Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.h @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 DirectFB driver by couriersud@arcor.de */ #ifndef _SDL_directfb_window_h #define _SDL_directfb_window_h #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_WM.h" #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) typedef struct _DFB_WindowData DFB_WindowData; struct _DFB_WindowData { IDirectFBSurface *window_surface; /* window surface */ IDirectFBSurface *surface; /* client drawing surface */ IDirectFBWindow *dfbwin; IDirectFBEventBuffer *eventbuffer; //SDL_Window *sdlwin; SDL_Window *next; Uint8 opacity; DFBRectangle client; DFBDimension size; DFBRectangle restore; /* WM extras */ int is_managed; int wm_needs_redraw; IDirectFBSurface *icon; IDirectFBFont *font; DFB_Theme theme; /* WM moving and sizing */ int wm_grab; int wm_lastx; int wm_lasty; }; extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window); extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); extern void DirectFB_HideWindow(_THIS, SDL_Window * window); extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window); extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window); extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); extern void DirectFB_AdjustWindowSurface(SDL_Window * window); #endif /* _SDL_directfb_window_h */ /* vi: set ts=4 sw=4 expandtab: */