Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaopengl.h @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoaopengl_h #define _SDL_cocoaopengl_h #if SDL_VIDEO_OPENGL_CGL /* Define this if you want to be able to toggle fullscreen mode seamlessly */ #define FULLSCREEN_TOGGLEABLE struct SDL_GLDriverData { int initialized; }; /* OpenGL functions */ extern int Cocoa_GL_LoadLibrary(_THIS, const char *path); extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc); extern void Cocoa_GL_UnloadLibrary(_THIS); extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window); extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int Cocoa_GL_SetSwapInterval(_THIS, int interval); extern int Cocoa_GL_GetSwapInterval(_THIS); extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window); extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context); #endif /* SDL_VIDEO_OPENGL_CGL */ #endif /* _SDL_cocoaopengl_h */ /* vi: set ts=4 sw=4 expandtab: */