Lantinga
- Renamed, per Mike's comment on bug #1572006-06-21, by Sam Lantinga
- Fixed bug #1572006-06-21, by Sam Lantinga
- Fixed bug #2562006-06-21, by Sam Lantinga
- Date: Fri, 9 Jun 2006 11:35:23 +03002006-06-20, by Sam Lantinga
- Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST)2006-06-20, by Sam Lantinga
- Fixed bug #2512006-06-20, by Sam Lantinga
- Bug #250, pkg-config support contributed by Mikael Eriksson2006-06-20, by Sam Lantinga
- Bug #250, pkg-config support contributed by Mikael Eriksson2006-06-20, by Sam Lantinga
- I think this fixes bug #2442006-06-20, by Sam Lantinga
- Fixed bug #2412006-06-20, by Sam Lantinga
- Test case for bug #2402006-06-20, by Sam Lantinga
- Fixed bug #2322006-06-20, by Sam Lantinga
- Fixed bug #2322006-06-20, by Sam Lantinga
- Oops, reverted single/double buffer update2006-06-14, by Patrice Mandin
- Add program to test mouse cursor change2006-06-14, by Patrice Mandin
- Fix mouse cursor change2006-06-14, by Patrice Mandin
- Date: Mon, 22 May 2006 01:16:47 -04002006-05-23, by Sam Lantinga
- Moved DirectInput joystick code to 1.3 branch2006-05-21, by Sam Lantinga
- Closed bug #742006-05-21, by Sam Lantinga
- Removed unused variable with undefined type. Fixes Bugzilla #234.2006-05-21, by Ryan C. Gordon
- Try to keep SDL keysyms sane regardless of keyboard layout in windib target.2006-05-18, by Ryan C. Gordon
- Make sure sem_wait didn't return early with EINTR. Fixes Bugzilla #231.2006-05-17, by Ryan C. Gordon
- Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll2006-05-17, by Sam Lantinga
- Fixed uninitialized variable warnings2006-05-17, by Sam Lantinga
- Clean out the tests before creating distribution archiverelease-1.2.10 2006-05-17, by Sam Lantinga
- Updated RPM spec file with License keyword2006-05-17, by Sam Lantinga
- Whoops, clean files in the dist directory2006-05-17, by Sam Lantinga
- (none)2006-05-17, by Sam Lantinga
- Removed support for Darwin, due to build problems on ps2linux2006-05-17, by Sam Lantinga
- Needed unistd.h for unlink()2006-05-17, by Sam Lantinga
- Patch from Ryan to fix compiler warnings2006-05-17, by Sam Lantinga
- Use the correct parameter for GLX_VISUAL_CAVEAT_EXT2006-05-16, by Sam Lantinga
- Updated docs for SDL 1.2.10 release2006-05-16, by Sam Lantinga
- Added information about gcc-fat.sh to README.MacOSX2006-05-16, by Sam Lantinga
- Fixed compiling GS YUV conversion code2006-05-16, by Sam Lantinga
- Date: Mon, 15 May 2006 17:18:34 +03002006-05-16, by Sam Lantinga
- DragonFly BSD has an older version of VGL which SDL doesn't support.2006-05-15, by Sam Lantinga
- Fixed corrupt image2006-05-15, by Sam Lantinga
- OpenBSD doesn't ship with X11 library major version symlinks2006-05-15, by Sam Lantinga
- Added yet another variant of autoconf to the list2006-05-15, by Sam Lantinga
- Added yet another variant of autoconf to the list2006-05-15, by Sam Lantinga
- Fix from Marc Peter: slightly fixed Watcom makefiles for 1.2.10 release2006-05-14, by Sam Lantinga
- Add a reminder to fix current->w,current->h2006-05-14, by Patrice Mandin
- Fixed alloca declaration for MPW2006-05-14, by Sam Lantinga
- Hey, whaddy know! MacOS Classic has 64-bit types!2006-05-13, by Sam Lantinga
- SDLmain compile fix2006-05-13, by Sam Lantinga
- Add missing include file2006-05-12, by Patrice Mandin
- Use the right variables to set stuff for sdl-config script2006-05-12, by Patrice Mandin
- Fixed signed/unsigned issues2006-05-12, by Sam Lantinga
- Whoops, need a space after dnl to make it meaningful. :)2006-05-12, by Sam Lantinga
- Should we always look in /usr/local when compiling natively?2006-05-11, by Sam Lantinga
- Date: Thu, 11 May 2006 19:08:05 -04002006-05-11, by Sam Lantinga
- Date: Thu, 11 May 2006 17:09:17 -04002006-05-11, by Sam Lantinga
- Forgot to declare volatile stuff also in c file2006-05-11, by Patrice Mandin
- Fixed some bugs in string handling2006-05-11, by Sam Lantinga
- Saved a little space by not including the CodeWarrior 5 XML projects2006-05-11, by Sam Lantinga
- Fixed bug #532006-05-11, by Sam Lantinga
- Fixed building with CodeWarrior on MacOS Classic2006-05-11, by Sam Lantinga
- Fixed MacOS Classic build2006-05-11, by Sam Lantinga
- sdl-config doesn't include the OpenGL library in --libs2006-05-11, by Sam Lantinga
- Fixed bug #2082006-05-11, by Sam Lantinga
- Fixed bug #2262006-05-11, by Sam Lantinga
- Fixed bug #2252006-05-11, by Sam Lantinga
- Date: Wed, 10 May 2006 17:43:21 -07002006-05-11, by Sam Lantinga
- Only set Mac OS X default if both parameters are left default2006-05-10, by Sam Lantinga
- (none)2006-05-10, by Sam Lantinga
- Added hardcoded /usr/X11R6 path so GLX detection works on Mac OS X.2006-05-10, by Sam Lantinga
- Need to use __MACOSX__ for the Mac OS X platform.2006-05-10, by Sam Lantinga
- Fixed bug #2212006-05-10, by Sam Lantinga
- Fixed bug #2222006-05-10, by Sam Lantinga
- Prevent both __MACOS__ and __MACOSX__ from being defined in Codewarrior2006-05-10, by Sam Lantinga
- Xcode has trouble compiling different files with the same name for two architectures2006-05-10, by Sam Lantinga
- Removed unused variable2006-05-10, by Sam Lantinga
- Fixed X11 support on Mac OS X Universal build2006-05-10, by Sam Lantinga
- Date: Tue, 9 May 2006 23:01:49 -04002006-05-10, by Sam Lantinga
- Fat test programs! :)2006-05-09, by Sam Lantinga
- Fixed bug #2182006-05-09, by Sam Lantinga
- Fixed bug #2202006-05-09, by Sam Lantinga
- Fixed bug #1372006-05-09, by Sam Lantinga
- Date: Mon, 8 May 2006 14:19:30 -07002006-05-09, by Sam Lantinga
- More compile fixes for systems without the DPMS extension2006-05-09, by Sam Lantinga
- Fixed build errors on systems without the DPMS extension2006-05-09, by Sam Lantinga
- Date: Mon, 8 May 2006 14:19:30 -07002006-05-09, by Sam Lantinga
- Fixed bug #1042006-05-09, by Sam Lantinga
- Fixed bug #1442006-05-09, by Sam Lantinga
- Fixed bug #2012006-05-09, by Sam Lantinga
- Fixed bug #1062006-05-09, by Sam Lantinga
- Fixed DGA mode sorting and eliminated doublescan and interlaced modes2006-05-09, by Sam Lantinga
- Disable the screensaver in DGA mode, which is even more important than X11...2006-05-08, by Sam Lantinga
- Fixed bug #2032006-05-08, by Sam Lantinga
- (none)2006-05-08, by Sam Lantinga
- Get updates to the shadow surface while switched away2006-05-08, by Sam Lantinga
- Fixed bug #492006-05-08, by Sam Lantinga
- Made it easier to test some things on the framebuffer console2006-05-08, by Sam Lantinga
- Fixed detection of current vt when not running as root.2006-05-08, by Sam Lantinga
- Eliminate duplicate video modes2006-05-08, by Sam Lantinga
- SDL_strncpy doesn't exist2006-05-08, by Sam Lantinga
- Date: Sun, 7 May 2006 19:22:33 -04002006-05-08, by Sam Lantinga
- (none)2006-05-07, by Sam Lantinga
- (none)2006-05-07, by Sam Lantinga
- Fixed bug #1022006-05-07, by Sam Lantinga
- Fixed bug #2172006-05-07, by Sam Lantinga
- Fixed bug #2162006-05-07, by Sam Lantinga
- Fixed bug #2152006-05-07, by Sam Lantinga
- Fixed bug #802006-05-05, by Sam Lantinga
- Fixed bug #1962006-05-05, by Sam Lantinga
- (none)2006-05-04, by Sam Lantinga
- Fixed bug #452006-05-04, by Sam Lantinga
- The install target depends on the libraries being built2006-05-04, by Sam Lantinga
- Updated to include new languages and platform support2006-05-04, by Sam Lantinga
- Date: Thu, 4 May 2006 08:44:10 +0200 (CEST)2006-05-04, by Sam Lantinga
- Fixed execv warning when libtool creates wrapper executables2006-05-03, by Sam Lantinga
- Patch from Dmitry Yakimov to fix building on WinCE2006-05-03, by Sam Lantinga
- Added instructions for copying SDL_config.h2006-05-02, by Sam Lantinga
- Updated OS/2 project files2006-05-02, by Sam Lantinga
- Yeah, that's what I meant. :)2006-05-01, by Sam Lantinga
- Using the SDL C runtime functions2006-05-01, by Sam Lantinga
- Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently2006-05-01, by Sam Lantinga
- Date: Sun, 30 Apr 2006 14:20:05 +10002006-05-01, by Sam Lantinga
- SDL_dummy_main.c:12: warning: ISO C does not allow extra â;â outside of a function2006-05-01, by Sam Lantinga
- SDL_sysjoystick.c:983: warning: 'return' with a value, in function returning void2006-05-01, by Sam Lantinga
- Declare volatile variables modified by interrupt routines2006-04-30, by Patrice Mandin
- Removed redundant rm2006-04-30, by Sam Lantinga
- We want to wrap HAVE_ALLOCA_H, not HAVE_ALLOCA. :)2006-04-30, by Sam Lantinga
- ------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------2006-04-29, by Sam Lantinga
- (none)2006-04-29, by Sam Lantinga
- Disable the XRandR extension by default, since KDE maximizes windows which are larger than the new resolution, and then doesn't restore their size and positition when the old resolution is restored.2006-04-29, by Sam Lantinga
- Only use -fvisibility=hidden if SDL will define some symbols as available. :)2006-04-29, by Sam Lantinga
- [From Sam]2006-04-28, by Sam Lantinga
- Future proof C++ code2006-04-28, by Sam Lantinga
- Fixed bug #206, fatbuild.sh works flawlessly on Intel Macs2006-04-28, by Sam Lantinga
- fatbuild fixes:2006-04-27, by Ryan C. Gordon
- Fixed bug #1012006-04-27, by Sam Lantinga
- Trying to fix fatbuild.sh on intel2006-04-27, by Sam Lantinga
- Fixed compile errors on Mac OS X2006-04-27, by Sam Lantinga
- Implemented bug #52006-04-27, by Sam Lantinga
- Implemented bug #2, 117:2006-04-27, by Sam Lantinga
- SDL_Rect now uses int for position and size.SDL-1.3 2006-07-10, by Sam Lantinga
- The general code handles restoring video mode/gamma/etc. when the window loses focus.SDL-1.3 2006-07-09, by Sam Lantinga
- Implemented gamma correction on Windows.SDL-1.3 2006-07-09, by Sam Lantinga
- Implemented Win32 input grabSDL-1.3 2006-07-08, by Sam Lantinga
- SDL_PushEvent() calls the event filter code, and has a return value to tellSDL-1.3 2006-07-08, by Sam Lantinga
- Starting support for Direct3D render driver.SDL-1.3 2006-07-08, by Sam Lantinga
- Fixed compile problems with new OpenGL API.SDL-1.3 2006-07-07, by Sam Lantinga
- Fixed typo in stretch render code.SDL-1.3 2006-07-07, by Sam Lantinga
- Started on the OpenGL API revamp.SDL-1.3 2006-07-07, by Sam Lantinga
- Merged sdl.pc location fix from SDL 1.2SDL-1.3 2006-07-07, by Sam Lantinga
- Implemented Win32 video mode supportSDL-1.3 2006-07-07, by Sam Lantinga
- Proof of concept done - Win32 GDI implementation mostly complete.SDL-1.3 2006-07-06, by Sam Lantinga
- (none)SDL-1.3 2006-07-06, by Sam Lantinga
- Added a userdata parameter for event filters.SDL-1.3 2006-06-30, by Sam Lantinga
- Fixed indenting in MSVC inline assemblySDL-1.3 2006-06-30, by Sam Lantinga
- Cleaned up a bunch of warnings, started adding Win32 event supportSDL-1.3 2006-06-30, by Sam Lantinga
- You can now create multiple windows on Win32SDL-1.3 2006-06-28, by Sam Lantinga
- Further progress on the new Windows video driver:SDL-1.3 2006-06-27, by Sam Lantinga
- Include sdl.pc in the development RPMSDL-1.3 2006-06-27, by Sam Lantinga
- The screen/shadow surface flags are no longer neededSDL-1.3 2006-06-26, by Sam Lantinga
- Fixed libiconv detectionSDL-1.3 2006-06-26, by Sam Lantinga
- Fixed problem with nasm hidden visibility detectionSDL-1.3 2006-06-26, by Sam Lantinga
- Whoops, forgot to indentSDL-1.3 2006-06-26, by Sam Lantinga
- Started framework for Windows video driverSDL-1.3 2006-06-26, by Sam Lantinga
- Almost added Mac OS X nasm supportSDL-1.3 2006-06-26, by Sam Lantinga
- ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------SDL-1.3 2006-06-26, by Sam Lantinga
- Merged gcc on win32 fix from SDL 1.2SDL-1.3 2006-06-25, by Sam Lantinga
- Merged fix for bug #240 from SDL 1.2SDL-1.3 2006-06-24, by Sam Lantinga
- Passing NULL to SDL_SetDisplayMode() will set the desktop mode.SDL-1.3 2006-06-24, by Sam Lantinga
- Added a multi-window version of testsprite using the new API.SDL-1.3 2006-06-24, by Sam Lantinga
- Merged fix for bug #258 from SDL 1.2SDL-1.3 2006-06-24, by Sam Lantinga
- Merged memory leak fix from SDL 1.2SDL-1.3 2006-06-24, by Sam Lantinga
- Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2SDL-1.3 2006-06-24, by Sam Lantinga
- Merged Ryan's 5.1 audio fix from SDL 1.2SDL-1.3 2006-06-23, by Sam Lantinga
- Merged DirectSound dropout fix from SDL 1.2SDL-1.3 2006-06-23, by Sam Lantinga
- Merged dynamic X11 fix from SDL 1.2SDL-1.3 2006-06-23, by Sam Lantinga
- Renamed, per Mike's comment on bug #157SDL-1.3 2006-06-21, by Sam Lantinga
- Renamed, per Mike's comment on bug #157SDL-1.3 2006-06-21, by Sam Lantinga
- Fixed bug #157SDL-1.3 2006-06-21, by Sam Lantinga
- Fixed bug #256SDL-1.3 2006-06-21, by Sam Lantinga
- Date: Fri, 9 Jun 2006 11:35:23 +0300SDL-1.3 2006-06-20, by Sam Lantinga
- Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST)SDL-1.3 2006-06-20, by Sam Lantinga
- Fixed bug #251SDL-1.3 2006-06-20, by Sam Lantinga
- Bug #250, pkg-config support contributed by Mikael ErikssonSDL-1.3 2006-06-20, by Sam Lantinga
- I think this fixes bug #244SDL-1.3 2006-06-20, by Sam Lantinga
- Fixed bug #241SDL-1.3 2006-06-20, by Sam Lantinga
- Fixed bug #232SDL-1.3 2006-06-20, by Sam Lantinga
- Fixed bug #232SDL-1.3 2006-06-20, by Sam Lantinga
- This trick only works for EnglishSDL-1.3 2006-06-18, by Sam Lantinga
- Added the unicode keysym memory again for backwards compatibility.SDL-1.3 2006-06-18, by Sam Lantinga
- Fixed YUV overlay crashSDL-1.3 2006-06-18, by Sam Lantinga
- Software YUV texture support in progress...SDL-1.3 2006-06-18, by Sam Lantinga
- Finished palettized display handling.SDL-1.3 2006-06-17, by Sam Lantinga
- Default palette entries to white, instead of black.SDL-1.3 2006-06-16, by Sam Lantinga
- Working on paletted display and texture support (two different issues)SDL-1.3 2006-06-15, by Sam Lantinga
- Dummy video driver works again in high color video modes. Yay!SDL-1.3 2006-06-14, by Sam Lantinga
- More compile fixesSDL-1.3 2006-06-14, by Sam Lantinga
- SDL_SetVideoMode() compiles now...SDL-1.3 2006-06-14, by Sam Lantinga
- Added new style dummy rendererSDL-1.3 2006-06-13, by Sam Lantinga
- Adding software renderer implementationSDL-1.3 2006-06-12, by Sam Lantinga
- Overlay functions are being replaced by YUV textures.SDL-1.3 2006-06-11, by Sam Lantinga
- Finishing up keyboard code revamp, at least for now...SDL-1.3 2006-06-11, by Sam Lantinga
- Keyboard code update in progressSDL-1.3 2006-06-10, by Sam Lantinga
- Updated SDL_Surface code for software-only access, fixed some build errorsSDL-1.3 2006-06-09, by Sam Lantinga
- Moved the cursor handling into the mouse code.SDL-1.3 2006-06-09, by Sam Lantinga
- Work in progress. :)SDL-1.3 2006-06-07, by Sam Lantinga
- The test programs compile again.SDL-1.3 2006-05-29, by Sam Lantinga
- more tweaking indent optionsSDL-1.3 2006-05-29, by Sam Lantinga
- Implemented many compatibility functionsSDL-1.3 2006-05-29, by Sam Lantinga
- The dummy video driver compiles. :)SDL-1.3 2006-05-28, by Sam Lantinga
- more indent cleanupSDL-1.3 2006-05-28, by Sam Lantinga
- more indent cleanupSDL-1.3 2006-05-28, by Sam Lantinga
- fine tuning indent outputSDL-1.3 2006-05-28, by Sam Lantinga
- Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.SDL-1.3 2006-05-28, by Sam Lantinga
- Moved DirectInput joystick code to 1.3 branchSDL-1.3 2006-05-21, by Sam Lantinga
- Added API requested in bug #43:SDL-1.3 2006-05-20, by Sam Lantinga
- Merge trunk-1.3-3SDL-1.3 2006-05-17, by Sam Lantinga
- glSDL supportSDL-1.3 2006-05-01, by Sam Lantinga
- Merge trunk-1.3-2SDL-1.3 2006-04-28, by Sam Lantinga
- SDL-trunk-1.3-merge-1SDL-1.3 2006-04-27, by Sam Lantinga
- SDL_OPENGLBLIT is really gone...SDL-1.3 2006-04-27, by Sam Lantinga
- Updated to 1.3.0, SDL_OPENGLBLIT is no longer supportedSDL-1.3 2006-04-27, by Sam Lantinga
- Creating SDL 1.3 branchSDL-1.3 2006-04-27, by Sam Lantinga
- Info on Subversion repository access.2006-04-26, by Ryan C. Gordon
- subversion conversion complete!2006-04-26, by Sam Lantinga
- Whoops, you can't use Project Builder anymore...2006-04-22, by Sam Lantinga
- Added info about fatbuild.sh2006-04-22, by Sam Lantinga
- Mac OS X fat build works! :)2006-04-22, by Sam Lantinga
- Date: Thu, 20 Apr 2006 10:13:34 +02002006-04-20, by Sam Lantinga
- I think this is it...2006-04-19, by Sam Lantinga
- *** empty log message ***2006-04-17, by Sam Lantinga
- Added a note so I remember what the heck I was doing later. :)2006-04-17, by Sam Lantinga