annotate src/video/cocoa/SDL_cocoaopengl.h @ 5284:96a22141cf86 tip

Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 12 Feb 2011 21:52:30 -0800
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2011 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_cocoaopengl_h
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25 #define _SDL_cocoaopengl_h
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26
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27 #if SDL_VIDEO_OPENGL_CGL
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28
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29 /* Define this if you want to be able to toggle fullscreen mode seamlessly */
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30 #define FULLSCREEN_TOGGLEABLE
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31
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32 struct SDL_GLDriverData
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33 {
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34 int initialized;
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35 };
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36
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37 /* OpenGL functions */
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38 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
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39 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
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40 extern void Cocoa_GL_UnloadLibrary(_THIS);
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41 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
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42 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
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43 SDL_GLContext context);
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44 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
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45 extern int Cocoa_GL_GetSwapInterval(_THIS);
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46 extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
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47 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
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48
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49 #endif /* SDL_VIDEO_OPENGL_CGL */
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50
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51 #endif /* _SDL_cocoaopengl_h */
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52
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53 /* vi: set ts=4 sw=4 expandtab: */